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The separates it from the LAYER_SELECTOR class - deciding what color a layer is (say) is separate to managing the actual selection of the layer. For example, sel_layer.cpp only needs the presentation logic. This also makes it eaiser to compose rather than inherit. Additonally, break out the layer pair swatch function to this class. This will also be needed by the layer pair manager UI. Relates-To: https://gitlab.com/kicad/code/kicad/-/issues/15227
142 lines
3.8 KiB
C++
142 lines
3.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/dcmemory.h>
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#include <wx/odcombo.h>
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#include <wx/menuitem.h>
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#include <wx/settings.h>
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#include <dpi_scaling_common.h>
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#include <layer_ids.h>
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#include <widgets/layer_box_selector.h>
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#include "kiplatform/ui.h"
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LAYER_SELECTOR::LAYER_SELECTOR()
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{
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m_layerhotkeys = true;
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}
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bool LAYER_SELECTOR::SetLayersHotkeys( bool value )
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{
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m_layerhotkeys = value;
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return m_layerhotkeys;
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}
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LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, int n, const wxString choices[] ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ),
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LAYER_SELECTOR()
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{
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#ifdef __WXMAC__
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GetParent()->Connect( wxEVT_CHAR_HOOK, wxKeyEventHandler( LAYER_BOX_SELECTOR::onKeyDown ),
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nullptr, this );
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#endif
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}
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LAYER_BOX_SELECTOR::~LAYER_BOX_SELECTOR()
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{
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#ifdef __WXMAC__
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GetParent()->Disconnect( wxEVT_CHAR_HOOK, wxKeyEventHandler( LAYER_BOX_SELECTOR::onKeyDown ),
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nullptr, this );
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#endif
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}
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int LAYER_BOX_SELECTOR::GetLayerSelection() const
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{
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if( GetSelection() < 0 )
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return UNDEFINED_LAYER;
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return (int)(intptr_t) GetClientData( GetSelection() );
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}
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int LAYER_BOX_SELECTOR::SetLayerSelection( int layer )
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{
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for( int i = 0; i < (int) GetCount(); i++ )
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{
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if( GetClientData( (unsigned) i ) == (void*)(intptr_t) layer )
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{
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if( GetSelection() != i ) // Element (i) is not selected
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{
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SetSelection( i );
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return i;
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}
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else
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{
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return i; // If element already selected; do nothing
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}
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}
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}
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// Not Found
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SetSelection( -1 );
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return -1;
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}
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#ifdef __WXMAC__
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void LAYER_BOX_SELECTOR::onKeyDown( wxKeyEvent& aEvent )
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{
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if( aEvent.GetKeyCode() == WXK_ESCAPE && IsPopupShown() )
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{
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Dismiss();
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return;
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}
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aEvent.Skip();
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}
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void LAYER_BOX_SELECTOR::OnDrawBackground( wxDC& dc, const wxRect& rect, int item, int flags) const
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{
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if( ( flags & wxODCB_PAINTING_CONTROL ) && !IsEnabled() )
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{
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wxColour fgCol = wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT );
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wxColour bgCol = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE );
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if( KIPLATFORM::UI::IsDarkTheme() )
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bgCol = bgCol.ChangeLightness( 106 );
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else
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bgCol = bgCol.ChangeLightness( 160 );
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dc.SetTextForeground( fgCol );
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dc.SetBrush( bgCol );
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dc.SetPen( bgCol );
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dc.DrawRectangle( rect.Inflate( 1, 1 ) );
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dc.SetClippingRegion( rect );
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return;
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}
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wxBitmapComboBox::OnDrawBackground( dc, rect, item, flags );
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}
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#endif
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