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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
339 lines
12 KiB
C++
339 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2023 Alex Shvartzkop <dudesuchamazing@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "fix_board_shape.h"
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#include <vector>
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#include <pcb_shape.h>
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#include <geometry/circle.h>
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/**
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* Searches for a PCB_SHAPE matching a given end point or start point in a list.
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* @param aShape The starting shape.
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* @param aPoint The starting or ending point to search for.
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* @param aList The list to remove from.
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* @param aLimit is the distance from \a aPoint that still constitutes a valid find.
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* @return PCB_SHAPE* - The first PCB_SHAPE that has a start or end point matching
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* aPoint, otherwise NULL if none.
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*/
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static PCB_SHAPE* findNext( PCB_SHAPE* aShape, const VECTOR2I& aPoint,
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const std::vector<PCB_SHAPE*>& aList, unsigned aLimit )
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{
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// Look for an unused, exact hit
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for( PCB_SHAPE* graphic : aList )
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{
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if( graphic == aShape || ( graphic->GetFlags() & SKIP_STRUCT ) != 0 )
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continue;
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if( aPoint == graphic->GetStart() || aPoint == graphic->GetEnd() )
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return graphic;
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}
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// Search again for anything that's close.
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VECTOR2I pt( aPoint );
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SEG::ecoord closest_dist_sq = SEG::Square( aLimit );
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PCB_SHAPE* closest_graphic = nullptr;
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SEG::ecoord d_sq;
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for( PCB_SHAPE* graphic : aList )
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{
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if( graphic == aShape || ( graphic->GetFlags() & SKIP_STRUCT ) != 0 )
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continue;
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d_sq = ( pt - graphic->GetStart() ).SquaredEuclideanNorm();
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if( d_sq < closest_dist_sq )
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{
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closest_dist_sq = d_sq;
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closest_graphic = graphic;
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}
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d_sq = ( pt - graphic->GetEnd() ).SquaredEuclideanNorm();
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if( d_sq < closest_dist_sq )
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{
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closest_dist_sq = d_sq;
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closest_graphic = graphic;
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}
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}
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return closest_graphic; // Note: will be nullptr if nothing within aLimit
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}
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void ConnectBoardShapes( std::vector<PCB_SHAPE*>& aShapeList,
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std::vector<std::unique_ptr<PCB_SHAPE>>& aNewShapes, int aChainingEpsilon )
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{
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if( aShapeList.size() == 0 )
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return;
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#if 0
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// Not used, but not removed, just in case
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auto close_enough = []( const VECTOR2I& aLeft, const VECTOR2I& aRight, unsigned aLimit ) -> bool
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{
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return ( aLeft - aRight ).SquaredEuclideanNorm() <= SEG::Square( aLimit );
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};
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#endif
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auto closer_to_first = []( const VECTOR2I& aRef, const VECTOR2I& aFirst,
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const VECTOR2I& aSecond ) -> bool
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{
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return ( aRef - aFirst ).SquaredEuclideanNorm() < ( aRef - aSecond ).SquaredEuclideanNorm();
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};
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auto min_distance_sq = []( const VECTOR2I& aRef, const VECTOR2I& aFirst,
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const VECTOR2I& aSecond ) -> SEG::ecoord
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{
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return std::min( ( aRef - aFirst ).SquaredEuclideanNorm(),
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( aRef - aSecond ).SquaredEuclideanNorm() );
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};
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auto addSegment = [&]( const VECTOR2I start, const VECTOR2I end, int width, PCB_LAYER_ID layer )
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{
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// Ensure null shapes are not added
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if( start == end )
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return;
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std::unique_ptr<PCB_SHAPE> seg = std::make_unique<PCB_SHAPE>( nullptr, SHAPE_T::SEGMENT );
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seg->SetStart( start );
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seg->SetEnd( end );
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seg->SetWidth( width );
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seg->SetLayer( layer );
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aNewShapes.emplace_back( std::move( seg ) );
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};
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auto connectPair = [&]( PCB_SHAPE* aPrevShape, PCB_SHAPE* aShape )
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{
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bool success = false;
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SHAPE_T shape0 = aPrevShape->GetShape();
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SHAPE_T shape1 = aShape->GetShape();
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if( shape0 == SHAPE_T::SEGMENT && shape1 == SHAPE_T::SEGMENT )
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{
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SEG seg0( aPrevShape->GetStart(), aPrevShape->GetEnd() );
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SEG seg1( aShape->GetStart(), aShape->GetEnd() );
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if( seg0.Intersects( seg1 ) || seg0.Angle( seg1 ) > ANGLE_45 )
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{
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if( OPT_VECTOR2I inter = seg0.IntersectLines( seg1 ) )
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{
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if( closer_to_first( *inter, seg0.A, seg0.B ) )
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aPrevShape->SetStart( *inter );
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else
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aPrevShape->SetEnd( *inter );
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if( closer_to_first( *inter, seg1.A, seg1.B ) )
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aShape->SetStart( *inter );
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else
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aShape->SetEnd( *inter );
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success = true;
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}
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}
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}
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else if( ( shape0 == SHAPE_T::ARC && shape1 == SHAPE_T::SEGMENT )
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|| ( shape0 == SHAPE_T::SEGMENT && shape1 == SHAPE_T::ARC ) )
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{
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PCB_SHAPE* arcShape = shape0 == SHAPE_T::ARC ? aPrevShape : aShape;
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PCB_SHAPE* segShape = shape0 == SHAPE_T::SEGMENT ? aPrevShape : aShape;
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SHAPE_ARC arc =
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SHAPE_ARC( arcShape->GetStart(), arcShape->GetArcMid(), arcShape->GetEnd(), 0 );
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EDA_ANGLE extAngle( 20, DEGREES_T );
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if( arc.IsClockwise() )
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extAngle = -extAngle;
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VECTOR2D arcStart = arc.GetP0();
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EDA_ANGLE arcAngle = arc.GetCentralAngle();
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RotatePoint( arcStart, arc.GetCenter(), extAngle );
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arcAngle += extAngle * 2;
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arcAngle = std::clamp( arcAngle, -ANGLE_360, ANGLE_360 );
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SHAPE_ARC extarc( arc.GetCenter(), arcStart, arcAngle );
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SEG seg( segShape->GetStart(), segShape->GetEnd() );
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std::vector<VECTOR2I> ips;
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std::vector<VECTOR2I> onSeg;
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extarc.IntersectLine( seg, &ips );
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for( const VECTOR2I& ip : ips )
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{
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if( min_distance_sq( ip, segShape->GetStart(), segShape->GetEnd() ) <= 0
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&& min_distance_sq( ip, arcShape->GetStart(), arcShape->GetEnd() ) <= 0 )
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{
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// Already connected
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continue;
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}
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if( seg.Distance( ip ) <= aChainingEpsilon )
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{
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if( closer_to_first( ip, seg.A, seg.B ) )
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segShape->SetStart( ip );
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else
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segShape->SetEnd( ip );
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// Move points in the actual PCB_SHAPE
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if( closer_to_first( ip, arc.GetP0(), arc.GetP1() ) )
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arcShape->SetArcGeometry( ip, arc.GetArcMid(), arc.GetP1() );
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else
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arcShape->SetArcGeometry( arc.GetP0(), arc.GetArcMid(), ip );
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// Reconstruct the arc shape - we may have more than 1 intersection
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arc = SHAPE_ARC( arcShape->GetStart(), arcShape->GetArcMid(),
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arcShape->GetEnd(), 0 );
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success = true;
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break;
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}
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}
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if( !success )
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{
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// Try to avoid acute angles
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VECTOR2I lineProj = seg.LineProject( arc.GetCenter() );
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bool intersectsPerp = seg.SquaredDistance( lineProj ) <= 0;
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if( intersectsPerp )
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{
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if( closer_to_first( lineProj, seg.A, seg.B ) )
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segShape->SetStart( lineProj );
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else
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segShape->SetEnd( lineProj );
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CIRCLE circ( arc.GetCenter(), arc.GetRadius() );
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VECTOR2I circProj = circ.NearestPoint( lineProj );
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if( closer_to_first( circProj, arc.GetP0(), arc.GetP1() ) )
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arcShape->SetArcGeometry( circProj, arc.GetArcMid(), arc.GetP1() );
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else
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arcShape->SetArcGeometry( arc.GetP0(), arc.GetArcMid(), circProj );
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addSegment( circProj, lineProj, segShape->GetWidth(), segShape->GetLayer() );
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success = true;
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}
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}
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}
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return success;
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};
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PCB_SHAPE* graphic = nullptr;
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std::set<PCB_SHAPE*> startCandidates;
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for( PCB_SHAPE* shape : aShapeList )
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{
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if( shape->GetShape() == SHAPE_T::SEGMENT || shape->GetShape() == SHAPE_T::ARC
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|| shape->GetShape() == SHAPE_T::BEZIER )
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{
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shape->ClearFlags( SKIP_STRUCT );
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startCandidates.emplace( shape );
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}
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}
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while( startCandidates.size() )
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{
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graphic = *startCandidates.begin();
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auto walkFrom = [&]( PCB_SHAPE* curr_graphic, VECTOR2I startPt )
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{
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VECTOR2I prevPt = startPt;
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for( ;; )
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{
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// Get next closest segment.
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PCB_SHAPE* nextGraphic =
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findNext( curr_graphic, prevPt, aShapeList, aChainingEpsilon );
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if( !nextGraphic )
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break;
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VECTOR2I nstart = nextGraphic->GetStart();
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VECTOR2I nend = nextGraphic->GetEnd();
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if( !closer_to_first( prevPt, nstart, nend ) )
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std::swap( nstart, nend );
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if( !connectPair( curr_graphic, nextGraphic ) )
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addSegment( prevPt, nstart, curr_graphic->GetWidth(),
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curr_graphic->GetLayer() );
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// Shape might've changed
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nstart = nextGraphic->GetStart();
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nend = nextGraphic->GetEnd();
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if( !closer_to_first( prevPt, nstart, nend ) )
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std::swap( nstart, nend );
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prevPt = nend;
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curr_graphic = nextGraphic;
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curr_graphic->SetFlags( SKIP_STRUCT );
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startCandidates.erase( curr_graphic );
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}
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};
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const VECTOR2I ptEnd = graphic->GetEnd();
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const VECTOR2I ptStart = graphic->GetStart();
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PCB_SHAPE* grAtEnd = findNext( graphic, ptEnd, aShapeList, aChainingEpsilon );
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PCB_SHAPE* grAtStart = findNext( graphic, ptStart, aShapeList, aChainingEpsilon );
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bool beginFromEndPt = true;
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// We need to start walking from a point that is closest to a point of another shape.
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if( grAtEnd && grAtStart )
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{
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SEG::ecoord dAtEnd = min_distance_sq( ptEnd, grAtEnd->GetStart(), grAtEnd->GetEnd() );
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SEG::ecoord dAtStart =
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min_distance_sq( ptStart, grAtStart->GetStart(), grAtStart->GetEnd() );
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beginFromEndPt = dAtEnd <= dAtStart;
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}
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else if( grAtEnd )
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beginFromEndPt = true;
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else if( grAtStart )
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beginFromEndPt = false;
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if( beginFromEndPt )
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{
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// Do not inline GetEnd / GetStart as endpoints may update
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walkFrom( graphic, graphic->GetEnd() );
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walkFrom( graphic, graphic->GetStart() );
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}
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else
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{
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walkFrom( graphic, graphic->GetStart() );
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walkFrom( graphic, graphic->GetEnd() );
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}
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startCandidates.erase( graphic );
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}
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}
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