kicad-source/3d-viewer/3d_fastmath.cpp
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00

69 lines
2.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_fastmath.cpp
* @brief
*/
#include "3d_fastmath.h"
// Fast Float Random Numbers
// a small and fast implementation for random float numbers in the range [-1,1]
// References : Posted by dominik.ries[AT]gmail[DOT]com
// http://www.musicdsp.org/showone.php?id=273
// set the initial seed to whatever you like
static int s_randSeed = 1;
// fast rand float, using full 32bit precision
// returns in the range [-1, 1] (not confirmed)
float Fast_RandFloat()
{
s_randSeed *= 16807;
return (float)s_randSeed * 4.6566129e-010f;
}
// Fast rand, as described here:
// http://wiki.osdev.org/Random_Number_Generator
static unsigned long int s_nextRandSeed = 1;
int Fast_rand( void ) // RAND_MAX assumed to be 32767
{
s_nextRandSeed = s_nextRandSeed * 1103515245 + 12345;
return (unsigned int)(s_nextRandSeed >> 16) & 0x7FFF;
}
void Fast_srand( unsigned int seed )
{
s_nextRandSeed = seed;
}