kicad-source/3d-viewer/3d_rendering/raytracing/render_3d_raytrace_ram.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

160 lines
4.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2024 Alex Shvartzkop <dudesuchamazing@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "render_3d_raytrace_ram.h"
#include <wx/log.h>
RENDER_3D_RAYTRACE_RAM::RENDER_3D_RAYTRACE_RAM( BOARD_ADAPTER& aAdapter, CAMERA& aCamera ) :
RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera ),
m_outputBuffer( nullptr ),
m_pboDataSize( 0 )
{
}
RENDER_3D_RAYTRACE_RAM::~RENDER_3D_RAYTRACE_RAM()
{
deletePbo();
}
uint8_t* RENDER_3D_RAYTRACE_RAM::GetBuffer()
{
return m_outputBuffer;
}
wxSize RENDER_3D_RAYTRACE_RAM::GetRealBufferSize()
{
return wxSize( m_realBufferSize.x, m_realBufferSize.y );
}
void RENDER_3D_RAYTRACE_RAM::deletePbo()
{
delete[] m_outputBuffer;
m_outputBuffer = nullptr;
}
void RENDER_3D_RAYTRACE_RAM::SetCurWindowSize( const wxSize& aSize )
{
if( m_windowSize != aSize )
{
m_windowSize = aSize;
initPbo();
}
}
bool RENDER_3D_RAYTRACE_RAM::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
REPORTER* aWarningReporter )
{
bool requestRedraw = false;
// Initialize openGL if need
if( !m_canvasInitialized )
{
m_canvasInitialized = true;
//aIsMoving = true;
requestRedraw = true;
// It will assign the first time the windows size, so it will now
// revert to preview mode the first time the Redraw is called
m_oldWindowsSize = m_windowSize;
initializeBlockPositions();
}
std::unique_ptr<BUSY_INDICATOR> busy = CreateBusyIndicator();
// Reload board if it was requested
if( m_reloadRequested )
{
if( aStatusReporter )
aStatusReporter->Report( _( "Loading..." ) );
//aIsMoving = true;
requestRedraw = true;
Reload( aStatusReporter, aWarningReporter, false );
}
// Recalculate constants if windows size was changed
if( m_windowSize != m_oldWindowsSize )
{
m_oldWindowsSize = m_windowSize;
aIsMoving = true;
requestRedraw = true;
initializeBlockPositions();
}
const bool was_camera_changed = m_camera.ParametersChanged();
if( requestRedraw || aIsMoving || was_camera_changed )
m_renderState = RT_RENDER_STATE_MAX; // Set to an invalid state,
// so it will restart again latter
// This will only render if need, otherwise it will redraw the PBO on the screen again
if( aIsMoving || was_camera_changed )
{
// Set head light (camera view light) with the opposite direction of the camera
if( m_cameraLight )
m_cameraLight->SetDirection( -m_camera.GetDir() );
if( m_outputBuffer )
{
renderPreview( m_outputBuffer );
}
}
else
{
if( m_renderState != RT_RENDER_STATE_FINISH )
{
if( m_outputBuffer )
{
render( m_outputBuffer, aStatusReporter );
if( m_renderState != RT_RENDER_STATE_FINISH )
requestRedraw = true;
}
}
}
return requestRedraw;
}
void RENDER_3D_RAYTRACE_RAM::initPbo()
{
deletePbo();
m_pboDataSize = m_realBufferSize.x * m_realBufferSize.y * 4;
m_outputBuffer = new uint8_t[m_pboDataSize]();
}