kicad-source/common/marker_base.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

157 lines
4.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file marker_base.cpp
* @brief Implementation of MARKER_BASE class.
* Markers are used to show something (usually a drc/erc problem).
* Markers in Pcbnew and Eeschema are derived from this base class.
*/
#include "base_screen.h"
#include "marker_base.h"
#include <core/arraydim.h>
#include <geometry/shape_line_chain.h>
#include <render_settings.h>
#include "dialogs/dialog_display_html_text_base.h"
/* The graphic shape of markers is a polygon.
* MarkerShapeCorners contains the coordinates of corners of the polygonal default shape
* they are arbitrary units to make coding shape easy.
* internal units coordinates are these values scaled by .m_ScalingFactor
*/
static const VECTOR2I MarkerShapeCorners[] =
{
VECTOR2I( 0, 0 ),
VECTOR2I( 8, 1 ),
VECTOR2I( 4, 3 ),
VECTOR2I( 13, 8 ),
VECTOR2I( 9, 9 ),
VECTOR2I( 8, 13 ),
VECTOR2I( 3, 4 ),
VECTOR2I( 1, 8 ),
VECTOR2I( 0, 0 )
};
const unsigned CORNERS_COUNT = arrayDim( MarkerShapeCorners );
MARKER_BASE::MARKER_BASE( int aScalingFactor, std::shared_ptr<RC_ITEM> aItem, MARKER_T aType ) :
m_markerType( aType ),
m_excluded( false ),
m_rcItem( std::move( aItem ) ),
m_scalingFactor( aScalingFactor )
{
const VECTOR2I* point_shape = MarkerShapeCorners;
VECTOR2I start( point_shape->x, point_shape->y );
VECTOR2I end = start;
for( unsigned ii = 1; ii < CORNERS_COUNT; ii++ )
{
++point_shape;
start.x = std::min( start.x, point_shape->x );
start.y = std::min( start.y, point_shape->y );
end.x = std::max( end.x, point_shape->x );
end.y = std::max( end.y, point_shape->y );
}
m_shapeBoundingBox.SetOrigin( start);
m_shapeBoundingBox.SetEnd( end);
}
MARKER_BASE::~MARKER_BASE()
{
}
bool MARKER_BASE::HitTestMarker( const VECTOR2I& aHitPosition, int aAccuracy ) const
{
const BOX2I bbox = GetBoundingBoxMarker().GetInflated( aAccuracy );
// Fast hit test using boundary box. A finer test will be made if requested
bool hit = bbox.Contains( aHitPosition );
if( hit ) // Fine test
{
SHAPE_LINE_CHAIN polygon;
ShapeToPolygon( polygon );
VECTOR2I rel_pos( aHitPosition - m_Pos );
hit = polygon.PointInside( rel_pos, aAccuracy );
}
return hit;
}
bool MARKER_BASE::HitTestMarker( const BOX2I& aRect, bool aContained, int aAccuracy ) const
{
const BOX2I bbox = GetBoundingBoxMarker().GetInflated( aAccuracy );
if( aContained )
return aRect.Contains( bbox );
return aRect.Intersects( bbox );
}
void MARKER_BASE::ShapeToPolygon( SHAPE_LINE_CHAIN& aPolygon, int aScale ) const
{
if( aScale < 0 )
aScale = MarkerScale();
for( const VECTOR2I& corner : MarkerShapeCorners )
aPolygon.Append( corner * aScale );
// Be sure aPolygon is seen as a closed polyline:
aPolygon.SetClosed( true );
}
BOX2I MARKER_BASE::GetBoundingBoxMarker() const
{
BOX2I bbox = m_shapeBoundingBox;
VECTOR2I pos = m_Pos;
pos += m_shapeBoundingBox.GetPosition() * m_scalingFactor;
return BOX2I( pos, bbox.GetSize() * m_scalingFactor );
}
void MARKER_BASE::PrintMarker( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset )
{
wxDC* DC = aSettings->GetPrintDC();
// Build the marker shape polygon in internal units:
std::vector<VECTOR2I> shape;
shape.reserve( CORNERS_COUNT );
for( const VECTOR2I& corner : MarkerShapeCorners )
shape.emplace_back( corner * MarkerScale() + m_Pos + aOffset );
GRClosedPoly( DC, CORNERS_COUNT, &shape[0], true, getColor() );
}