mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-15 10:43:15 +02:00
Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
|
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file object_2d.h
|
|
*/
|
|
|
|
#ifndef _OBJECT_2D_H_
|
|
#define _OBJECT_2D_H_
|
|
|
|
#include "bbox_2d.h"
|
|
|
|
class BOARD_ITEM;
|
|
|
|
enum class INTERSECTION_RESULT
|
|
{
|
|
MISSES,
|
|
INTERSECTS,
|
|
FULL_INSIDE
|
|
};
|
|
|
|
|
|
enum class OBJECT_2D_TYPE
|
|
{
|
|
FILLED_CIRCLE,
|
|
CSG,
|
|
POLYGON,
|
|
DUMMYBLOCK,
|
|
POLYGON4PT,
|
|
RING,
|
|
ROUNDSEG,
|
|
TRIANGLE,
|
|
CONTAINER,
|
|
BVHCONTAINER,
|
|
MAX
|
|
};
|
|
|
|
|
|
class OBJECT_2D
|
|
{
|
|
public:
|
|
OBJECT_2D( OBJECT_2D_TYPE aObjType, const BOARD_ITEM& aBoardItem );
|
|
virtual ~OBJECT_2D() {}
|
|
|
|
const BOARD_ITEM& GetBoardItem() const { return m_boardItem; }
|
|
|
|
/**
|
|
* Test if the box overlaps the object.
|
|
*
|
|
* Conformance
|
|
* Implements the Overlaps function from the OGC Simple Feature Specification at
|
|
* http://www.opengeospatial.org/standards/sfa.
|
|
* a.Overlaps(b) ⇔ ( dim(I(a)) = dim(I(b)) = dim(I(a) ∩ I(b))) ∧ (a ∩ b ≠ a) ∧ (a ∩ b ≠ b)
|
|
* It means that the result dimension of an overlap is the same dimensions
|
|
* of the bounding box (so the overlap cannot be a point or a line) and one
|
|
* of the boxes cannot full contain the other box.
|
|
*
|
|
* @param aBBox is the bounding box to test.
|
|
* @return true if the BBox intersects the object or is inside it.
|
|
*/
|
|
virtual bool Overlaps( const BBOX_2D& aBBox ) const = 0;
|
|
|
|
/**
|
|
* a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅)
|
|
*/
|
|
virtual bool Intersects( const BBOX_2D& aBBox ) const = 0;
|
|
|
|
/**
|
|
* @param aOutT a value between 0.0 and 1.0 in relation to the time of the hit of the segment.
|
|
*/
|
|
virtual bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const = 0;
|
|
|
|
/**
|
|
* Test this object if it's completely outside, intersects, or is completely inside \a aBBox.
|
|
*
|
|
* @return INTERSECTION_RESULT
|
|
*/
|
|
virtual INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const = 0;
|
|
|
|
virtual bool IsPointInside( const SFVEC2F& aPoint ) const = 0;
|
|
|
|
const BBOX_2D& GetBBox() const { return m_bbox; }
|
|
|
|
const SFVEC2F& GetCentroid() const { return m_centroid; }
|
|
|
|
OBJECT_2D_TYPE GetObjectType() const { return m_obj_type; }
|
|
|
|
protected:
|
|
BBOX_2D m_bbox;
|
|
SFVEC2F m_centroid;
|
|
OBJECT_2D_TYPE m_obj_type;
|
|
|
|
const BOARD_ITEM& m_boardItem;
|
|
};
|
|
|
|
|
|
|
|
class OBJECT_2D_STATS
|
|
{
|
|
public:
|
|
void ResetStats()
|
|
{
|
|
memset( m_counter, 0, sizeof( unsigned int ) * static_cast<int>( OBJECT_2D_TYPE::MAX ) );
|
|
}
|
|
|
|
unsigned int GetCountOf( OBJECT_2D_TYPE aObjType ) const
|
|
{
|
|
return m_counter[static_cast<int>( aObjType )];
|
|
}
|
|
|
|
void AddOne( OBJECT_2D_TYPE aObjType )
|
|
{
|
|
m_counter[static_cast<int>( aObjType )]++;
|
|
}
|
|
|
|
static OBJECT_2D_STATS& Instance()
|
|
{
|
|
if( !s_instance )
|
|
s_instance = new OBJECT_2D_STATS;
|
|
|
|
return *s_instance;
|
|
}
|
|
|
|
private:
|
|
OBJECT_2D_STATS(){ ResetStats(); }
|
|
OBJECT_2D_STATS( const OBJECT_2D_STATS& old );
|
|
const OBJECT_2D_STATS& operator=( const OBJECT_2D_STATS& old );
|
|
~OBJECT_2D_STATS(){}
|
|
|
|
unsigned int m_counter[static_cast<int>( OBJECT_2D_TYPE::MAX )];
|
|
|
|
static OBJECT_2D_STATS* s_instance;
|
|
};
|
|
|
|
#endif // _OBJECT_2D_H_
|