kicad-source/common/tool/action_manager.cpp
Seth Hillbrand 594d5c3e34 pcbnew: overwrite hotkeys cleanly
If user hotkeys do not map all available actions, we still want the most
recent change to be the primary value.  This can happen if the defaults
load a set of hotkeys that are not completely overwritten by the updated
hotkey preferences file.  We assume that the most recent hotkey is what
the user want to map.

Fixes: lp:1778408
* https://bugs.launchpad.net/kicad/+bug/1778408
2019-01-26 12:19:35 -08:00

273 lines
7.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/action_manager.h>
#include <tool/tool_manager.h>
#include <tool/tool_action.h>
#include <draw_frame.h>
#include <hotkeys_basic.h>
#include <cctype>
ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) :
m_toolMgr( aToolManager )
{
// Register known actions
std::list<TOOL_ACTION*>& actionList = GetActionList();
for( TOOL_ACTION* action : actionList )
{
if( action->m_id == -1 )
action->m_id = MakeActionId( action->m_name );
RegisterAction( new TOOL_ACTION( *action ) );
}
}
ACTION_MANAGER::~ACTION_MANAGER()
{
while( !m_actionNameIndex.empty() )
{
TOOL_ACTION* action = m_actionNameIndex.begin()->second;
UnregisterAction( action );
delete action;
}
}
void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
{
// TOOL_ACTIONs are supposed to be named [appName.]toolName.actionName (with dots between)
// action name without specifying at least toolName is not valid
wxASSERT( aAction->GetName().find( '.', 0 ) != std::string::npos );
// TOOL_ACTIONs must have unique names & ids
wxASSERT( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() );
m_actionNameIndex[aAction->m_name] = aAction;
}
void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
{
m_actionNameIndex.erase( aAction->m_name );
int hotkey = GetHotKey( *aAction );
if( hotkey )
{
std::list<TOOL_ACTION*>& actions = m_actionHotKeys[hotkey];
std::list<TOOL_ACTION*>::iterator action = std::find( actions.begin(), actions.end(), aAction );
if( action != actions.end() )
actions.erase( action );
else
wxASSERT( false );
}
}
int ACTION_MANAGER::MakeActionId( const std::string& aActionName )
{
static int currentActionId = 1;
return currentActionId++;
}
TOOL_ACTION* ACTION_MANAGER::FindAction( const std::string& aActionName ) const
{
std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName );
if( it != m_actionNameIndex.end() )
return it->second;
return NULL;
}
bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
{
int key = aHotKey & ~MD_MODIFIER_MASK;
int mod = aHotKey & MD_MODIFIER_MASK;
if( key >= 'a' && key <= 'z' )
key = std::toupper( key );
HOTKEY_LIST::const_iterator it = m_actionHotKeys.find( key | mod );
// If no luck, try without Shift, to handle keys that require it
// e.g. to get ? you need to press Shift+/ without US keyboard layout
// Hardcoding ? as Shift+/ is a bad idea, as on another layout you may need to press a
// different combination
if( it == m_actionHotKeys.end() )
{
it = m_actionHotKeys.find( key | ( mod & ~MD_SHIFT ) );
if( it == m_actionHotKeys.end() )
return false; // no appropriate action found for the hotkey
}
const std::list<TOOL_ACTION*>& actions = it->second;
// Choose the action that has the highest priority on the active tools stack
// If there is none, run the global action associated with the hot key
int highestPriority = -1, priority = -1;
const TOOL_ACTION* context = NULL; // pointer to context action of the highest priority tool
const TOOL_ACTION* global = NULL; // pointer to global action, if there is no context action
for( const TOOL_ACTION* action : actions )
{
if( action->GetScope() == AS_GLOBAL )
{
// Store the global action for the hot key in case there was no possible
// context actions to run
wxASSERT( global == NULL ); // there should be only one global action per hot key
global = action;
continue;
}
TOOL_BASE* tool = m_toolMgr->FindTool( action->GetToolName() );
if( tool )
{
// Choose the action that goes to the tool with highest priority
// (i.e. is on the top of active tools stack)
priority = m_toolMgr->GetPriority( tool->GetId() );
if( priority >= 0 && priority > highestPriority )
{
highestPriority = priority;
context = action;
}
}
}
if( context )
{
m_toolMgr->RunAction( *context, true );
return true;
}
else if( global )
{
m_toolMgr->RunAction( *global, true );
return true;
}
return false;
}
int ACTION_MANAGER::GetHotKey( const TOOL_ACTION& aAction ) const
{
std::map<int, int>::const_iterator it = m_hotkeys.find( aAction.GetId() );
if( it == m_hotkeys.end() )
return 0;
return it->second;
}
void ACTION_MANAGER::UpdateHotKeys()
{
m_actionHotKeys.clear();
m_hotkeys.clear();
for( const auto& actionName : m_actionNameIndex )
{
TOOL_ACTION* action = actionName.second;
int hotkey = processHotKey( action );
if( hotkey <= 0 )
continue;
// Second hotkey takes priority as defaults are loaded first and updates
// are loaded after
if( action->GetScope() == AS_GLOBAL && m_actionHotKeys.count( hotkey ) )
{
for( auto it = m_actionHotKeys[hotkey].begin();
it != m_actionHotKeys[hotkey].end(); )
{
if( (*it)->GetScope() == AS_GLOBAL )
it = m_actionHotKeys[hotkey].erase( it );
else
it++;
}
}
m_actionHotKeys[hotkey].push_back( action );
m_hotkeys[action->GetId()] = hotkey;
}
}
int ACTION_MANAGER::processHotKey( TOOL_ACTION* aAction )
{
int hotkey = aAction->getDefaultHotKey();
if( ( hotkey & TOOL_ACTION::LEGACY_HK ) )
{
hotkey = hotkey & ~TOOL_ACTION::LEGACY_HK; // it leaves only HK_xxx identifier
auto frame = dynamic_cast<EDA_DRAW_FRAME*>( m_toolMgr->GetEditFrame() );
EDA_HOTKEY* hk_desc = nullptr;
if( frame )
hk_desc = frame->GetHotKeyDescription( hotkey );
if( hk_desc )
{
hotkey = hk_desc->m_KeyCode;
// Convert modifiers to the ones used by the Tool Framework
if( hotkey & GR_KB_CTRL )
{
hotkey &= ~GR_KB_CTRL;
hotkey |= MD_CTRL;
}
if( hotkey & GR_KB_ALT )
{
hotkey &= ~GR_KB_ALT;
hotkey |= MD_ALT;
}
if( hotkey & GR_KB_SHIFT )
{
hotkey &= ~GR_KB_SHIFT;
hotkey |= MD_SHIFT;
}
}
else
{
hotkey = 0;
}
}
return hotkey;
}