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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cylinder_3d.cpp
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*/
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#include "3d_fastmath.h"
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#include "cylinder_3d.h"
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CYLINDER::CYLINDER( SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius )
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: OBJECT_3D( OBJECT_3D_TYPE::CYLINDER )
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{
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m_center = aCenterPoint;
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m_radius_squared = aRadius * aRadius;
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m_inv_radius = 1.0f / aRadius;
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m_bbox.Set( SFVEC3F( aCenterPoint.x - aRadius, aCenterPoint.y - aRadius, aZmin ),
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SFVEC3F( aCenterPoint.x + aRadius, aCenterPoint.y + aRadius, aZmax ) );
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m_bbox.ScaleNextUp();
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m_centroid = m_bbox.GetCenter();
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}
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bool CYLINDER::Intersect( const RAY& aRay, HITINFO& aHitInfo ) const
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{
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// Based on: http://www.cs.utah.edu/~lha/Code%206620%20/Ray4/Cylinder.cpp
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// Ray-sphere intersection: geometric
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const double OCx_Start = aRay.m_Origin.x - m_center.x;
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const double OCy_Start = aRay.m_Origin.y - m_center.y;
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const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
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const double a = (double)aRay.m_Dir.x * (double)aRay.m_Dir.x +
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(double)aRay.m_Dir.y * (double)aRay.m_Dir.y;
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const double b = (double)aRay.m_Dir.x * (double)OCx_Start +
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(double)aRay.m_Dir.y * (double)OCy_Start;
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const double c = p_dot_p - m_radius_squared;
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const float delta = (float) ( b * b - a * c );
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bool hitResult = false;
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if( delta > FLT_EPSILON )
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{
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const float inv_a = 1.0 / a;
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const float sdelta = sqrtf( delta );
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const float t = (-b - sdelta) * inv_a;
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const float z = aRay.m_Origin.z + t * aRay.m_Dir.z;
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if( ( z >= m_bbox.Min().z ) && ( z <= m_bbox.Max().z ) )
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{
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if( t < aHitInfo.m_tHit )
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{
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hitResult = true;
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aHitInfo.m_tHit = t;
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}
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}
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if( !hitResult )
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{
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const float t1 = (-b + sdelta) * inv_a;
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const float z1 = aRay.m_Origin.z + t1 * aRay.m_Dir.z;
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if( ( z1 > m_bbox.Min().z ) && ( z1 < m_bbox.Max().z ) )
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{
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if( t1 < aHitInfo.m_tHit )
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{
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hitResult = true;
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aHitInfo.m_tHit = t1;
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}
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}
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}
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}
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if( hitResult )
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{
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aHitInfo.m_HitPoint = aRay.at( aHitInfo.m_tHit );
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const SFVEC2F hitPoint2D = SFVEC2F( aHitInfo.m_HitPoint.x, aHitInfo.m_HitPoint.y );
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aHitInfo.m_HitNormal = SFVEC3F( -( hitPoint2D.x - m_center.x ) * m_inv_radius,
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-( hitPoint2D.y - m_center.y ) * m_inv_radius, 0.0f );
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m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
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aHitInfo.pHitObject = this;
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}
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return hitResult;
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}
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bool CYLINDER::IntersectP(const RAY& aRay , float aMaxDistance ) const
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{
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// Based on: http://www.cs.utah.edu/~lha/Code%206620%20/Ray4/Cylinder.cpp
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// Ray-sphere intersection: geometric
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const double OCx_Start = aRay.m_Origin.x - m_center.x;
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const double OCy_Start = aRay.m_Origin.y - m_center.y;
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const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
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const double a = (double)aRay.m_Dir.x * (double)aRay.m_Dir.x +
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(double)aRay.m_Dir.y * (double)aRay.m_Dir.y;
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const double b = (double)aRay.m_Dir.x * (double)OCx_Start +
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(double)aRay.m_Dir.y * (double)OCy_Start;
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const double c = p_dot_p - m_radius_squared;
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const float delta = (float) ( b * b - a * c );
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if( delta > FLT_EPSILON )
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{
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const float inv_a = 1.0 / a;
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const float sdelta = sqrtf( delta );
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const float t = ( -b - sdelta ) * inv_a;
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const float z = aRay.m_Origin.z + t * aRay.m_Dir.z;
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if( ( z >= m_bbox.Min().z ) && ( z <= m_bbox.Max().z ) )
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{
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if( t < aMaxDistance )
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return true;
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}
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const float t1 = ( -b + sdelta ) * inv_a;
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const float z1 = aRay.m_Origin.z + t1 * aRay.m_Dir.z;
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if( ( z1 > m_bbox.Min().z ) && ( z1 < m_bbox.Max().z ) )
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{
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if( t1 < aMaxDistance )
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return true;
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}
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}
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return false;
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}
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bool CYLINDER::Intersects( const BBOX_3D& aBBox ) const
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{
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// !TODO: improve
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return m_bbox.Intersects( aBBox );
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}
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SFVEC3F CYLINDER::GetDiffuseColor( const HITINFO& /* aHitInfo */ ) const
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{
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return m_diffusecolor;
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}
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