kicad-source/common/tool/conditional_menu.cpp
Jon Evans 18037e2f65 Rework bitmap system to load from archived PNGs
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.

Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz

The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.

Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.

Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
2021-03-11 08:37:35 -05:00

248 lines
7.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2019 CERN
* Copyright (C) 2015-2019 KiCad Developers, see CHANGELOG.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <bitmaps.h>
#include <tool/conditional_menu.h>
#include <tool/action_menu.h>
#include <menus_helpers.h>
#include <kiface_i.h>
CONDITIONAL_MENU::CONDITIONAL_MENU( TOOL_INTERACTIVE* aTool ) :
ACTION_MENU( true, aTool )
{
}
ACTION_MENU* CONDITIONAL_MENU::create() const
{
CONDITIONAL_MENU* clone = new CONDITIONAL_MENU( m_tool );
clone->m_entries = m_entries;
return clone;
}
void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder, false ) );
}
void CONDITIONAL_MENU::AddCheckItem( const TOOL_ACTION& aAction,
const SELECTION_CONDITION& aCondition, int aOrder )
{
wxASSERT( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder, true ) );
}
void CONDITIONAL_MENU::AddItem( int aId, const wxString& aText, const wxString& aTooltip,
BITMAPS aIcon, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxMenuItem item( nullptr, aId, aText, aTooltip, wxITEM_NORMAL );
if( aIcon != BITMAPS::INVALID_BITMAP )
AddBitmapToMenuItem( &item, KiBitmap( aIcon ) );
addEntry( ENTRY( item, aIcon, aCondition, aOrder, false ) );
}
void CONDITIONAL_MENU::AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip,
BITMAPS aIcon, const SELECTION_CONDITION& aCondition,
int aOrder )
{
wxMenuItem item( nullptr, aId, aText, aTooltip, wxITEM_CHECK );
if( aIcon != BITMAPS::INVALID_BITMAP )
AddBitmapToMenuItem( &item, KiBitmap( aIcon ) );
addEntry( ENTRY( item, aIcon, aCondition, aOrder, true ) );
}
void CONDITIONAL_MENU::AddMenu( ACTION_MENU* aMenu, const SELECTION_CONDITION& aCondition,
int aOrder )
{
addEntry( ENTRY( aMenu, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddSeparator( int aOrder )
{
addEntry( ENTRY( SELECTION_CONDITIONS::ShowAlways, aOrder ) );
}
SELECTION g_resolveDummySelection;
void CONDITIONAL_MENU::Resolve()
{
Evaluate( g_resolveDummySelection );
UpdateAll();
runOnSubmenus( [] ( ACTION_MENU* aMenu ) {
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( aMenu );
if( conditionalMenu )
conditionalMenu->Resolve();
} );
}
void CONDITIONAL_MENU::Evaluate( SELECTION& aSelection )
{
Clear();
// We try to avoid adding useless separators (when no menuitems between separators)
int menu_count = 0; // number of menus since the latest separator
for( const ENTRY& entry : m_entries )
{
const SELECTION_CONDITION& cond = entry.Condition();
bool result;
wxMenuItem* menuItem = nullptr;
try
{
result = cond( aSelection );
}
catch( std::exception& )
{
continue;
}
if( !result )
continue;
switch( entry.Type() )
{
case ENTRY::ACTION:
menuItem = Add( *entry.Action(), entry.IsCheckmarkEntry() );
menu_count++;
break;
case ENTRY::MENU:
menuItem = Add( entry.Menu() );
menu_count++;
break;
case ENTRY::WXITEM:
menuItem = new wxMenuItem( this,
entry.wxItem()->GetId(),
entry.wxItem()->GetItemLabel(),
entry.wxItem()->GetHelp(),
entry.wxItem()->GetKind() );
if( entry.GetIcon() != BITMAPS::INVALID_BITMAP )
AddBitmapToMenuItem( menuItem, KiBitmap( entry.GetIcon() ) );
// the wxMenuItem must be append only after the bitmap is set:
Append( menuItem );
menu_count++;
break;
case ENTRY::SEPARATOR:
if( menu_count )
menuItem = AppendSeparator();
menu_count = 0;
break;
default:
wxASSERT( false );
break;
}
}
// Recursively call Evaluate on all the submenus that are CONDITIONAL_MENUs to ensure
// they are updated. This is also required on GTK to make sure the menus have the proper
// size when created.
runOnSubmenus(
[&aSelection]( ACTION_MENU* aMenu )
{
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( aMenu );
if( conditionalMenu )
conditionalMenu->Evaluate( aSelection );
} );
}
void CONDITIONAL_MENU::addEntry( ENTRY aEntry )
{
if( aEntry.Order() < 0 ) // Any order, so give it any order number
aEntry.SetOrder( m_entries.size() );
std::list<ENTRY>::iterator it = m_entries.begin();
// Find the right spot for the entry
while( it != m_entries.end() && it->Order() <= aEntry.Order() )
++it;
m_entries.insert( it, aEntry );
}
CONDITIONAL_MENU::ENTRY::ENTRY( const ENTRY& aEntry )
{
m_type = aEntry.m_type;
m_icon = aEntry.m_icon;
switch( aEntry.m_type )
{
case ACTION:
m_data.action = aEntry.m_data.action;
break;
case MENU:
m_data.menu = aEntry.m_data.menu;
break;
case WXITEM:
// We own the wxItem, so we need to make a new one for the new object
m_data.wxItem = new wxMenuItem( nullptr,
aEntry.m_data.wxItem->GetId(),
aEntry.m_data.wxItem->GetItemLabel(),
aEntry.m_data.wxItem->GetHelp(),
aEntry.m_data.wxItem->GetKind() );
break;
case SEPARATOR:
break; //No data to copy
}
m_condition = aEntry.m_condition;
m_order = aEntry.m_order;
m_isCheckmarkEntry = aEntry.m_isCheckmarkEntry;
}
CONDITIONAL_MENU::ENTRY::~ENTRY()
{
if( WXITEM == m_type )
delete m_data.wxItem;
}