kicad-source/pcbnew/dialogs/dialog_reference_image_properties.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

117 lines
4.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <dialogs/dialog_reference_image_properties.h>
#include <dialogs/panel_image_editor.h>
#include <pcb_base_edit_frame.h>
#include <pcb_reference_image.h>
#include <tool/tool_manager.h>
#include <tool/actions.h>
#include <board.h>
#include <pcb_layer_box_selector.h>
DIALOG_REFERENCE_IMAGE_PROPERTIES::DIALOG_REFERENCE_IMAGE_PROPERTIES( PCB_BASE_FRAME* aParent,
PCB_REFERENCE_IMAGE& aBitmap ) :
DIALOG_REFERENCE_IMAGE_PROPERTIES_BASE( aParent ),
m_frame( aParent ),
m_bitmap( aBitmap ),
m_posX( aParent, m_XPosLabel, m_ModPositionX, m_XPosUnit ),
m_posY( aParent, m_YPosLabel, m_ModPositionY, m_YPosUnit )
{
// Create the image editor page
m_imageEditor =
new PANEL_IMAGE_EDITOR( m_Notebook, aBitmap.GetReferenceImage().MutableImage() );
m_Notebook->AddPage( m_imageEditor, _( "Image" ), false );
m_posX.SetCoordType( ORIGIN_TRANSFORMS::ABS_X_COORD );
m_posY.SetCoordType( ORIGIN_TRANSFORMS::ABS_Y_COORD );
// Only show unactivated board layers if the bitmap is on one of them
if( !m_frame->GetBoard()->IsLayerEnabled( m_bitmap.GetLayer() ) )
m_LayerSelectionCtrl->ShowNonActivatedLayers( true );
m_LayerSelectionCtrl->SetLayersHotkeys( false );
m_LayerSelectionCtrl->SetBoardFrame( m_frame );
m_LayerSelectionCtrl->Resync();
SetupStandardButtons();
finishDialogSettings();
}
void PCB_BASE_EDIT_FRAME::ShowReferenceImagePropertiesDialog( BOARD_ITEM* aBitmap )
{
PCB_REFERENCE_IMAGE& bitmap = static_cast<PCB_REFERENCE_IMAGE&>( *aBitmap );
DIALOG_REFERENCE_IMAGE_PROPERTIES dlg( this, bitmap );
if( dlg.ShowModal() == wxID_OK )
{
// The bitmap is cached in Opengl: clear the cache in case it has become invalid
GetCanvas()->GetView()->RecacheAllItems();
m_toolManager->PostEvent( EVENTS::SelectedItemsModified );
OnModify();
}
}
bool DIALOG_REFERENCE_IMAGE_PROPERTIES::TransferDataToWindow()
{
m_posX.SetValue( m_bitmap.GetPosition().x );
m_posY.SetValue( m_bitmap.GetPosition().y );
m_LayerSelectionCtrl->SetLayerSelection( m_bitmap.GetLayer() );
m_cbLocked->SetValue( m_bitmap.IsLocked() );
m_cbLocked->SetToolTip( _( "Locked items cannot be freely moved and oriented on the canvas "
"and can only be selected when the 'Locked items' checkbox is "
"checked in the selection filter." ) );
return true;
}
bool DIALOG_REFERENCE_IMAGE_PROPERTIES::TransferDataFromWindow()
{
if( m_imageEditor->TransferDataFromWindow() )
{
// Save old image in undo list if not already in edit
if( m_bitmap.GetEditFlags() == 0 )
m_frame->SaveCopyInUndoList( &m_bitmap, UNDO_REDO::CHANGED );
// Update our bitmap from the editor
m_imageEditor->TransferToImage( m_bitmap.GetReferenceImage().MutableImage() );
// Set position, etc.
m_bitmap.SetPosition( VECTOR2I( m_posX.GetValue(), m_posY.GetValue() ) );
m_bitmap.SetLayer( ToLAYER_ID( m_LayerSelectionCtrl->GetLayerSelection() ) );
m_bitmap.SetLocked( m_cbLocked->GetValue() );
return true;
}
return false;
}