kicad-source/common/hotkeys_basic.cpp
jean-pierre charras 4daf9039db Eeschema: Fix a very old bug relative to the tool to load power parts:
Previously, only the lib named "power" was used (and therefore power parts defined in other libs not shown).
Now, all power parts can be loaded from any library.
Also, when loading power parts from the chose component dialog or the lib viewer, libs and parts are filtered:  only power parts and libs containing power parts are listed.
Hotkeys: move a few global strings in the files where ther are actually used (and make them local.) and code cleaning.
Fix a few other minor issues.
2015-04-16 17:26:51 +02:00

794 lines
24 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, j-p.charras at wanadoo.fr
* Copyright (C) 2010-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file hotkeys_basic.cpp
* @brief Some functions to handle hotkeys in KiCad
*/
#include <fctsys.h>
#include <kiface_i.h>
#include <hotkeys_basic.h>
#include <id.h>
#include <confirm.h>
#include <kicad_string.h>
#include <gestfich.h>
#include <wxstruct.h>
#include <macros.h>
#include <dialog_hotkeys_editor.h>
#include <menus_helpers.h>
#include <wx/apptrait.h>
#include <wx/stdpaths.h>
#include <wx/tokenzr.h>
#define HOTKEYS_CONFIG_KEY wxT( "Keys" )
wxString g_CommonSectionTag( wxT( "[common]" ) );
/* Class to handle hotkey commnands. hotkeys have a default value
* This class allows the real key code changed by user from a key code list
* file.
*/
EDA_HOTKEY::EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent )
{
m_KeyCode = keycode; // Key code (ascii value for ascii keys
// or wxWidgets code for function key
m_InfoMsg = infomsg; // info message.
m_Idcommand = idcommand; // internal id for the corresponding
// command (see hotkey_id_commnand list)
m_IdMenuEvent = idmenuevent; // id to call the corresponding event
// (if any) (see id.h)
}
EDA_HOTKEY::EDA_HOTKEY( const EDA_HOTKEY* base )
{
m_KeyCode = base->m_KeyCode;
m_InfoMsg = base->m_InfoMsg;
m_Idcommand = base->m_Idcommand;
m_IdMenuEvent = base->m_IdMenuEvent;
}
EDA_HOTKEY_CLIENT_DATA::~EDA_HOTKEY_CLIENT_DATA()
{
}
/* class to handle the printable name and the keycode
*/
struct hotkey_name_descr
{
const wxChar* m_Name;
int m_KeyCode;
};
/* table giving the hotkey name from the hotkey code, for special keys
* Note : when modifiers (ATL, SHIFT, CTRL) do not modify
* the code of the key, do need to enter the modified key code
* For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ...
* Key names are:
* "Space","Ctrl+Space","Alt+Space" or
* "Alt+A","Ctrl+F1", ...
*/
static struct hotkey_name_descr s_Hotkey_Name_List[] =
{
{ wxT( "F1" ), WXK_F1 },
{ wxT( "F2" ), WXK_F2 },
{ wxT( "F3" ), WXK_F3 },
{ wxT( "F4" ), WXK_F4 },
{ wxT( "F5" ), WXK_F5 },
{ wxT( "F6" ), WXK_F6 },
{ wxT( "F7" ), WXK_F7 },
{ wxT( "F8" ), WXK_F8 },
{ wxT( "F9" ), WXK_F9 },
{ wxT( "F10" ), WXK_F10 },
{ wxT( "F11" ), WXK_F11 },
{ wxT( "F12" ), WXK_F12 },
{ wxT( "Esc" ), WXK_ESCAPE },
{ wxT( "Del" ), WXK_DELETE },
{ wxT( "Tab" ), WXK_TAB },
{ wxT( "BkSp" ), WXK_BACK },
{ wxT( "Ins" ), WXK_INSERT },
{ wxT( "Home" ), WXK_HOME },
{ wxT( "End" ), WXK_END },
{ wxT( "PgUp" ), WXK_PAGEUP },
{ wxT( "PgDn" ), WXK_PAGEDOWN },
{ wxT( "Up" ), WXK_UP },
{ wxT( "Down" ), WXK_DOWN },
{ wxT( "Left" ), WXK_LEFT },
{ wxT( "Right" ), WXK_RIGHT },
{ wxT( "Return" ), WXK_RETURN },
{ wxT( "Space" ), WXK_SPACE },
// Do not change this line: end of list
{ wxT( "" ), 0 }
};
#define MODIFIER_CTRL wxT( "Ctrl+" )
#define MODIFIER_ALT wxT( "Alt+" )
#define MODIFIER_SHIFT wxT( "Shift+" )
/**
* Function KeyNameFromKeyCode
* return the key name from the key code
* Only some wxWidgets key values are handled for function key ( see
* s_Hotkey_Name_List[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
* @return the key name in a wxString
*/
wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound )
{
wxString keyname, modifier, fullkeyname;
int ii;
bool found = false;
// Assume keycode of 0 is "unassigned"
if( aKeycode == 0 )
return wxT( "<unassigned>");
if( (aKeycode & GR_KB_CTRL) != 0 )
modifier << MODIFIER_CTRL;
if( (aKeycode & GR_KB_ALT) != 0 )
modifier << MODIFIER_ALT;
if( (aKeycode & GR_KB_SHIFT) != 0 )
modifier << MODIFIER_SHIFT;
aKeycode &= ~( GR_KB_CTRL | GR_KB_ALT | GR_KB_SHIFT );
if( (aKeycode > ' ') && (aKeycode < 0x7F ) )
{
found = true;
keyname.Append( (wxChar)aKeycode );
}
else
{
for( ii = 0; ; ii++ )
{
if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list
{
keyname = wxT( "<unknown>" );
break;
}
if( s_Hotkey_Name_List[ii].m_KeyCode == aKeycode )
{
keyname = s_Hotkey_Name_List[ii].m_Name;
found = true;
break;
}
}
}
if( aIsFound )
*aIsFound = found;
fullkeyname = modifier + keyname;
return fullkeyname;
}
/*
* helper function use in AddHotkeyName to calculate an accelerator string
* In some menus, accelerators do not perform exactly the same action as
* the hotkey that perform a similar action.
* this is usually the case when this action uses the current mouse position
* for instance zoom action is ran from the F1 key or the Zoom menu.
* a zoom uses the mouse position from a hot key and not from the menu
* In this case, the accelerator if Shift+<hotkey>
* But for many keys, the Shift modifier is not usable, and the accelerator is Alt+<hotkey>
*/
static void AddModifierToKey( wxString& aFullKey, const wxString & aKey )
{
if( (aKey.Length() == 1) && (aKey[0] >= 'A') && (aKey[0] <= 'Z'))
// We can use Shift+<key> as accelerator and <key> for hot key
aFullKey << wxT( "\t" ) << MODIFIER_SHIFT << aKey;
else
// We must use Alt+<key> as accelerator and <key> for hot key
aFullKey << wxT( "\t" ) << MODIFIER_ALT << aKey;
}
/* AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* aText = a wxString. returns aText + key name
* aList = pointer to a EDA_HOTKEY list of commands
* aCommandId = Command Id value
* aShortCutType = IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
* IS_ACCELERATOR to add <tab><Shift+keyname> (accelerators in menus, not hotkeys)
* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
* Return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList,
int aCommandId, HOTKEY_ACTION_TYPE aShortCutType )
{
wxString msg = aText;
wxString keyname;
if( aList )
keyname = KeyNameFromCommandId( aList, aCommandId );
if( !keyname.IsEmpty() )
{
switch( aShortCutType )
{
case IS_HOTKEY:
msg << wxT( "\t" ) << keyname;
break;
case IS_ACCELERATOR:
AddModifierToKey( msg, keyname );
break;
case IS_COMMENT:
msg << wxT( " (" ) << keyname << wxT( ")" );
break;
}
}
return msg;
}
/* AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* aText = a wxString. returns aText + key name
* aList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
* aCommandId = Command Id value
* aShortCutType = IS_HOTKEY to add <tab><keyname> (active shortcuts in menus)
* IS_ACCELERATOR to add <tab><Shift+keyname> (active accelerators in menus)
* IS_COMMENT to add <spaces><(keyname)>
* Return a wxString (aText + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText,
struct EDA_HOTKEY_CONFIG* aDescList,
int aCommandId,
HOTKEY_ACTION_TYPE aShortCutType )
{
wxString msg = aText;
wxString keyname;
EDA_HOTKEY** list;
if( aDescList )
{
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
list = aDescList->m_HK_InfoList;
keyname = KeyNameFromCommandId( list, aCommandId );
if( !keyname.IsEmpty() )
{
switch( aShortCutType )
{
case IS_HOTKEY:
msg << wxT( "\t" ) << keyname;
break;
case IS_ACCELERATOR:
AddModifierToKey( msg, keyname );
break;
case IS_COMMENT:
msg << wxT( " (" ) << keyname << wxT( ")" );
break;
}
break;
}
}
}
return msg;
}
/**
* Function KeyNameFromCommandId
* return the key name from the Command id value ( m_Idcommand member value)
* @param aList = pointer to a EDA_HOTKEY list of commands
* @param aCommandId = Command Id value
* @return the key name in a wxString
*/
wxString KeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId )
{
wxString keyname;
for( ; *aList != NULL; aList++ )
{
EDA_HOTKEY* hk_decr = *aList;
if( hk_decr->m_Idcommand == aCommandId )
{
keyname = KeyNameFromKeyCode( hk_decr->m_KeyCode );
break;
}
}
return keyname;
}
/**
* Function KeyCodeFromKeyName
* return the key code from its key name
* Only some wxWidgets key values are handled for function key
* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
* like F2 or space or an usual (ascii) char.
* @return the key code
*/
int KeyCodeFromKeyName( const wxString& keyname )
{
int ii, keycode = 0;
// Search for modifiers: Ctrl+ Alt+ and Shift+
wxString key = keyname;
int modifier = 0;
while( 1 )
{
if( key.StartsWith( MODIFIER_CTRL ) )
{
modifier |= GR_KB_CTRL;
key.Remove( 0, 5 );
}
else if( key.StartsWith( MODIFIER_ALT ) )
{
modifier |= GR_KB_ALT;
key.Remove( 0, 4 );
}
else if( key.StartsWith( MODIFIER_SHIFT ) )
{
modifier |= GR_KB_SHIFT;
key.Remove( 0, 6 );
}
else
{
break;
}
}
if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) )
{
keycode = key[0];
keycode += modifier;
return keycode;
}
for( ii = 0; ; ii++ )
{
if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list reached
break;
if( key.CmpNoCase( s_Hotkey_Name_List[ii].m_Name ) == 0 )
{
keycode = s_Hotkey_Name_List[ii].m_KeyCode + modifier;
break;
}
}
return keycode;
}
/* DisplayHotkeyList
* Displays the current hotkey list
* aList = a EDA_HOTKEY_CONFIG list(Null terminated)
*/
#include <html_messagebox.h>
void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aDescList )
{
wxString keyname;
wxString keymessage;
EDA_HOTKEY** list;
wxString msg = wxT( "<html><body bgcolor=\"#E2E2E2\">" );
msg += wxT( "<H3>" );
msg += _( "Hotkeys List" );
msg += wxT( "</H3> <table cellpadding=\"0\">" );
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
list = aDescList->m_HK_InfoList;
for( ; *list != NULL; list++ )
{
EDA_HOTKEY* hk_decr = *list;
if( !hk_decr->m_InfoMsg.Contains( wxT( "Macros" ) ) )
{
keyname = KeyNameFromKeyCode( hk_decr->m_KeyCode );
keymessage = wxGetTranslation( hk_decr->m_InfoMsg );
// Some chars are modified, using html encoding, to be
// displayed by DisplayHtmlInfoMessage()
keyname.Replace( wxT( "<" ), wxT( "&lt;" ) );
keyname.Replace( wxT( ">" ), wxT( "&gt;" ) );
msg += wxT( "<tr><td>" ) + keymessage + wxT( "</td>" );
msg += wxT( "<td><b>&nbsp;&nbsp;" ) + keyname + wxT( "</b></td></tr>" );
}
}
}
msg += wxT( "</table></html></body>" );
#if 0 // Set to 1 to create a modal dialog (blocking)
DisplayHtmlInfoMessage( aFrame, _( "Hotkeys List" ), msg, wxSize( 340, 750 ) );
#else
// Create a non modal dialog, which shows the list of hotkeys until dismissed
// but does not block the parent window
HTML_MESSAGE_BOX *dlg = new HTML_MESSAGE_BOX( aFrame, _( "Hotkeys List" ),
wxDefaultPosition, wxSize( 340, 750 ) );
dlg->AddHTML_Text( msg );
dlg->Show( true );
#endif
}
/**
* Function GetDescriptorFromHotkey
* Return a EDA_HOTKEY * pointer from a key code for OnHotKey() function
* @param aKey = key code (ascii value, or wxWidgets value for function keys
* @param aList = pointer to a EDA_HOTKEY list of commands
* @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List
*/
EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList )
{
for( ; *aList != NULL; aList++ )
{
EDA_HOTKEY* hk_decr = *aList;
if( hk_decr->m_KeyCode == aKey )
return hk_decr;
}
return NULL;
}
int EDA_BASE_FRAME::WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList,
wxString* aFullFileName )
{
wxString msg;
wxString keyname, infokey;
msg = wxT( "$hotkey list\n" );
// Print the current hotkey list
EDA_HOTKEY** list;
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
if( aDescList->m_Title )
{
msg += wxT( "# " );
msg += *aDescList->m_Title;
msg += wxT( "\n" );
}
msg += *aDescList->m_SectionTag;
msg += wxT( "\n" );
list = aDescList->m_HK_InfoList;
for( ; *list != NULL; list++ )
{
EDA_HOTKEY* hk_decr = *list;
msg += wxT( "shortcut " );
keyname = KeyNameFromKeyCode( hk_decr->m_KeyCode );
AddDelimiterString( keyname );
infokey = hk_decr->m_InfoMsg;
AddDelimiterString( infokey );
msg += keyname + wxT( ": " ) + infokey + wxT( "\n" );
}
}
msg += wxT( "$Endlist\n" );
if( aFullFileName )
{
FILE* file = wxFopen( *aFullFileName, wxT( "wt" ) );
if( file )
{
fputs( TO_UTF8( msg ), file );
fclose( file );
}
else
{
msg.Printf( wxT( "Unable to write file %s" ), GetChars( *aFullFileName ) );
return 0;
}
}
else
{
wxFileName fn( GetName() );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
wxConfigBase* config = GetNewConfig( fn.GetFullPath() );
config->Write( HOTKEYS_CONFIG_KEY, msg );
delete config;
}
return 1;
}
int EDA_BASE_FRAME::ReadHotkeyConfigFile( const wxString& aFilename,
struct EDA_HOTKEY_CONFIG* aDescList )
{
wxFileName fn( aFilename );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
wxFile cfgfile( fn.GetFullPath() );
if( !cfgfile.IsOpened() ) // There is a problem to open file
return 0;
// get length
cfgfile.SeekEnd();
wxFileOffset size = cfgfile.Tell();
cfgfile.Seek( 0 );
// read data
char* buffer = new char[size];
cfgfile.Read( buffer, size );
wxString data( buffer, wxConvUTF8 );
// parse
ParseHotkeyConfig( data, aDescList );
// cleanup
delete[] buffer;
cfgfile.Close();
return 1;
}
void ReadHotkeyConfig( const wxString& Appname, struct EDA_HOTKEY_CONFIG* aDescList )
{
wxFileName fn( Appname );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
wxConfigBase* config = GetNewConfig( fn.GetFullPath() );
if( !config->HasEntry( HOTKEYS_CONFIG_KEY ) )
{
// assume defaults are ok
return;
}
wxString data;
config->Read( HOTKEYS_CONFIG_KEY, &data );
delete config;
ParseHotkeyConfig( data, aDescList );
}
/* Function ReadHotkeyConfig
* Read configuration data and fill the current hotkey list with hotkeys
* aDescList is the current hotkey list descr. to initialize.
*/
int EDA_BASE_FRAME::ReadHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList )
{
::ReadHotkeyConfig( GetName(), aDescList );
return 1;
}
/* Function ParseHotkeyConfig
* the input format is: shortcut "key" "function"
* lines starting by # are ignored (comments)
* lines like [xxx] are tags (example: [common] or [libedit] which identify sections
*/
void ParseHotkeyConfig( const wxString& data,
struct EDA_HOTKEY_CONFIG* aDescList )
{
// Read the config
wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK );
EDA_HOTKEY** CurrentHotkeyList = 0;
while( tokenizer.HasMoreTokens() )
{
wxString line = tokenizer.GetNextToken();
wxStringTokenizer lineTokenizer( line );
wxString line_type = lineTokenizer.GetNextToken();
if( line_type[0] == '#' ) //comment
continue;
if( line_type[0] == '[' ) // A tag is found. search infos in list
{
CurrentHotkeyList = 0;
EDA_HOTKEY_CONFIG* DList = aDescList;
for( ; DList->m_HK_InfoList; DList++ )
{
if( *DList->m_SectionTag == line_type )
{
CurrentHotkeyList = DList->m_HK_InfoList;
break;
}
}
continue;
}
if( line_type == wxT( "$Endlist" ) )
break;
if( line_type != wxT( "shortcut" ) )
continue;
if( CurrentHotkeyList == NULL )
continue;
// Get the key name
lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK );
wxString keyname = lineTokenizer.GetNextToken();
wxString remainder = lineTokenizer.GetString();
// Get the command name
wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' );
// search the hotkey in current hotkey list
for( EDA_HOTKEY** list = CurrentHotkeyList; *list != NULL; list++ )
{
EDA_HOTKEY* hk_decr = *list;
if( hk_decr->m_InfoMsg == fctname )
{
int code = KeyCodeFromKeyName( keyname );
if( code )
hk_decr->m_KeyCode = code;
break;
}
}
}
}
void EDA_BASE_FRAME::ImportHotkeyConfigFromFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname )
{
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
wxString mask = wxT( "*." ) + ext;
#if 0 // pass in the project dir as an argument
wxString path = wxPathOnly( Prj().GetProjectFullName() );
#else
wxString path = wxGetCwd();
#endif
wxFileName fn( aDefaultShortname );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
wxString filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ),
path,
fn.GetFullPath(),
ext,
mask,
this,
wxFD_OPEN,
true );
if( filename.IsEmpty() )
return;
ReadHotkeyConfigFile( filename, aDescList );
}
void EDA_BASE_FRAME::ExportHotkeyConfigToFile( EDA_HOTKEY_CONFIG* aDescList,
const wxString& aDefaultShortname )
{
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
wxString mask = wxT( "*." ) + ext;
#if 0
wxString path = wxPathOnly( Prj().GetProjectFullName() );
#else
wxString path = wxGetCwd();
#endif
wxFileName fn( aDefaultShortname );
fn.SetExt( DEFAULT_HOTKEY_FILENAME_EXT );
wxString filename = EDA_FileSelector( _( "Write Hotkey Configuration File:" ),
path,
fn.GetFullPath(),
ext,
mask,
this,
wxFD_OPEN | wxFD_SAVE,
true );
if( filename.IsEmpty() )
return;
WriteHotkeyConfig( aDescList, &filename );
}
/* add hotkey config options submenu to aMenu
*/
void AddHotkeyConfigMenu( wxMenu* aMenu )
{
if( aMenu == NULL )
return;
wxMenu* HotkeySubmenu = new wxMenu();
// List existing hotkey menu
AddMenuItem( HotkeySubmenu,
ID_PREFERENCES_HOTKEY_SHOW_CURRENT_LIST,
_( "&List Current Keys" ),
_( "Displays the current hotkeys list and corresponding commands" ),
KiBitmap( info_xpm ) );
// Call hotkeys editor
AddMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_SHOW_EDITOR,
_( "&Edit Hotkeys" ),
_( "Call the hotkeys editor" ),
KiBitmap( editor_xpm ) );
HotkeySubmenu->AppendSeparator();
// create hotkey file to export current hotkeys config
AddMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_EXPORT_CONFIG,
_( "E&xport Hotkeys" ),
_( "Create a hotkey configuration file to export the current hotkeys" ),
KiBitmap( save_setup_xpm ) );
// Reload hotkey file
AddMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_IMPORT_CONFIG,
_( "&Import Hotkeys" ),
_( "Load an existing hotkey configuration file" ),
KiBitmap( reload_xpm ) );
// Append HotkeySubmenu to menu
AddMenuItem( aMenu, HotkeySubmenu,
wxID_ANY, _( "&Hotkeys" ),
_( "Hotkeys configuration and preferences" ),
KiBitmap( hotkeys_xpm ) );
}