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If the point selection was used for the circualr array, one of the items would be unselected, which is different to the grid array and annoying if you want to pick up/edit props for the new items.
311 lines
10 KiB
C++
311 lines
10 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tools/array_tool.h"
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#include <array_options.h>
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#include <array_pad_number_provider.h>
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#include <dialogs/dialog_create_array.h>
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#include <pad.h>
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#include <pcb_group.h>
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#include <tools/board_reannotate_tool.h>
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#include <tools/pcb_selection_tool.h>
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/**
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* Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array.
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*
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* @param aArrOpts The array options that describe the array
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* @param aIndex The index in the array of this item
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* @param aItem The item to transform
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*/
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static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem )
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{
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const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() );
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aItem.Move( transform.m_offset );
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aItem.Rotate( aItem.GetPosition(), transform.m_rotation );
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}
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ARRAY_TOOL::ARRAY_TOOL() : PCB_TOOL_BASE( "pcbnew.Array" ),
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m_dialog( nullptr )
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{
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}
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ARRAY_TOOL::~ARRAY_TOOL()
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{
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}
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void ARRAY_TOOL::Reset( RESET_REASON aReason )
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{
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}
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bool ARRAY_TOOL::Init()
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{
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return true;
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}
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int ARRAY_TOOL::CreateArray( const TOOL_EVENT& aEvent )
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{
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PCB_SELECTION_TOOL* selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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// Be sure that there is at least one item that we can modify
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const PCB_SELECTION& selection = selectionTool->RequestSelection(
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[]( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForMarkers( aCollector );
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sTool->FilterCollectorForHierarchy( aCollector, true );
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} );
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if( selection.Empty() )
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return 0;
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m_selection = std::make_unique<PCB_SELECTION>( selection );
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// we have a selection to work on now, so start the tool process
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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const bool enableArrayNumbering = m_isFootprintEditor;
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VECTOR2I origin;
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if( m_selection->Size() == 1 )
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origin = m_selection->Items()[0]->GetPosition();
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else
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origin = m_selection->GetCenter();
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m_array_opts.reset();
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m_dialog = new DIALOG_CREATE_ARRAY( editFrame, m_array_opts, enableArrayNumbering, origin );
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m_dialog->Bind( wxEVT_CLOSE_WINDOW, &ARRAY_TOOL::onDialogClosed, this );
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// Show the dialog, but it's not modal - the user might ask to select a point, in which case
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// we'll exit and do to that.
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m_dialog->Show( true );
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return 0;
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}
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void ARRAY_TOOL::onDialogClosed( wxCloseEvent& aEvent )
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{
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// Now that the dialog has served it's purpose, we can get rid of it
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m_dialog->Destroy();
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// This means the dialog failed somehow
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if( m_array_opts == nullptr )
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return;
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wxCHECK( m_selection, /* void */ );
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PCB_SELECTION& selection = *m_selection;
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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BOARD_COMMIT commit( editFrame );
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FOOTPRINT* const fp =
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m_isFootprintEditor ? editFrame->GetBoard()->GetFirstFootprint() : nullptr;
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ARRAY_PAD_NUMBER_PROVIDER pad_number_provider( fp, *m_array_opts );
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EDA_ITEMS all_added_items;
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int arraySize = m_array_opts->GetArraySize();
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// Iterate in reverse so the original items go last, and we can
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// use them for the positions of the clones.
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for( int ptN = arraySize - 1; ptN >= 0; --ptN )
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{
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PCB_SELECTION items_for_this_block;
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std::set<FOOTPRINT*> fpDeDupe;
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for( int i = 0; i < m_selection->Size(); ++i )
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{
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if( !selection[i]->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( selection[i] );
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FOOTPRINT* parentFootprint = item->GetParentFootprint();
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// If it is not the footprint editor, then duplicate the parent footprint instead.
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// This check assumes that the footprint child objects are correctly parented, if
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// they are not, this will segfault.
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if( !m_isFootprintEditor && parentFootprint )
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{
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// It is possible to select multiple footprint child objects in the board editor.
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// Do not create multiple copies of the same footprint when this occurs.
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if( fpDeDupe.count( parentFootprint ) == 0 )
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{
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fpDeDupe.emplace( parentFootprint );
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item = parentFootprint;
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}
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else
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{
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continue;
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}
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}
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BOARD_ITEM* this_item = nullptr;
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if( ptN == 0 )
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{
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// the first point: we don't own this or add it, but
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// we might still modify it (position or label)
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this_item = item;
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commit.Modify( this_item );
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TransformItem( *m_array_opts, arraySize - 1, *this_item );
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}
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else
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{
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if( m_isFootprintEditor )
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{
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// Fields cannot be duplicated, especially mandatory fields.
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// A given field is unique for the footprint
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if( item->Type() == PCB_FIELD_T )
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continue;
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// Don't bother incrementing pads: the footprint won't update until commit,
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// so we can only do this once
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this_item = fp->DuplicateItem( item );
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}
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else
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{
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switch( item->Type() )
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{
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case PCB_FOOTPRINT_T:
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case PCB_SHAPE_T:
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case PCB_REFERENCE_IMAGE_T:
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case PCB_GENERATOR_T:
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case PCB_TEXT_T:
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case PCB_TEXTBOX_T:
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case PCB_TABLE_T:
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case PCB_TRACE_T:
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case PCB_ARC_T:
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case PCB_VIA_T:
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case PCB_DIM_ALIGNED_T:
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case PCB_DIM_CENTER_T:
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case PCB_DIM_RADIAL_T:
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case PCB_DIM_ORTHOGONAL_T:
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case PCB_DIM_LEADER_T:
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case PCB_TARGET_T:
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case PCB_ZONE_T: this_item = item->Duplicate(); break;
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case PCB_GROUP_T:
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this_item = static_cast<PCB_GROUP*>( item )->DeepDuplicate();
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break;
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default:
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// Silently drop other items (such as footprint texts) from duplication
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break;
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}
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}
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// Add new items to selection (footprints in the selection will be reannotated)
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items_for_this_block.Add( this_item );
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if( this_item )
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{
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// Because aItem is/can be created from a selected item, and inherits from
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// it this state, reset the selected stated of aItem:
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this_item->ClearSelected();
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this_item->RunOnDescendants(
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[]( BOARD_ITEM* aItem )
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{
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aItem->ClearSelected();
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} );
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// We're iterating backwards, so the first item is the last in the array
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TransformItem( *m_array_opts, arraySize - ptN - 1, *this_item );
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// If a group is duplicated, add also created members to the board
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if( this_item->Type() == PCB_GROUP_T )
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{
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this_item->RunOnDescendants(
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[&]( BOARD_ITEM* aItem )
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{
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commit.Add( aItem );
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} );
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}
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commit.Add( this_item );
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}
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}
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// attempt to renumber items if the array parameters define
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// a complete numbering scheme to number by (as opposed to
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// implicit numbering by incrementing the items during creation
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if( this_item && m_array_opts->ShouldNumberItems() )
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{
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// Renumber non-aperture pads.
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if( this_item->Type() == PCB_PAD_T )
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{
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PAD& pad = static_cast<PAD&>( *this_item );
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if( pad.CanHaveNumber() )
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{
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wxString newNumber = pad_number_provider.GetNextPadNumber();
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pad.SetNumber( newNumber );
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}
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}
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}
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}
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if( !m_isFootprintEditor && m_array_opts->ShouldReannotateFootprints() )
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{
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m_toolMgr->GetTool<BOARD_REANNOTATE_TOOL>()->ReannotateDuplicates( items_for_this_block,
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all_added_items );
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}
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for( EDA_ITEM* item : items_for_this_block )
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all_added_items.push_back( item );
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}
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// Make sure original items are selected (e.g. interactive point select may clear it)
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for( int i = 0; i < m_selection->Size(); ++i )
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{
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all_added_items.push_back( selection[i] );
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}
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m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
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m_toolMgr->RunAction<EDA_ITEMS*>( PCB_ACTIONS::selectItems, &all_added_items );
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commit.Push( _( "Create Array" ) );
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m_selection.reset();
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}
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void ARRAY_TOOL::setTransitions()
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{
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// clang-format off
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Go( &ARRAY_TOOL::CreateArray, PCB_ACTIONS::createArray.MakeEvent() );
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// clang-format on
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}
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