mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 02:03:12 +02:00
Setting the active layer should be tied to the events that are triggered by the layer change and overloaded for each frame. This ties the hotkey back to these events. Fixes: lp:1838244 * https://bugs.launchpad.net/kicad/+bug/1838244
1293 lines
37 KiB
C++
1293 lines
37 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
|
|
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <bitmaps.h>
|
|
#include <fctsys.h>
|
|
#include <geometry/geometry_utils.h>
|
|
#include <kicad_string.h>
|
|
#include <macros.h>
|
|
#include <msgpanel.h>
|
|
#include <pcb_base_frame.h>
|
|
#include <pcb_screen.h>
|
|
#include <richio.h>
|
|
#include <trigo.h>
|
|
#include <convert_to_biu.h>
|
|
#include <class_board.h>
|
|
#include <class_zone.h>
|
|
#include <pcbnew.h>
|
|
#include <zones.h>
|
|
#include <math_for_graphics.h>
|
|
#include <polygon_test_point_inside.h>
|
|
|
|
|
|
ZONE_CONTAINER::ZONE_CONTAINER( BOARD* aBoard ) :
|
|
BOARD_CONNECTED_ITEM( aBoard, PCB_ZONE_AREA_T )
|
|
{
|
|
m_CornerSelection = nullptr; // no corner is selected
|
|
m_IsFilled = false; // fill status : true when the zone is filled
|
|
m_FillMode = ZFM_POLYGONS;
|
|
m_hatchStyle = DIAGONAL_EDGE;
|
|
m_hatchPitch = GetDefaultHatchPitch();
|
|
m_hv45 = false;
|
|
m_HatchFillTypeThickness = 0;
|
|
m_HatchFillTypeGap = 0;
|
|
m_HatchFillTypeOrientation = 0.0;
|
|
m_HatchFillTypeSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
|
|
m_HatchFillTypeSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
|
|
// used only if m_HatchFillTypeSmoothingLevel > 0
|
|
m_priority = 0;
|
|
m_cornerSmoothingType = ZONE_SETTINGS::SMOOTHING_NONE;
|
|
SetIsKeepout( false );
|
|
SetDoNotAllowCopperPour( false ); // has meaning only if m_isKeepout == true
|
|
SetDoNotAllowVias( true ); // has meaning only if m_isKeepout == true
|
|
SetDoNotAllowTracks( true ); // has meaning only if m_isKeepout == true
|
|
m_cornerRadius = 0;
|
|
SetLocalFlags( 0 ); // flags tempoarry used in zone calculations
|
|
m_Poly = new SHAPE_POLY_SET(); // Outlines
|
|
m_FilledPolysUseThickness = true; // set the "old" way to build filled polygon areas (before 6.0.x)
|
|
aBoard->GetZoneSettings().ExportSetting( *this );
|
|
|
|
m_needRefill = false; // True only after some edition.
|
|
}
|
|
|
|
|
|
ZONE_CONTAINER::ZONE_CONTAINER( const ZONE_CONTAINER& aZone ) :
|
|
BOARD_CONNECTED_ITEM( aZone )
|
|
{
|
|
// Should the copy be on the same net?
|
|
SetNetCode( aZone.GetNetCode() );
|
|
m_Poly = new SHAPE_POLY_SET( *aZone.m_Poly );
|
|
|
|
// For corner moving, corner index to drag, or nullptr if no selection
|
|
m_CornerSelection = nullptr;
|
|
m_IsFilled = aZone.m_IsFilled;
|
|
m_ZoneClearance = aZone.m_ZoneClearance; // clearance value
|
|
m_ZoneMinThickness = aZone.m_ZoneMinThickness;
|
|
m_FilledPolysUseThickness = aZone.m_FilledPolysUseThickness;
|
|
m_FillMode = aZone.m_FillMode; // Filling mode (segments/polygons)
|
|
m_hv45 = aZone.m_hv45;
|
|
m_priority = aZone.m_priority;
|
|
m_PadConnection = aZone.m_PadConnection;
|
|
m_ThermalReliefGap = aZone.m_ThermalReliefGap;
|
|
m_ThermalReliefCopperBridge = aZone.m_ThermalReliefCopperBridge;
|
|
m_FilledPolysList.Append( aZone.m_FilledPolysList );
|
|
m_FillSegmList = aZone.m_FillSegmList; // vector <> copy
|
|
|
|
m_isKeepout = aZone.m_isKeepout;
|
|
m_doNotAllowCopperPour = aZone.m_doNotAllowCopperPour;
|
|
m_doNotAllowVias = aZone.m_doNotAllowVias;
|
|
m_doNotAllowTracks = aZone.m_doNotAllowTracks;
|
|
|
|
m_cornerSmoothingType = aZone.m_cornerSmoothingType;
|
|
m_cornerRadius = aZone.m_cornerRadius;
|
|
|
|
m_hatchStyle = aZone.m_hatchStyle;
|
|
m_hatchPitch = aZone.m_hatchPitch;
|
|
m_HatchLines = aZone.m_HatchLines;
|
|
|
|
SetLayerSet( aZone.GetLayerSet() );
|
|
SetLocalFlags( aZone.GetLocalFlags() );
|
|
|
|
SetNeedRefill( aZone.NeedRefill() );
|
|
}
|
|
|
|
|
|
ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
|
|
{
|
|
BOARD_CONNECTED_ITEM::operator=( aOther );
|
|
|
|
// Replace the outlines for aOther outlines.
|
|
delete m_Poly;
|
|
m_Poly = new SHAPE_POLY_SET( *aOther.m_Poly );
|
|
|
|
m_CornerSelection = nullptr; // for corner moving, corner index to (null if no selection)
|
|
m_ZoneClearance = aOther.m_ZoneClearance; // clearance value
|
|
m_ZoneMinThickness = aOther.m_ZoneMinThickness;
|
|
m_FilledPolysUseThickness = aOther.m_FilledPolysUseThickness;
|
|
m_FillMode = aOther.m_FillMode; // filling mode (segments/polygons)
|
|
m_PadConnection = aOther.m_PadConnection;
|
|
m_ThermalReliefGap = aOther.m_ThermalReliefGap;
|
|
m_ThermalReliefCopperBridge = aOther.m_ThermalReliefCopperBridge;
|
|
SetHatchStyle( aOther.GetHatchStyle() );
|
|
SetHatchPitch( aOther.GetHatchPitch() );
|
|
m_HatchLines = aOther.m_HatchLines; // copy vector <SEG>
|
|
m_FilledPolysList.RemoveAllContours();
|
|
m_FilledPolysList.Append( aOther.m_FilledPolysList );
|
|
m_FillSegmList.clear();
|
|
m_FillSegmList = aOther.m_FillSegmList;
|
|
|
|
SetLayerSet( aOther.GetLayerSet() );
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
ZONE_CONTAINER::~ZONE_CONTAINER()
|
|
{
|
|
delete m_Poly;
|
|
delete m_CornerSelection;
|
|
}
|
|
|
|
|
|
EDA_ITEM* ZONE_CONTAINER::Clone() const
|
|
{
|
|
return new ZONE_CONTAINER( *this );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::UnFill()
|
|
{
|
|
bool change = ( !m_FilledPolysList.IsEmpty() || m_FillSegmList.size() > 0 );
|
|
|
|
m_FilledPolysList.RemoveAllContours();
|
|
m_FillSegmList.clear();
|
|
m_IsFilled = false;
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
const wxPoint ZONE_CONTAINER::GetPosition() const
|
|
{
|
|
return (wxPoint) GetCornerPosition( 0 );
|
|
}
|
|
|
|
|
|
PCB_LAYER_ID ZONE_CONTAINER::GetLayer() const
|
|
{
|
|
return BOARD_ITEM::GetLayer();
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::IsOnCopperLayer() const
|
|
{
|
|
if( GetIsKeepout() )
|
|
{
|
|
return ( m_layerSet & LSET::AllCuMask() ).count() > 0;
|
|
}
|
|
else
|
|
{
|
|
return IsCopperLayer( GetLayer() );
|
|
}
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::CommonLayerExists( const LSET aLayerSet ) const
|
|
{
|
|
LSET common = GetLayerSet() & aLayerSet;
|
|
|
|
return common.count() > 0;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetLayer( PCB_LAYER_ID aLayer )
|
|
{
|
|
SetLayerSet( LSET( aLayer ) );
|
|
|
|
m_Layer = aLayer;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetLayerSet( LSET aLayerSet )
|
|
{
|
|
if( GetIsKeepout() )
|
|
{
|
|
// Keepouts can only exist on copper layers
|
|
aLayerSet &= LSET::AllCuMask();
|
|
}
|
|
|
|
if( aLayerSet.count() == 0 )
|
|
return;
|
|
|
|
if( m_layerSet != aLayerSet )
|
|
SetNeedRefill( true );
|
|
|
|
m_layerSet = aLayerSet;
|
|
|
|
// Set the single layer to the first selected layer
|
|
m_Layer = aLayerSet.Seq()[0];
|
|
}
|
|
|
|
|
|
LSET ZONE_CONTAINER::GetLayerSet() const
|
|
{
|
|
// TODO - Enable multi-layer zones for all zone types
|
|
// not just keepout zones
|
|
if( GetIsKeepout() )
|
|
{
|
|
return m_layerSet;
|
|
}
|
|
else
|
|
{
|
|
return LSET( m_Layer );
|
|
}
|
|
}
|
|
|
|
void ZONE_CONTAINER::ViewGetLayers( int aLayers[], int& aCount ) const
|
|
{
|
|
if( GetIsKeepout() )
|
|
{
|
|
LSEQ layers = m_layerSet.Seq();
|
|
|
|
for( unsigned int idx = 0; idx < layers.size(); idx++ )
|
|
aLayers[idx] = layers[idx];
|
|
|
|
aCount = layers.size();
|
|
}
|
|
else
|
|
{
|
|
aLayers[0] = m_Layer;
|
|
aCount = 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::IsOnLayer( PCB_LAYER_ID aLayer ) const
|
|
{
|
|
if( GetIsKeepout() )
|
|
return m_layerSet.test( aLayer );
|
|
|
|
return BOARD_ITEM::IsOnLayer( aLayer );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::Print( PCB_BASE_FRAME* aFrame, wxDC* DC, const wxPoint& offset )
|
|
{
|
|
if( !DC )
|
|
return;
|
|
|
|
wxPoint seg_start, seg_end;
|
|
PCB_LAYER_ID curr_layer = aFrame->GetActiveLayer();
|
|
BOARD* brd = GetBoard();
|
|
PCB_LAYER_ID draw_layer = UNDEFINED_LAYER;
|
|
|
|
LSET layers = GetLayerSet() & brd->GetVisibleLayers();
|
|
|
|
// If there are no visible layers, return
|
|
if( layers.count() == 0 )
|
|
return;
|
|
|
|
/* Keepout zones can exist on multiple layers
|
|
* Thus, determining which color to use to render them is a bit tricky.
|
|
* In descending order of priority:
|
|
*
|
|
* 1. If in GR_HIGHLIGHT mode:
|
|
* a. If zone is on selected layer, use layer color!
|
|
* b. Else, use grey
|
|
* 1. Not in GR_HIGHLIGHT mode
|
|
* a. If zone is on selected layer, use layer color
|
|
* b. Else, use color of top-most (visible) layer
|
|
*
|
|
*/
|
|
if( GetIsKeepout() )
|
|
{
|
|
// At least one layer must be provided!
|
|
assert( GetLayerSet().count() > 0 );
|
|
|
|
// Not on any visible layer?
|
|
if( layers.count() == 0 )
|
|
return;
|
|
|
|
// Is keepout zone present on the selected layer?
|
|
if( layers.test( curr_layer ) )
|
|
{
|
|
draw_layer = curr_layer;
|
|
}
|
|
else
|
|
{
|
|
// Select the first (top) visible layer
|
|
if( layers.count() > 0 )
|
|
{
|
|
draw_layer = layers.Seq()[0];
|
|
}
|
|
else
|
|
{
|
|
draw_layer = GetLayerSet().Seq()[0];
|
|
}
|
|
}
|
|
|
|
}
|
|
/* Non-keepout zones are easier to deal with
|
|
*/
|
|
else
|
|
{
|
|
if( brd->IsLayerVisible( GetLayer() ) == false )
|
|
return;
|
|
|
|
draw_layer = GetLayer();
|
|
}
|
|
|
|
assert( draw_layer != UNDEFINED_LAYER );
|
|
|
|
auto color = aFrame->Settings().Colors().GetLayerColor( draw_layer );
|
|
|
|
auto displ_opts = (PCB_DISPLAY_OPTIONS*)( aFrame->GetDisplayOptions() );
|
|
|
|
if( displ_opts->m_ContrastModeDisplay )
|
|
{
|
|
if( !IsOnLayer( curr_layer ) )
|
|
color = COLOR4D( DARKDARKGRAY );
|
|
}
|
|
|
|
color.a = 0.588;
|
|
|
|
// draw the lines
|
|
std::vector<wxPoint> lines;
|
|
lines.reserve( (GetNumCorners() * 2) + 2 );
|
|
|
|
// Iterate through the segments of the outline
|
|
for( auto iterator = m_Poly->IterateSegmentsWithHoles(); iterator; iterator++ )
|
|
{
|
|
// Create the segment
|
|
SEG segment = *iterator;
|
|
|
|
lines.push_back( static_cast<wxPoint>( segment.A ) + offset );
|
|
lines.push_back( static_cast<wxPoint>( segment.B ) + offset );
|
|
}
|
|
|
|
GRLineArray( nullptr, DC, lines, 0, color );
|
|
|
|
// draw hatches
|
|
lines.clear();
|
|
lines.reserve( (m_HatchLines.size() * 2) + 2 );
|
|
|
|
for( unsigned ic = 0; ic < m_HatchLines.size(); ic++ )
|
|
{
|
|
seg_start = static_cast<wxPoint>( m_HatchLines[ic].A ) + offset;
|
|
seg_end = static_cast<wxPoint>( m_HatchLines[ic].B ) + offset;
|
|
lines.push_back( seg_start );
|
|
lines.push_back( seg_end );
|
|
}
|
|
|
|
GRLineArray( nullptr, DC, lines, 0, color );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::PrintFilledArea( PCB_BASE_FRAME* aFrame, wxDC* DC, const wxPoint& offset )
|
|
{
|
|
static std::vector <wxPoint> CornersBuffer;
|
|
|
|
BOARD* brd = GetBoard();
|
|
KIGFX::COLOR4D color = aFrame->Settings().Colors().GetLayerColor( GetLayer() );
|
|
PCB_DISPLAY_OPTIONS* displ_opts = (PCB_DISPLAY_OPTIONS*) aFrame->GetDisplayOptions();
|
|
bool outline_mode = displ_opts->m_DisplayZonesMode == 2;
|
|
|
|
if( DC == NULL )
|
|
return;
|
|
|
|
if( displ_opts->m_DisplayZonesMode == 1 ) // Do not show filled areas
|
|
return;
|
|
|
|
if( m_FilledPolysList.IsEmpty() ) // Nothing to draw
|
|
return;
|
|
|
|
if( brd->IsLayerVisible( GetLayer() ) == false )
|
|
return;
|
|
|
|
color.a = 0.588;
|
|
|
|
for( int ic = 0; ic < m_FilledPolysList.OutlineCount(); ic++ )
|
|
{
|
|
const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( ic );
|
|
|
|
CornersBuffer.clear();
|
|
|
|
wxPoint p0;
|
|
|
|
for( int j = 0; j < path.PointCount(); j++ )
|
|
{
|
|
const VECTOR2I& corner = path.CPoint( j );
|
|
|
|
wxPoint coord( corner.x + offset.x, corner.y + offset.y );
|
|
|
|
if( j == 0 )
|
|
p0 = coord;
|
|
|
|
CornersBuffer.push_back( coord );
|
|
}
|
|
|
|
CornersBuffer.push_back( p0 );
|
|
|
|
// Draw outlines:
|
|
int outline_thickness = GetFilledPolysUseThickness() ? GetMinThickness() : 0;
|
|
|
|
if( ( outline_thickness > 1 ) || outline_mode )
|
|
{
|
|
int ilim = CornersBuffer.size() - 1;
|
|
|
|
for( int is = 0, ie = ilim; is <= ilim; ie = is, is++ )
|
|
{
|
|
// Draw only basic outlines, not extra segments.
|
|
if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
|
|
{
|
|
GRCSegm( nullptr, DC, CornersBuffer[is], CornersBuffer[ie],
|
|
outline_thickness, color );
|
|
}
|
|
else
|
|
{
|
|
GRFilledSegment( nullptr, DC, CornersBuffer[is], CornersBuffer[ie],
|
|
outline_thickness, color );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw fill:
|
|
if( !outline_mode )
|
|
GRPoly( nullptr, DC, CornersBuffer.size(), &CornersBuffer[0], true, 0, color, color );
|
|
}
|
|
}
|
|
|
|
|
|
const EDA_RECT ZONE_CONTAINER::GetBoundingBox() const
|
|
{
|
|
const int PRELOAD = 0x7FFFFFFF; // Biggest integer (32 bits)
|
|
|
|
int ymax = -PRELOAD;
|
|
int ymin = PRELOAD;
|
|
int xmin = PRELOAD;
|
|
int xmax = -PRELOAD;
|
|
|
|
int count = GetNumCorners();
|
|
|
|
for( int i = 0; i<count; ++i )
|
|
{
|
|
wxPoint corner = static_cast<wxPoint>( GetCornerPosition( i ) );
|
|
|
|
ymax = std::max( ymax, corner.y );
|
|
xmax = std::max( xmax, corner.x );
|
|
ymin = std::min( ymin, corner.y );
|
|
xmin = std::min( xmin, corner.x );
|
|
}
|
|
|
|
EDA_RECT ret( wxPoint( xmin, ymin ), wxSize( xmax - xmin + 1, ymax - ymin + 1 ) );
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
int ZONE_CONTAINER::GetThermalReliefGap( D_PAD* aPad ) const
|
|
{
|
|
if( aPad == NULL || aPad->GetThermalGap() == 0 )
|
|
return m_ThermalReliefGap;
|
|
else
|
|
return aPad->GetThermalGap();
|
|
}
|
|
|
|
|
|
int ZONE_CONTAINER::GetThermalReliefCopperBridge( D_PAD* aPad ) const
|
|
{
|
|
if( aPad == NULL || aPad->GetThermalWidth() == 0 )
|
|
return m_ThermalReliefCopperBridge;
|
|
else
|
|
return aPad->GetThermalWidth();
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetCornerRadius( unsigned int aRadius )
|
|
{
|
|
if( m_cornerRadius != aRadius )
|
|
SetNeedRefill( true );
|
|
|
|
m_cornerRadius = aRadius;
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition, int aAccuracy ) const
|
|
{
|
|
// Normally accuracy is zoom-relative, but for the generic HitTest we just use
|
|
// a fixed (small) value.
|
|
int accuracy = std::max( aAccuracy, Millimeter2iu( 0.1 ) );
|
|
|
|
return HitTestForCorner( aPosition, accuracy * 2 ) || HitTestForEdge( aPosition, accuracy );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition, int aAccuracy )
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX corner;
|
|
|
|
// If there is some corner to be selected, assign it to m_CornerSelection
|
|
if( HitTestForCorner( aPosition, aAccuracy * 2, corner )
|
|
|| HitTestForEdge( aPosition, aAccuracy, corner ) )
|
|
{
|
|
if( m_CornerSelection == nullptr )
|
|
m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
|
|
|
|
*m_CornerSelection = corner;
|
|
}
|
|
}
|
|
|
|
bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy,
|
|
SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
|
|
{
|
|
return m_Poly->CollideVertex( VECTOR2I( refPos ), aCornerHit, aAccuracy );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX dummy;
|
|
return HitTestForCorner( refPos, aAccuracy, dummy );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy,
|
|
SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
|
|
{
|
|
return m_Poly->CollideEdge( VECTOR2I( refPos ), aCornerHit, aAccuracy );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const
|
|
{
|
|
SHAPE_POLY_SET::VERTEX_INDEX dummy;
|
|
return HitTestForEdge( refPos, aAccuracy, dummy );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
|
|
{
|
|
// Calculate bounding box for zone
|
|
EDA_RECT bbox = GetBoundingBox();
|
|
bbox.Normalize();
|
|
|
|
EDA_RECT arect = aRect;
|
|
arect.Normalize();
|
|
arect.Inflate( aAccuracy );
|
|
|
|
if( aContained )
|
|
{
|
|
return arect.Contains( bbox );
|
|
}
|
|
else // Test for intersection between aBox and the polygon
|
|
// For a polygon, using its bounding box has no sense here
|
|
{
|
|
// Fast test: if aBox is outside the polygon bounding box, rectangles cannot intersect
|
|
if( !arect.Intersects( bbox ) )
|
|
return false;
|
|
|
|
int count = m_Poly->TotalVertices();
|
|
|
|
for( int ii = 0; ii < count; ii++ )
|
|
{
|
|
auto vertex = m_Poly->Vertex( ii );
|
|
auto vertexNext = m_Poly->Vertex( ( ii + 1 ) % count );
|
|
|
|
// Test if the point is within the rect
|
|
if( arect.Contains( ( wxPoint ) vertex ) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Test if this edge intersects the rect
|
|
if( arect.Intersects( ( wxPoint ) vertex, ( wxPoint ) vertexNext ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
int ZONE_CONTAINER::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
|
|
{
|
|
int myClearance = m_ZoneClearance;
|
|
|
|
#if 1 // Maybe the netclass clearance should not come into play for a zone?
|
|
// At least the policy decision can be controlled by the zone
|
|
// itself, i.e. here. On reasons of insufficient documentation,
|
|
// the user will be less bewildered if we simply respect the
|
|
// "zone clearance" setting in the zone properties dialog. (At least
|
|
// until there is a UI boolean for this.)
|
|
|
|
NETCLASSPTR myClass = GetNetClass();
|
|
|
|
if( myClass )
|
|
myClearance = std::max( myClearance, myClass->GetClearance() );
|
|
#endif
|
|
|
|
if( aItem )
|
|
{
|
|
int hisClearance = aItem->GetClearance( NULL );
|
|
myClearance = std::max( hisClearance, myClearance );
|
|
}
|
|
|
|
return myClearance;
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::HitTestFilledArea( const wxPoint& aRefPos ) const
|
|
{
|
|
return m_FilledPolysList.Contains( VECTOR2I( aRefPos.x, aRefPos.y ) );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList )
|
|
{
|
|
wxString msg;
|
|
|
|
msg = _( "Zone Outline" );
|
|
|
|
// Display Cutout instead of Outline for holes inside a zone
|
|
// i.e. when num contour !=0
|
|
// Check whether the selected corner is in a hole; i.e., in any contour but the first one.
|
|
if( m_CornerSelection != nullptr && m_CornerSelection->m_contour > 0 )
|
|
msg << wxT( " " ) << _( "(Cutout)" );
|
|
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Type" ), msg, DARKCYAN ) );
|
|
|
|
if( GetIsKeepout() )
|
|
{
|
|
msg.Empty();
|
|
|
|
if( GetDoNotAllowVias() )
|
|
AccumulateDescription( msg, _( "No via" ) );
|
|
|
|
if( GetDoNotAllowTracks() )
|
|
AccumulateDescription( msg, _("No track") );
|
|
|
|
if( GetDoNotAllowCopperPour() )
|
|
AccumulateDescription( msg, _("No copper pour") );
|
|
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Keepout" ), msg, RED ) );
|
|
}
|
|
else if( IsOnCopperLayer() )
|
|
{
|
|
if( GetNetCode() >= 0 )
|
|
{
|
|
NETINFO_ITEM* net = GetNet();
|
|
|
|
if( net )
|
|
msg = UnescapeString( net->GetNetname() );
|
|
else // Should not occur
|
|
msg = _( "<unknown>" );
|
|
}
|
|
else // a netcode < 0 is an error
|
|
msg = wxT( "<error>" );
|
|
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "NetName" ), msg, RED ) );
|
|
|
|
// Display net code : (useful in test or debug)
|
|
msg.Printf( wxT( "%d" ), GetNetCode() );
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "NetCode" ), msg, RED ) );
|
|
|
|
// Display priority level
|
|
msg.Printf( wxT( "%d" ), GetPriority() );
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Priority" ), msg, BLUE ) );
|
|
}
|
|
else
|
|
{
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Non Copper Zone" ), wxEmptyString, RED ) );
|
|
}
|
|
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Layer" ), GetLayerName(), BROWN ) );
|
|
|
|
msg.Printf( wxT( "%d" ), (int) m_Poly->TotalVertices() );
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Vertices" ), msg, BLUE ) );
|
|
|
|
switch( m_FillMode )
|
|
{
|
|
case ZFM_POLYGONS:
|
|
msg = _( "Solid" ); break;
|
|
case ZFM_HATCH_PATTERN:
|
|
msg = _( "Hatched" ); break;
|
|
default:
|
|
msg = _( "Unknown" ); break;
|
|
}
|
|
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Fill Mode" ), msg, BROWN ) );
|
|
|
|
// Useful for statistics :
|
|
msg.Printf( wxT( "%d" ), (int) m_HatchLines.size() );
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Hatch Lines" ), msg, BLUE ) );
|
|
|
|
if( !m_FilledPolysList.IsEmpty() )
|
|
{
|
|
msg.Printf( wxT( "%d" ), m_FilledPolysList.TotalVertices() );
|
|
aList.emplace_back( MSG_PANEL_ITEM( _( "Corner Count" ), msg, BLUE ) );
|
|
}
|
|
}
|
|
|
|
|
|
/* Geometric transforms: */
|
|
|
|
void ZONE_CONTAINER::Move( const wxPoint& offset )
|
|
{
|
|
/* move outlines */
|
|
m_Poly->Move( offset );
|
|
|
|
Hatch();
|
|
|
|
m_FilledPolysList.Move( offset );
|
|
|
|
for( SEG& seg : m_FillSegmList )
|
|
{
|
|
seg.A += VECTOR2I( offset );
|
|
seg.B += VECTOR2I( offset );
|
|
}
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::MoveEdge( const wxPoint& offset, int aEdge )
|
|
{
|
|
int next_corner;
|
|
|
|
if( m_Poly->GetNeighbourIndexes( aEdge, nullptr, &next_corner ) )
|
|
{
|
|
m_Poly->Vertex( aEdge ) += VECTOR2I( offset );
|
|
m_Poly->Vertex( next_corner ) += VECTOR2I( offset );
|
|
Hatch();
|
|
|
|
SetNeedRefill( true );
|
|
}
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::Rotate( const wxPoint& centre, double angle )
|
|
{
|
|
wxPoint pos;
|
|
|
|
for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
|
|
{
|
|
pos = static_cast<wxPoint>( *iterator );
|
|
RotatePoint( &pos, centre, angle );
|
|
iterator->x = pos.x;
|
|
iterator->y = pos.y;
|
|
}
|
|
|
|
Hatch();
|
|
|
|
/* rotate filled areas: */
|
|
for( auto ic = m_FilledPolysList.Iterate(); ic; ++ic )
|
|
RotatePoint( &ic->x, &ic->y, centre.x, centre.y, angle );
|
|
|
|
for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
|
|
{
|
|
wxPoint a( m_FillSegmList[ic].A );
|
|
RotatePoint( &a, centre, angle );
|
|
m_FillSegmList[ic].A = a;
|
|
wxPoint b( m_FillSegmList[ic].B );
|
|
RotatePoint( &b, centre, angle );
|
|
m_FillSegmList[ic].B = a;
|
|
}
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
|
|
{
|
|
Mirror( aCentre, aFlipLeftRight );
|
|
int copperLayerCount = GetBoard()->GetCopperLayerCount();
|
|
|
|
if( GetIsKeepout() )
|
|
{
|
|
SetLayerSet( FlipLayerMask( GetLayerSet(), copperLayerCount ) );
|
|
}
|
|
else
|
|
{
|
|
SetLayer( FlipLayer( GetLayer(), copperLayerCount ) );
|
|
}
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::Mirror( const wxPoint& aMirrorRef, bool aMirrorLeftRight )
|
|
{
|
|
for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
|
|
{
|
|
if( aMirrorLeftRight )
|
|
iterator->x = ( aMirrorRef.x - iterator->x ) + aMirrorRef.x;
|
|
else
|
|
iterator->y = ( aMirrorRef.y - iterator->y ) + aMirrorRef.y;
|
|
}
|
|
|
|
Hatch();
|
|
|
|
for( auto ic = m_FilledPolysList.Iterate(); ic; ++ic )
|
|
{
|
|
if( aMirrorLeftRight )
|
|
ic->x = ( aMirrorRef.x - ic->x ) + aMirrorRef.x;
|
|
else
|
|
ic->y = ( aMirrorRef.y - ic->y ) + aMirrorRef.y;
|
|
}
|
|
|
|
for( SEG& seg : m_FillSegmList )
|
|
{
|
|
if( aMirrorLeftRight )
|
|
{
|
|
MIRROR( seg.A.x, aMirrorRef.x );
|
|
MIRROR( seg.B.x, aMirrorRef.x );
|
|
}
|
|
else
|
|
{
|
|
MIRROR( seg.A.y, aMirrorRef.y );
|
|
MIRROR( seg.B.y, aMirrorRef.y );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ZoneConnection ZONE_CONTAINER::GetPadConnection( D_PAD* aPad ) const
|
|
{
|
|
if( aPad == NULL || aPad->GetZoneConnection() == PAD_ZONE_CONN_INHERITED )
|
|
return m_PadConnection;
|
|
else
|
|
return aPad->GetZoneConnection();
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::AddPolygon( const SHAPE_LINE_CHAIN& aPolygon )
|
|
{
|
|
wxASSERT( aPolygon.IsClosed() );
|
|
|
|
// Add the outline as a new polygon in the polygon set
|
|
if( m_Poly->OutlineCount() == 0 )
|
|
m_Poly->AddOutline( aPolygon );
|
|
else
|
|
m_Poly->AddHole( aPolygon );
|
|
|
|
SetNeedRefill( true );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::AddPolygon( std::vector< wxPoint >& aPolygon )
|
|
{
|
|
if( aPolygon.empty() )
|
|
return;
|
|
|
|
SHAPE_LINE_CHAIN outline;
|
|
|
|
// Create an outline and populate it with the points of aPolygon
|
|
for( unsigned i = 0; i < aPolygon.size(); i++ )
|
|
{
|
|
outline.Append( VECTOR2I( aPolygon[i] ) );
|
|
}
|
|
|
|
outline.SetClosed( true );
|
|
|
|
// Add the outline as a new polygon in the polygon set
|
|
if( m_Poly->OutlineCount() == 0 )
|
|
m_Poly->AddOutline( outline );
|
|
else
|
|
m_Poly->AddHole( outline );
|
|
|
|
SetNeedRefill( true );
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::AppendCorner( wxPoint aPosition, int aHoleIdx, bool aAllowDuplication )
|
|
{
|
|
// Ensure the main outline exists:
|
|
if( m_Poly->OutlineCount() == 0 )
|
|
m_Poly->NewOutline();
|
|
|
|
// If aHoleIdx >= 0, the corner musty be added to the hole, index aHoleIdx.
|
|
// (remember: the index of the first hole is 0)
|
|
// Return error if if does dot exist.
|
|
if( aHoleIdx >= m_Poly->HoleCount( 0 ) )
|
|
return false;
|
|
|
|
m_Poly->Append( aPosition.x, aPosition.y, -1, aHoleIdx, aAllowDuplication );
|
|
|
|
SetNeedRefill( true );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
wxString ZONE_CONTAINER::GetSelectMenuText( EDA_UNITS_T aUnits ) const
|
|
{
|
|
wxString text;
|
|
|
|
// Check whether the selected contour is a hole (contour index > 0)
|
|
if( m_CornerSelection != nullptr && m_CornerSelection->m_contour > 0 )
|
|
text << wxT( " " ) << _( "(Cutout)" );
|
|
|
|
if( GetIsKeepout() )
|
|
text << wxT( " " ) << _( "(Keepout)" );
|
|
else
|
|
text << GetNetnameMsg();
|
|
|
|
return wxString::Format( _( "Zone Outline %s on %s" ), text, GetLayerName() );
|
|
}
|
|
|
|
|
|
int ZONE_CONTAINER::GetHatchPitch() const
|
|
{
|
|
return m_hatchPitch;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetHatch( int aHatchStyle, int aHatchPitch, bool aRebuildHatch )
|
|
{
|
|
SetHatchPitch( aHatchPitch );
|
|
m_hatchStyle = (ZONE_CONTAINER::HATCH_STYLE) aHatchStyle;
|
|
|
|
if( aRebuildHatch )
|
|
Hatch();
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SetHatchPitch( int aPitch )
|
|
{
|
|
m_hatchPitch = aPitch;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::UnHatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
}
|
|
|
|
|
|
// Creates hatch lines inside the outline of the complex polygon
|
|
// sort function used in ::Hatch to sort points by descending wxPoint.x values
|
|
bool sortEndsByDescendingX( const VECTOR2I& ref, const VECTOR2I& tst )
|
|
{
|
|
return tst.x < ref.x;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::Hatch()
|
|
{
|
|
UnHatch();
|
|
|
|
if( m_hatchStyle == NO_HATCH || m_hatchPitch == 0 || m_Poly->IsEmpty() )
|
|
return;
|
|
|
|
// define range for hatch lines
|
|
int min_x = m_Poly->Vertex( 0 ).x;
|
|
int max_x = m_Poly->Vertex( 0 ).x;
|
|
int min_y = m_Poly->Vertex( 0 ).y;
|
|
int max_y = m_Poly->Vertex( 0 ).y;
|
|
|
|
for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
|
|
{
|
|
if( iterator->x < min_x )
|
|
min_x = iterator->x;
|
|
|
|
if( iterator->x > max_x )
|
|
max_x = iterator->x;
|
|
|
|
if( iterator->y < min_y )
|
|
min_y = iterator->y;
|
|
|
|
if( iterator->y > max_y )
|
|
max_y = iterator->y;
|
|
}
|
|
|
|
// Calculate spacing between 2 hatch lines
|
|
int spacing;
|
|
|
|
if( m_hatchStyle == DIAGONAL_EDGE )
|
|
spacing = m_hatchPitch;
|
|
else
|
|
spacing = m_hatchPitch * 2;
|
|
|
|
// set the "length" of hatch lines (the length on horizontal axis)
|
|
int hatch_line_len = m_hatchPitch;
|
|
|
|
// To have a better look, give a slope depending on the layer
|
|
LAYER_NUM layer = GetLayer();
|
|
int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
|
|
double slope = 0.707106 * slope_flag; // 45 degrees slope
|
|
int max_a, min_a;
|
|
|
|
if( slope_flag == 1 )
|
|
{
|
|
max_a = KiROUND( max_y - slope * min_x );
|
|
min_a = KiROUND( min_y - slope * max_x );
|
|
}
|
|
else
|
|
{
|
|
max_a = KiROUND( max_y - slope * max_x );
|
|
min_a = KiROUND( min_y - slope * min_x );
|
|
}
|
|
|
|
min_a = (min_a / spacing) * spacing;
|
|
|
|
// calculate an offset depending on layer number,
|
|
// for a better look of hatches on a multilayer board
|
|
int offset = (layer * 7) / 8;
|
|
min_a += offset;
|
|
|
|
// loop through hatch lines
|
|
#define MAXPTS 200 // Usually we store only few values per one hatch line
|
|
// depending on the complexity of the zone outline
|
|
|
|
static std::vector<VECTOR2I> pointbuffer;
|
|
pointbuffer.clear();
|
|
pointbuffer.reserve( MAXPTS + 2 );
|
|
|
|
for( int a = min_a; a < max_a; a += spacing )
|
|
{
|
|
// get intersection points for this hatch line
|
|
|
|
// Note: because we should have an even number of intersections with the
|
|
// current hatch line and the zone outline (a closed polygon,
|
|
// or a set of closed polygons), if an odd count is found
|
|
// we skip this line (should not occur)
|
|
pointbuffer.clear();
|
|
|
|
// Iterate through all vertices
|
|
for( auto iterator = m_Poly->IterateSegmentsWithHoles(); iterator; iterator++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
|
|
SEG segment = *iterator;
|
|
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
segment.A.x, segment.A.y,
|
|
segment.B.x, segment.B.y,
|
|
&x, &y, &x2, &y2 );
|
|
|
|
if( ok )
|
|
{
|
|
VECTOR2I point( KiROUND( x ), KiROUND( y ) );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( ok == 2 )
|
|
{
|
|
VECTOR2I point( KiROUND( x2 ), KiROUND( y2 ) );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( pointbuffer.size() >= MAXPTS ) // overflow
|
|
{
|
|
wxASSERT( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ensure we have found an even intersection points count
|
|
// because intersections are the ends of segments
|
|
// inside the polygon(s) and a segment has 2 ends.
|
|
// if not, this is a strange case (a bug ?) so skip this hatch
|
|
if( pointbuffer.size() % 2 != 0 )
|
|
continue;
|
|
|
|
// sort points in order of descending x (if more than 2) to
|
|
// ensure the starting point and the ending point of the same segment
|
|
// are stored one just after the other.
|
|
if( pointbuffer.size() > 2 )
|
|
sort( pointbuffer.begin(), pointbuffer.end(), sortEndsByDescendingX );
|
|
|
|
// creates lines or short segments inside the complex polygon
|
|
for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 )
|
|
{
|
|
int dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;
|
|
|
|
// Push only one line for diagonal hatch,
|
|
// or for small lines < twice the line length
|
|
// else push 2 small lines
|
|
if( m_hatchStyle == DIAGONAL_FULL || std::abs( dx ) < 2 * hatch_line_len )
|
|
{
|
|
m_HatchLines.emplace_back( SEG( pointbuffer[ip], pointbuffer[ip + 1] ) );
|
|
}
|
|
else
|
|
{
|
|
double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y;
|
|
slope = dy / dx;
|
|
|
|
if( dx > 0 )
|
|
dx = hatch_line_len;
|
|
else
|
|
dx = -hatch_line_len;
|
|
|
|
int x1 = KiROUND( pointbuffer[ip].x + dx );
|
|
int x2 = KiROUND( pointbuffer[ip + 1].x - dx );
|
|
int y1 = KiROUND( pointbuffer[ip].y + dx * slope );
|
|
int y2 = KiROUND( pointbuffer[ip + 1].y - dx * slope );
|
|
|
|
m_HatchLines.emplace_back( SEG( pointbuffer[ip].x, pointbuffer[ip].y, x1, y1 ) );
|
|
|
|
m_HatchLines.emplace_back( SEG( pointbuffer[ip+1].x, pointbuffer[ip+1].y, x2, y2 ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int ZONE_CONTAINER::GetDefaultHatchPitch()
|
|
{
|
|
return Mils2iu( 20 );
|
|
}
|
|
|
|
|
|
BITMAP_DEF ZONE_CONTAINER::GetMenuImage() const
|
|
{
|
|
return add_zone_xpm;
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::SwapData( BOARD_ITEM* aImage )
|
|
{
|
|
assert( aImage->Type() == PCB_ZONE_AREA_T );
|
|
|
|
std::swap( *((ZONE_CONTAINER*) this), *((ZONE_CONTAINER*) aImage) );
|
|
}
|
|
|
|
|
|
void ZONE_CONTAINER::CacheTriangulation()
|
|
{
|
|
m_FilledPolysList.CacheTriangulation();
|
|
}
|
|
|
|
|
|
/*
|
|
* Some intersecting zones, despite being on the same layer with the same net, cannot be
|
|
* merged due to other parameters such as fillet radius. The copper pour will end up
|
|
* effectively merged though, so we want to keep the corners of such intersections sharp.
|
|
*/
|
|
void ZONE_CONTAINER::GetColinearCorners( BOARD* aBoard, std::set<VECTOR2I>& aCorners )
|
|
{
|
|
int epsilon = Millimeter2iu( 0.001 );
|
|
|
|
// Things get messy when zone of different nets intersect. To do it right we'd need to
|
|
// run our colinear test with the final filled regions rather than the outline regions.
|
|
// However, since there's no order dependance the only way to do that is to iterate
|
|
// through successive zone fills until the results are no longer changing -- and that's
|
|
// not going to happen. So we punt and ignore any "messy" corners.
|
|
std::set<VECTOR2I> colinearCorners;
|
|
std::set<VECTOR2I> messyCorners;
|
|
|
|
for( ZONE_CONTAINER* candidate : aBoard->Zones() )
|
|
{
|
|
if( candidate == this )
|
|
continue;
|
|
|
|
if( candidate->GetLayerSet() != GetLayerSet() )
|
|
continue;
|
|
|
|
if( candidate->GetIsKeepout() != GetIsKeepout() )
|
|
continue;
|
|
|
|
for( auto iter = m_Poly->CIterate(); iter; iter++ )
|
|
{
|
|
if( candidate->m_Poly->Collide( iter.Get(), epsilon ) )
|
|
{
|
|
if( candidate->GetNetCode() == GetNetCode() )
|
|
colinearCorners.insert( VECTOR2I( iter.Get() ) );
|
|
else
|
|
messyCorners.insert( VECTOR2I( iter.Get() ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
for( VECTOR2I corner : colinearCorners )
|
|
{
|
|
if( messyCorners.count( corner ) == 0 )
|
|
aCorners.insert( corner );
|
|
}
|
|
}
|
|
|
|
|
|
bool ZONE_CONTAINER::BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly,
|
|
std::set<VECTOR2I>* aPreserveCorners ) const
|
|
{
|
|
if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ...
|
|
return false;
|
|
|
|
// Make a smoothed polygon out of the user-drawn polygon if required
|
|
switch( m_cornerSmoothingType )
|
|
{
|
|
case ZONE_SETTINGS::SMOOTHING_CHAMFER:
|
|
aSmoothedPoly = m_Poly->Chamfer( m_cornerRadius, aPreserveCorners );
|
|
break;
|
|
|
|
case ZONE_SETTINGS::SMOOTHING_FILLET:
|
|
{
|
|
auto board = GetBoard();
|
|
int maxError = ARC_HIGH_DEF;
|
|
|
|
if( board )
|
|
maxError = board->GetDesignSettings().m_MaxError;
|
|
|
|
aSmoothedPoly = m_Poly->Fillet( m_cornerRadius, maxError, aPreserveCorners );
|
|
break;
|
|
}
|
|
default:
|
|
// Acute angles between adjacent edges can create issues in calculations,
|
|
// in inflate/deflate outlines transforms, especially when the angle is very small.
|
|
// We can avoid issues by creating a very small chamfer which remove acute angles,
|
|
// or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
|
|
// clearance areas
|
|
aSmoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ), aPreserveCorners );
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
/* Function TransformOutlinesShapeWithClearanceToPolygon
|
|
* Convert the zone filled areas polygons to polygons
|
|
* inflated (optional) by max( aClearanceValue, the zone clearance)
|
|
* and copy them in aCornerBuffer
|
|
* @param aMinClearanceValue the min clearance around outlines
|
|
* @param aUseNetClearance true to use a clearance which is the max value between
|
|
* aMinClearanceValue and the net clearance
|
|
* false to use aMinClearanceValue only
|
|
* @param aPreserveCorners an optional set of corners which should not be chamfered/filleted
|
|
*/
|
|
void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
int aMinClearanceValue,
|
|
bool aUseNetClearance,
|
|
std::set<VECTOR2I>* aPreserveCorners ) const
|
|
{
|
|
// Creates the zone outline polygon (with holes if any)
|
|
SHAPE_POLY_SET polybuffer;
|
|
BuildSmoothedPoly( polybuffer, aPreserveCorners );
|
|
|
|
// add clearance to outline
|
|
int clearance = aMinClearanceValue;
|
|
|
|
if( aUseNetClearance && IsOnCopperLayer() )
|
|
{
|
|
clearance = GetClearance();
|
|
|
|
if( aMinClearanceValue > clearance )
|
|
clearance = aMinClearanceValue;
|
|
}
|
|
|
|
// Calculate the polygon with clearance
|
|
// holes are linked to the main outline, so only one polygon is created.
|
|
if( clearance )
|
|
{
|
|
BOARD* board = GetBoard();
|
|
int maxError = ARC_HIGH_DEF;
|
|
|
|
if( board )
|
|
maxError = board->GetDesignSettings().m_MaxError;
|
|
|
|
int segCount = std::max( GetArcToSegmentCount( clearance, maxError, 360.0 ), 3 );
|
|
polybuffer.Inflate( clearance, segCount );
|
|
}
|
|
|
|
polybuffer.Fracture( SHAPE_POLY_SET::PM_FAST );
|
|
aCornerBuffer.Append( polybuffer );
|
|
}
|