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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file dummy_block_3d.cpp
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* @brief
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*/
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#include "dummy_block_3d.h"
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DUMMY_BLOCK::DUMMY_BLOCK( const BBOX_3D& aBBox ) : OBJECT_3D( OBJECT_3D_TYPE::DUMMYBLOCK )
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{
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m_centroid = aBBox.GetCenter();
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m_bbox.Reset();
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m_bbox.Set( aBBox );
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}
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bool DUMMY_BLOCK::Intersect( const RAY& aRay, HITINFO& aHitInfo ) const
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{
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float t;
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if( !m_bbox.Intersect( aRay, &t ) )
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return false;
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if( t < aHitInfo.m_tHit )
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{
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aHitInfo.m_tHit = t;
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aHitInfo.m_HitPoint = aRay.at( t );
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if( aRay.m_dirIsNeg[2] )
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aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f, 1.0f );
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else
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aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f,-1.0f );
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m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
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aHitInfo.pHitObject = this;
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return true;
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}
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return false;
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}
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bool DUMMY_BLOCK::IntersectP(const RAY& aRay, float aMaxDistance ) const
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{
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float t;
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if( !m_bbox.Intersect( aRay, &t ) )
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return false;
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if( t < aMaxDistance )
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return true;
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return false;
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}
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bool DUMMY_BLOCK::Intersects( const BBOX_3D& aBBox ) const
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{
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return m_bbox.Intersects( aBBox );
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}
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SFVEC3F DUMMY_BLOCK::GetDiffuseColor( const HITINFO& /* aHitInfo */ ) const
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{
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return m_diffusecolor;
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}
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