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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* Base class for HiDPI aware wxGLCanvas implementations.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <gal/hidpi_gl_3D_canvas.h>
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const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
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HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera,
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wxWindow* aParent, const wxGLAttributes& aGLAttribs,
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wxWindowID aId, const wxPoint& aPos,
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const wxSize& aSize, long aStyle, const wxString& aName,
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const wxPalette& aPalette ) :
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HIDPI_GL_CANVAS( aVcSettings, aParent, aGLAttribs, aId, aPos, aSize, aStyle, aName, aPalette ),
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m_mouse_is_moving( false ),
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m_mouse_was_moved( false ),
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m_camera_is_moving( false ),
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m_camera( aCamera )
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{
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}
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void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
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{
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if( m_camera_is_moving )
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return;
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const wxSize& nativeWinSize = GetNativePixelSize();
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const wxPoint& nativePosition = GetNativePosition( event.GetPosition() );
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m_camera.SetCurWindowSize( nativeWinSize );
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if( event.Dragging() )
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{
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if( event.LeftIsDown() ) // Drag
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m_camera.Drag( nativePosition );
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else if( event.MiddleIsDown() ) // Pan
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m_camera.Pan( nativePosition );
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m_mouse_is_moving = true;
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m_mouse_was_moved = true;
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}
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m_camera.SetCurMousePosition( nativePosition );
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}
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void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
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{
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bool mouseActivity = false;
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if( m_camera_is_moving )
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return;
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// Pick the modifier, if any. Shift beats control beats alt, we don't support more than one.
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int modifiers = event.ShiftDown() ? WXK_SHIFT
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: ( event.ControlDown() ? WXK_CONTROL
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: ( event.AltDown() ? WXK_ALT : 0 ) );
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float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
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float horizontalSign = m_settings.m_scrollReversePanH ? -1 : 1;
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float zoomSign = m_settings.m_scrollReverseZoom ? -1 : 1;
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if( aPan )
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delta_move *= 0.01f * event.GetWheelRotation();
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else if( event.GetWheelRotation() < 0 )
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delta_move = -delta_move;
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// mousewheel_panning enabled:
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// wheel -> pan;
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// wheel + shift -> horizontal scrolling;
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// wheel + ctrl -> zooming;
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// mousewheel_panning disabled:
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// wheel + shift -> vertical scrolling;
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// wheel + ctrl -> horizontal scrolling;
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// wheel -> zooming.
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if( aPan && modifiers != m_settings.m_scrollModifierZoom )
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{
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if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL
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|| modifiers == m_settings.m_scrollModifierPanH )
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m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
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else
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m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
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mouseActivity = true;
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}
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else if( modifiers == m_settings.m_scrollModifierPanV && !aPan )
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{
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m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
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mouseActivity = true;
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}
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else if( modifiers == m_settings.m_scrollModifierPanH && !aPan )
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{
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m_camera.Pan( SFVEC3F( delta_move * horizontalSign, 0.0f, 0.0f ) );
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mouseActivity = true;
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}
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else
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{
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mouseActivity =
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m_camera.Zoom( ( event.GetWheelRotation() * zoomSign ) > 0 ? 1.1f : 1 / 1.1f );
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}
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// If it results on a camera movement
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if( mouseActivity )
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{
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m_mouse_is_moving = true;
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m_mouse_was_moved = true;
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}
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// Update the cursor current mouse position on the camera
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m_camera.SetCurMousePosition( GetNativePosition( event.GetPosition() ) );
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}
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