kicad-source/common/tool/tool_manager.cpp
Jeff Young 60a26308ae COMMIT lifetime safety.
If we pass a COMMIT to a posted action, the COMMIT
may no longer exist when the action is run.
Equally problematic, if another COMMIT is pushed
in between we'd probably also run into trouble.

We still allow the API to do this because we don't
have a better solution at present.  But we need
one.
2025-03-29 21:24:08 +00:00

1229 lines
35 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2023 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <core/kicad_algo.h>
#include <optional>
#include <map>
#include <stack>
#include <trace_helpers.h>
#include <kiplatform/ui.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <wx/app.h>
#include <math/vector2wx.h>
#include <view/view.h>
#include <view/view_controls.h>
#include <eda_base_frame.h>
#include <tool/tool_base.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <tool/action_menu.h>
#include <tool/coroutine.h>
#include <tool/action_manager.h>
#include <class_draw_panel_gal.h>
/// Struct describing the current execution state of a TOOL
struct TOOL_MANAGER::TOOL_STATE
{
TOOL_STATE( TOOL_BASE* aTool ) :
theTool( aTool )
{
clear();
}
TOOL_STATE( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
shutdown = aState.shutdown;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
initialEvent = aState.initialEvent;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
}
~TOOL_STATE()
{
if( !stateStack.empty() )
wxFAIL;
}
/// The tool itself
TOOL_BASE* theTool;
/// Is the tool active (pending execution) or disabled at the moment
bool idle;
/// Should the tool shutdown during next execution
bool shutdown;
/// Flag defining if the tool is waiting for any event (i.e. if it
/// issued a Wait() call).
bool pendingWait;
/// Is there a context menu being displayed
bool pendingContextMenu;
/// Context menu currently used by the tool
ACTION_MENU* contextMenu;
/// Defines when the context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Tool execution context
COROUTINE<int, const TOOL_EVENT&>* cofunc;
/// The first event that triggered activation of the tool.
TOOL_EVENT initialEvent;
/// The event that triggered the execution/wakeup of the tool after Wait() call
TOOL_EVENT wakeupEvent;
/// List of events the tool is currently waiting for
TOOL_EVENT_LIST waitEvents;
/// List of possible transitions (ie. association of events and state handlers that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
/// VIEW_CONTROLS settings to preserve settings when the tools are switched
KIGFX::VC_SETTINGS vcSettings;
TOOL_STATE& operator=( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
shutdown = aState.shutdown;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
initialEvent = aState.initialEvent;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
return *this;
}
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool == theTool;
}
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool != theTool;
}
/**
* Store the current state of the tool on stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
*/
void Push()
{
auto state = std::make_unique<TOOL_STATE>( *this );
stateStack.push( std::move( state ) );
clear();
}
/**
* Restore state of the tool from stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
*
* @return True if state was restored, false if the stack was empty.
*/
bool Pop()
{
delete cofunc;
if( !stateStack.empty() )
{
*this = *stateStack.top().get();
stateStack.pop();
return true;
}
else
{
cofunc = nullptr;
return false;
}
}
private:
/// Stack preserving previous states of a TOOL.
std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
/// Restores the initial state.
void clear()
{
idle = true;
shutdown = false;
pendingWait = false;
pendingContextMenu = false;
cofunc = nullptr;
contextMenu = nullptr;
contextMenuTrigger = CMENU_OFF;
vcSettings.Reset();
transitions.clear();
}
};
TOOL_MANAGER::TOOL_MANAGER() :
m_model( nullptr ),
m_view( nullptr ),
m_viewControls( nullptr ),
m_frame( nullptr ),
m_settings( nullptr ),
m_warpMouseAfterContextMenu( true ),
m_menuActive( false ),
m_menuOwner( -1 ),
m_activeState( nullptr ),
m_shuttingDown( false )
{
m_actionMgr = new ACTION_MANAGER( this );
}
TOOL_MANAGER::~TOOL_MANAGER()
{
std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
{
delete it->second->cofunc; // delete cofunction
delete it->second; // delete TOOL_STATE
delete it->first; // delete the tool itself
}
delete m_actionMgr;
}
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
{
wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
wxT( "Adding two tools with the same name may result in unexpected behavior.") );
wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
wxT( "Adding two tools with the same ID may result in unexpected behavior.") );
wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(),
wxT( "Adding two tools of the same type may result in unexpected behavior.") );
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::RegisterTool: Registering tool %s with ID %d" ),
aTool->GetName(), aTool->GetId() );
m_toolOrder.push_back( aTool );
TOOL_STATE* st = new TOOL_STATE( aTool );
m_toolState[aTool] = st;
m_toolNameIndex[aTool->GetName()] = st;
m_toolIdIndex[aTool->GetId()] = st;
m_toolTypes[typeid( *aTool ).name()] = st->theTool;
aTool->attachManager( this );
}
bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::InvokeTool - no tool with ID %d" ),
aToolId );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::InvokeTool - no tool with name %s" ),
aToolName );
return false; // there is no tool with the given name
}
bool TOOL_MANAGER::doRunAction( const std::string& aActionName, bool aNow, const ki::any& aParam,
COMMIT* aCommit )
{
TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
if( !action )
{
wxASSERT_MSG( false, wxString::Format( "Could not find action %s.", aActionName ) );
return false;
}
doRunAction( *action, aNow, aParam, aCommit );
return true;
}
VECTOR2D TOOL_MANAGER::GetMousePosition() const
{
if( m_viewControls )
return m_viewControls->GetMousePosition();
else
return ToVECTOR2D( KIPLATFORM::UI::GetMousePosition() );
}
VECTOR2D TOOL_MANAGER::GetCursorPosition() const
{
if( m_viewControls )
return m_viewControls->GetCursorPosition();
else
return ToVECTOR2D( KIPLATFORM::UI::GetMousePosition() );
}
bool TOOL_MANAGER::doRunAction( const TOOL_ACTION& aAction, bool aNow, const ki::any& aParam,
COMMIT* aCommit, bool aFromAPI )
{
if( m_shuttingDown )
return true;
bool retVal = false;
TOOL_EVENT event = aAction.MakeEvent();
if( event.Category() == TC_COMMAND )
event.SetMousePosition( GetCursorPosition() );
// Allow to override the action parameter
if( aParam.has_value() )
event.SetParameter( aParam );
if( aNow )
{
TOOL_STATE* current = m_activeState;
// An event with a commit must be run synchronously
if( aCommit )
{
// We initialize the SYNCHRONOUS state to finished so that tools that don't have an
// event loop won't hang if someone forgets to set the state.
std::atomic<SYNCRONOUS_TOOL_STATE> synchronousControl = STS_FINISHED;
event.SetSynchronous( &synchronousControl );
event.SetCommit( aCommit );
processEvent( event );
while( synchronousControl == STS_RUNNING )
{
wxYield(); // Needed to honor mouse (and other) events during editing
wxMilliSleep( 1 ); // Needed to avoid 100% use of one cpu core.
// The sleeping time must be must be small to avoid
// noticeable lag in mouse and editing events
// (1 to 5 ms is a good value)
}
retVal = synchronousControl != STS_CANCELLED;
}
else
{
retVal = processEvent( event );
}
setActiveState( current );
UpdateUI( event );
}
else
{
// It is really dangerous to pass a commit (whose lifetime we can't guarantee) to
// deferred event processing. There is a possibility that user actions will get run
// in between, which might either affect the lifetime of the commit or push or pop
// other commits. However, we don't currently have a better solution for the API.
if( aCommit )
{
wxASSERT_MSG( aFromAPI, wxT( "Deferred actions have no way of guaranteeing the "
"lifetime of the COMMIT object" ) );
event.SetCommit( aCommit );
}
PostEvent( event );
}
return retVal;
}
void TOOL_MANAGER::CancelTool()
{
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );
}
void TOOL_MANAGER::PrimeTool( const VECTOR2D& aPosition )
{
int modifiers = 0;
/*
* Don't include any modifiers. They're part of the hotkey, not part of the resulting
* click.
*
* modifiers |= wxGetKeyState( WXK_SHIFT ) ? MD_SHIFT : 0;
* modifiers |= wxGetKeyState( WXK_CONTROL ) ? MD_CTRL : 0;
* modifiers |= wxGetKeyState( WXK_ALT ) ? MD_ALT : 0;
*/
TOOL_EVENT evt( TC_MOUSE, TA_PRIME, BUT_LEFT | modifiers );
evt.SetMousePosition( aPosition );
PostEvent( evt );
}
void TOOL_MANAGER::PostEvent( const TOOL_EVENT& aEvent )
{
// Horrific hack, but it's a crash bug. Don't let inter-frame commands stack up
// waiting to be processed.
if( aEvent.IsSimulator() && m_eventQueue.size() > 0 && m_eventQueue.back().IsSimulator() )
m_eventQueue.pop_back();
m_eventQueue.push_back( aEvent );
}
int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction ) const
{
return m_actionMgr->GetHotKey( aAction );
}
bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != nullptr );
TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() );
evt.SetMousePosition( GetCursorPosition() );
processEvent( evt );
if( TOOL_STATE* active = GetCurrentToolState() )
setActiveState( active );
return true;
}
bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != nullptr );
if( !isRegistered( aTool ) )
{
wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
return false;
}
TOOL_ID id = aTool->GetId();
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::runTool - running tool %s" ),
aTool->GetName() );
if( aTool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
// If the tool is already active, bring it to the top of the active tools stack
if( isActive( aTool ) && m_activeTools.size() > 1 )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), id );
if( it != m_activeTools.end() )
{
if( it != m_activeTools.begin() )
{
m_activeTools.erase( it );
m_activeTools.push_front( id );
}
return false;
}
}
setActiveState( m_toolIdIndex[id] );
aTool->Reset( TOOL_INTERACTIVE::RUN );
// Add the tool on the front of the processing queue (it gets events first)
m_activeTools.push_front( id );
return true;
}
void TOOL_MANAGER::ShutdownAllTools()
{
m_shuttingDown = true;
// Create a temporary list of tools to iterate over since when the tools shutdown
// they remove themselves from the list automatically (invalidating the iterator)
ID_LIST tmpList = m_activeTools;
// Make sure each tool knows that it is shutting down, so that loops get shut down
// at the dispatcher
for( auto id : tmpList )
{
if( m_toolIdIndex.count( id ) == 0 )
continue;
m_toolIdIndex[id]->shutdown = true;
}
for( auto id : tmpList )
{
ShutdownTool( id );
}
}
void TOOL_MANAGER::ShutdownTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ShutdownTool - no tool with ID %d" ),
aToolId );
}
void TOOL_MANAGER::ShutdownTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ShutdownTool - no tool with name %s" ),
aToolName );
}
void TOOL_MANAGER::ShutdownTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != nullptr );
TOOL_ID id = aTool->GetId();
if( isActive( aTool ) )
{
TOOL_MANAGER::ID_LIST::iterator it = std::find( m_activeTools.begin(),
m_activeTools.end(), id );
TOOL_STATE* st = m_toolIdIndex[*it];
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->pendingWait )
{
// Wake up the tool and tell it to shutdown
st->shutdown = true;
st->pendingWait = false;
st->waitEvents.clear();
if( st->cofunc )
{
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::ShutdownTool - Shutting down tool %s" ),
st->theTool->GetName() );
setActiveState( st );
bool end = !st->cofunc->Resume();
if( end )
finishTool( st );
}
}
}
}
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
{
std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() )
return it->second->theTool;
return nullptr;
}
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
{
std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() )
return it->second->theTool;
return nullptr;
}
void TOOL_MANAGER::DeactivateTool()
{
// Deactivate the active tool, but do not run anything new
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );
}
void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
{
if( aReason != TOOL_BASE::REDRAW )
DeactivateTool();
for( auto& state : m_toolState )
{
TOOL_BASE* tool = state.first;
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ResetTools: Resetting tool '%s'" ),
tool->GetName() );
setActiveState( state.second );
tool->Reset( aReason );
if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
}
}
void TOOL_MANAGER::InitTools()
{
for( auto it = m_toolOrder.begin(); it != m_toolOrder.end(); /* iter inside */ )
{
TOOL_BASE* tool = *it;
wxASSERT( m_toolState.count( tool ) );
TOOL_STATE* state = m_toolState[tool];
setActiveState( state );
++it; // keep the iterator valid if the element is going to be erased
if( !tool->Init() )
{
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER initialization of tool '%s' failed" ),
tool->GetName() );
// Unregister the tool
setActiveState( nullptr );
m_toolState.erase( tool );
m_toolNameIndex.erase( tool->GetName() );
m_toolIdIndex.erase( tool->GetId() );
m_toolTypes.erase( typeid( *tool ).name() );
delete state;
delete tool;
}
}
m_actionMgr->UpdateHotKeys( true );
ResetTools( TOOL_BASE::RUN );
}
int TOOL_MANAGER::GetPriority( int aToolId ) const
{
int priority = 0;
for( TOOL_ID tool : m_activeTools )
{
if( tool == aToolId )
return priority;
++priority;
}
return -1;
}
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
st->transitions.emplace_back( TRANSITION( aConditions, aHandler ) );
}
void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool )
{
m_toolState[aTool]->transitions.clear();
}
void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc )
{
TOOL_STATE* st = m_toolState[aTool];
setActiveState( st );
wxCHECK( st->cofunc, /* void */ );
st->cofunc->RunMainStack( std::move( aFunc ) );
}
TOOL_EVENT* TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
wxCHECK( !st->pendingWait, nullptr ); // everything collapses on two KiYield() in a row
// indicate to the manager that we are going to sleep and we shall be
// woken up when an event matching aConditions arrive
st->pendingWait = true;
st->waitEvents = aConditions;
wxCHECK( st->cofunc, nullptr );
// switch context back to event dispatcher loop
st->cofunc->KiYield();
// If the tool should shutdown, it gets a null event to break the loop
if( st->shutdown )
return nullptr;
else
return &st->wakeupEvent;
}
bool TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
{
bool handled = false;
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - received event: %s" ),
aEvent.Format() );
auto it = m_activeTools.begin();
// iterate over active tool stack
while( it != m_activeTools.end() )
{
TOOL_STATE* st = m_toolIdIndex[*it];
bool increment = true;
// forward context menu events to the tool that created the menu
if( aEvent.IsChoiceMenu() )
{
if( *it != m_menuOwner )
{
++it;
continue;
}
}
// If we're pendingWait then we had better have a cofunc to process the wait.
wxASSERT( !st || !st->pendingWait || st->cofunc );
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->cofunc && st->pendingWait && st->waitEvents.Matches( aEvent ) )
{
if( !aEvent.FirstResponder() )
aEvent.SetFirstResponder( st->theTool );
// got matching event? clear wait list and wake up the coroutine
st->wakeupEvent = aEvent;
st->pendingWait = false;
st->waitEvents.clear();
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::dispatchInternal - Waking tool %s for event: %s" ),
st->theTool->GetName(), aEvent.Format() );
setActiveState( st );
bool end = !st->cofunc->Resume();
if( end )
{
it = finishTool( st );
increment = false;
}
// If the tool did not request the event be passed to other tools, we're done
if( !st->wakeupEvent.PassEvent() )
{
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::dispatchInternal - tool %s stopped passing "
"event: %s" ),
st->theTool->GetName(), aEvent.Format() );
return true;
}
}
if( increment )
++it;
}
for( const auto& state : m_toolState )
{
TOOL_STATE* st = state.second;
bool finished = false;
// no state handler in progress - check if there are any transitions (defined by
// Go() method that match the event.
if( !st->transitions.empty() )
{
for( const TRANSITION& tr : st->transitions )
{
if( tr.first.Matches( aEvent ) )
{
auto func_copy = tr.second;
if( !aEvent.FirstResponder() )
aEvent.SetFirstResponder( st->theTool );
// if there is already a context, then push it on the stack
// and transfer the previous view control settings to the new context
if( st->cofunc )
{
KIGFX::VC_SETTINGS viewControlSettings = st->vcSettings;
st->Push();
st->vcSettings = std::move( viewControlSettings );
}
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::dispatchInternal - Running tool %s for "
"event: %s" ),
st->theTool->GetName(), aEvent.Format() );
// got match? Run the handler.
setActiveState( st );
st->idle = false;
st->initialEvent = aEvent;
st->cofunc->Call( st->initialEvent );
handled = true;
if( !st->cofunc->Running() )
finishTool( st ); // The coroutine has finished immediately?
// if it is a message, continue processing
finished = !( aEvent.Category() == TC_MESSAGE );
// there is no point in further checking, as transitions got cleared
break;
}
}
}
if( finished )
break; // only the first tool gets the event
}
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - %s handle event: %s" ),
( handled ? wxS( "Did" ) : wxS( "Did not" ) ), aEvent.Format() );
return handled;
}
bool TOOL_MANAGER::DispatchHotKey( const TOOL_EVENT& aEvent )
{
if( aEvent.Action() == TA_KEY_PRESSED )
return m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() );
return false;
}
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent )
{
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchActivation - Received event: %s" ),
aEvent.Format() );
if( aEvent.IsActivate() )
{
auto tool = m_toolNameIndex.find( aEvent.getCommandStr() );
if( tool != m_toolNameIndex.end() )
{
wxLogTrace( kicadTraceToolStack,
wxS( "TOOL_MANAGER::dispatchActivation - Running tool %s for event: %s" ),
tool->second->theTool->GetName(), aEvent.Format() );
runTool( tool->second->theTool );
return true;
}
}
return false;
}
void TOOL_MANAGER::DispatchContextMenu( const TOOL_EVENT& aEvent )
{
for( TOOL_ID toolId : m_activeTools )
{
TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger == CMENU_OFF )
continue;
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
break;
if( st->cofunc )
{
st->pendingWait = true;
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
}
// Store the menu pointer in case it is changed by the TOOL when handling menu events
ACTION_MENU* m = st->contextMenu;
if( st->contextMenuTrigger == CMENU_NOW )
st->contextMenuTrigger = CMENU_OFF;
// Store the cursor position, so the tools could execute actions
// using the point where the user has invoked a context menu
if( m_viewControls )
m_menuCursor = m_viewControls->GetCursorPosition();
// Save all tools cursor settings, as they will be overridden
for( const std::pair<const TOOL_ID, TOOL_STATE*>& idState : m_toolIdIndex )
{
TOOL_STATE* s = idState.second;
const auto& vc = s->vcSettings;
if( vc.m_forceCursorPosition )
m_cursorSettings[idState.first] = vc.m_forcedPosition;
else
m_cursorSettings[idState.first] = std::nullopt;
}
if( m_viewControls )
m_viewControls->ForceCursorPosition( true, m_menuCursor );
// Display a copy of menu
std::unique_ptr<ACTION_MENU> menu( m->Clone() );
m_menuOwner = toolId;
m_menuActive = true;
if( wxWindow* frame = dynamic_cast<wxWindow*>( m_frame ) )
frame->PopupMenu( menu.get() );
// Warp the cursor if a menu item was selected
if( menu->GetSelected() >= 0 )
{
if( m_viewControls && m_warpMouseAfterContextMenu )
m_viewControls->WarpMouseCursor( m_menuCursor, true, false );
}
// Otherwise notify the tool of a canceled menu
else
{
TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CHOICE, -1 );
evt.SetHasPosition( false );
evt.SetParameter( m );
dispatchInternal( evt );
}
// Restore setting in case it was vetoed
m_warpMouseAfterContextMenu = true;
// Notify the tools that menu has been closed
TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CLOSED );
evt.SetHasPosition( false );
evt.SetParameter( m );
dispatchInternal( evt );
m_menuActive = false;
m_menuOwner = -1;
// Restore cursor settings
for( const std::pair<const TOOL_ID,
std::optional<VECTOR2D>>& cursorSetting : m_cursorSettings )
{
auto it = m_toolIdIndex.find( cursorSetting.first );
wxASSERT( it != m_toolIdIndex.end() );
if( it == m_toolIdIndex.end() )
continue;
KIGFX::VC_SETTINGS& vc = it->second->vcSettings;
vc.m_forceCursorPosition = (bool) cursorSetting.second;
vc.m_forcedPosition = cursorSetting.second ? *cursorSetting.second : VECTOR2D( 0, 0 );
}
m_cursorSettings.clear();
break;
}
}
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
if( !aState->Pop() )
{
// Deactivate the tool if there are no other contexts saved on the stack
if( it != m_activeTools.end() )
it = m_activeTools.erase( it );
aState->idle = true;
}
if( aState == m_activeState )
setActiveState( nullptr );
return it;
}
bool TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent )
{
// Once the tool manager is shutting down, don't start
// activating more tools
if( m_shuttingDown )
return true;
bool handled = processEvent( aEvent );
TOOL_STATE* activeTool = GetCurrentToolState();
if( activeTool )
setActiveState( activeTool );
if( m_view && m_view->IsDirty() )
{
#if defined( __WXMAC__ )
wxTheApp->ProcessPendingEvents(); // required for updating brightening behind a popup menu
#endif
}
UpdateUI( aEvent );
return handled;
}
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger )
{
TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu;
st->contextMenuTrigger = aTrigger;
}
const KIGFX::VC_SETTINGS& TOOL_MANAGER::GetCurrentToolVC() const
{
if( TOOL_STATE* active = GetCurrentToolState() )
return active->vcSettings;
return m_viewControls->GetSettings();
}
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{
static int currentId;
return currentId++;
}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls,
APP_SETTINGS_BASE* aSettings, TOOLS_HOLDER* aFrame )
{
m_model = aModel;
m_view = aView;
m_viewControls = aViewControls;
m_frame = aFrame;
m_settings = aSettings;
}
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool ) const
{
if( !isRegistered( aTool ) )
return false;
// Just check if the tool is on the active tools stack
return alg::contains( m_activeTools, aTool->GetId() );
}
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState )
{
aState->vcSettings = m_viewControls->GetSettings();
if( m_menuActive )
{
// Context menu is active, so the cursor settings are overridden (see DispatchContextMenu())
auto it = m_cursorSettings.find( aState->theTool->GetId() );
if( it != m_cursorSettings.end() )
{
const KIGFX::VC_SETTINGS& curr = m_viewControls->GetSettings();
// Tool has overridden the cursor position, so store the new settings
if( !curr.m_forceCursorPosition || curr.m_forcedPosition != m_menuCursor )
{
if( !curr.m_forceCursorPosition )
it->second = std::nullopt;
else
it->second = curr.m_forcedPosition;
}
else
{
std::optional<VECTOR2D> cursor = it->second;
if( cursor )
{
aState->vcSettings.m_forceCursorPosition = true;
aState->vcSettings.m_forcedPosition = *cursor;
}
else
{
aState->vcSettings.m_forceCursorPosition = false;
}
}
}
}
}
void TOOL_MANAGER::applyViewControls( const TOOL_STATE* aState )
{
m_viewControls->ApplySettings( aState->vcSettings );
}
bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
{
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::processEvent - %s" ), aEvent.Format() );
// First try to dispatch the action associated with the event if it is a key press event
bool handled = DispatchHotKey( aEvent );
if( !handled )
{
TOOL_EVENT mod_event( aEvent );
// Only immediate actions get the position. Otherwise clear for tool activation
if( GetToolHolder() && !GetToolHolder()->GetDoImmediateActions() )
{
// An tool-selection-event has no position
if( !mod_event.getCommandStr().empty()
&& mod_event.getCommandStr() != GetToolHolder()->CurrentToolName()
&& !mod_event.ForceImmediate() )
{
mod_event.SetHasPosition( false );
}
}
// If the event is not handled through a hotkey activation, pass it to the currently
// running tool loops
handled |= dispatchInternal( mod_event );
handled |= dispatchActivation( mod_event );
// Open the context menu if requested by a tool
DispatchContextMenu( mod_event );
// Dispatch any remaining events in the event queue
while( !m_eventQueue.empty() )
{
TOOL_EVENT event = m_eventQueue.front();
m_eventQueue.pop_front();
processEvent( event );
}
}
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::processEvent - %s handle event: %s" ),
( handled ? "Did" : "Did not" ), aEvent.Format() );
return handled;
}
void TOOL_MANAGER::setActiveState( TOOL_STATE* aState )
{
if( m_activeState && m_viewControls )
saveViewControls( m_activeState );
m_activeState = aState;
if( m_activeState && m_viewControls )
applyViewControls( aState );
}
bool TOOL_MANAGER::IsToolActive( TOOL_ID aId ) const
{
auto it = m_toolIdIndex.find( aId );
if( it == m_toolIdIndex.end() )
return false;
return !it->second->idle;
}
void TOOL_MANAGER::UpdateUI( const TOOL_EVENT& aEvent )
{
EDA_BASE_FRAME* frame = dynamic_cast<EDA_BASE_FRAME*>( GetToolHolder() );
if( frame )
frame->UpdateStatusBar();
}