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* Split and rewrite the preview window and canvas. * Create a new class for handling the board information. * Adds new render targets: openGL, legacy, and ray tracing. * Render targets take full advantage of the new 3D plugins system and 3D cache for a fast 3D model loading. * Faster board loading. * New OpenGL render is faster than the old one. * New ray tracing render target with a post processing shader. * Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching. * Preview of 3D model while browsing the file name. * 3D preview of the footprint while adding / align 3D shapes. * Render of 3D models according to attributes: Normal, Normal+Insert, Virtual. * Pivot rotation centered in one point over the PCB board. * Shortcuts keys improved for XYZ orientation.. * Animated camera.
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cfrustum.h
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* @brief implements a frustum that is used to test ray pack tests
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*/
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#ifndef _CFRUSTUM_H_
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#define _CFRUSTUM_H_
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#include "shapes3D/cbbox.h"
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#include "ray.h"
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// !TODO: optimize wih SSE
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//#if(GLM_ARCH != GLM_ARCH_PURE)
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#if 0
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#error not implemented
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#else
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struct CFRUSTUM
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{
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public:
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/**
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* @brief GenerateFrustum
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* @param topLeft
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* @param topRight
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* @param bottomLeft
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* @param bottomRight
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*/
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void GenerateFrustum( const RAY &topLeft,
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const RAY &topRight,
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const RAY &bottomLeft,
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const RAY &bottomRight );
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/**
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* @brief Intersect - Intersects a bbox with this frustum
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* @param aBBox: a bbox to test
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* @return true if the bbox intersects this frustum
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*/
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bool Intersect( const CBBOX &aBBox ) const;
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private:
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SFVEC3F m_normals[4];
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SFVEC3F m_point[4];
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};
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#endif
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#endif // _CFRUSTUM_H_
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