Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

101 lines
3.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file layer_item_2d.h
*/
#ifndef _LAYER_ITEM_2D_H_
#define _LAYER_ITEM_2D_H_
#include "object_2d.h"
#include <vector>
struct RAYSEG2D;
#define CSGITEM_EMPTY 0
#define CSGITEM_FULL (OBJECT_2D*) ( ( size_t )( -1 ) )
/**
* Make solid geometry for objects on layers.
*
* The operation is in the form (A - B) /\ C
* For almost all of the layers it translate something like:
* A (a via, a track, pad, polygon), B (a via hole, a THT hole, .. ),
* C the board (epoxy)
* For layers like Solder mask that are negative:
* A ( epoxy ), B( pads, polygons, ..), C=1
*
* Some notes:
* BODY = PCB_outlines - PCB_holes - (Modules_THT_holes + VIA_THT_holes)
*
* Plated_vias_and_holes = Tracks.Vias + Modules.PlatedHoles
*
* Layer.cu = ( Tracks.cu + Modules_Pads.cu + Modules_Graphics.cu +
* Layer_zones.cu + PCB_drawings.cu - Layer_VIA_holes ) & BODY
*
* Layer.Mask = BODY -
* (PCB_drawing.Mask + Modules_Graphics.Mask +
* Modules_Pads.Mask + Layer_zones.Mask )
* Layer.Paste = (PCB_drawing.Paste + Modules_Graphics.Paste +
* Modules_Pads.Paste + Layer_zones.Paste) & BODY
* Layer.Silk = (PCB_drawing.Silk + Modules_Graphics.Silk +
* Modules_Pads.Silk + Layer_zones.Paste) & BODY
*
* BODY = A - B /\ 1
* Layer.cu = A - B /\ C
* Layer.mask = A - B /\ 1
* Layers.Paste = A - 0 /\ C
* Layers.Silk = A - 0 /\ C
*
* BODY = P - T /\ 1
* Layer.cu = T - H /\ BODY
* Layer.mask = BODY - M /\ 1
* Layers.Paste = P - 0 /\ BODY
* Layers.Silk = S - 0 /\ BODY
*/
class LAYER_ITEM_2D : public OBJECT_2D
{
public:
LAYER_ITEM_2D( const OBJECT_2D* aObjectA, std::vector<const OBJECT_2D*>* aObjectB,
const OBJECT_2D* aObjectC, const BOARD_ITEM& aBoardItem );
~LAYER_ITEM_2D();
// Imported from OBJECT_2D
bool Overlaps( const BBOX_2D& aBBox ) const override;
bool Intersects( const BBOX_2D& aBBox ) const override;
bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
bool IsPointInside( const SFVEC2F& aPoint ) const override;
private:
const OBJECT_2D* m_objectA;
std::vector<const OBJECT_2D*>* m_objectB;
const OBJECT_2D* m_objectC;
};
#endif // _LAYER_ITEM_2D_H_