kicad-source/pcbnew/board_commit.h
Jeff Young 0659290417 Simplify hatch damage/rebuild and move it out of view.
There should be far fewer hatched objects than other
objects, so we're spending too much effort finding
all the possible damage when we probably should
just be auto-regenerating all the hatching.

This also moves it out of being done during redraw,
which was proving problematic.  Plus the refill
zones architecture does it during commit, and has
a lot more miles behind it.
2025-04-07 11:46:02 +01:00

87 lines
2.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BOARD_COMMIT_H
#define BOARD_COMMIT_H
#include <commit.h>
class BOARD_ITEM;
class PCB_SHAPE;
class ZONE;
class BOARD;
class PICKED_ITEMS_LIST;
class PCB_TOOL_BASE;
class TOOL_MANAGER;
class EDA_DRAW_FRAME;
class TOOL_BASE;
#define SKIP_UNDO 0x0001
#define APPEND_UNDO 0x0002
#define SKIP_SET_DIRTY 0x0004
#define SKIP_CONNECTIVITY 0x0008
#define ZONE_FILL_OP 0x0010
#define SKIP_TEARDROPS 0x0020
class BOARD_COMMIT : public COMMIT
{
public:
BOARD_COMMIT( EDA_DRAW_FRAME* aFrame );
BOARD_COMMIT( TOOL_BASE* aTool );
BOARD_COMMIT( TOOL_MANAGER* aMgr );
BOARD_COMMIT( TOOL_MANAGER* aMgr, bool aIsBoardEditor );
virtual ~BOARD_COMMIT() {}
BOARD* GetBoard() const;
virtual void Push( const wxString& aMessage = wxEmptyString, int aCommitFlags = 0 ) override;
virtual void Revert() override;
COMMIT& Stage( EDA_ITEM* aItem, CHANGE_TYPE aChangeType,
BASE_SCREEN* aScreen = nullptr ) override;
COMMIT& Stage( std::vector<EDA_ITEM*>& container, CHANGE_TYPE aChangeType,
BASE_SCREEN* aScreen = nullptr ) override;
COMMIT& Stage( const PICKED_ITEMS_LIST& aItems,
UNDO_REDO aModFlag = UNDO_REDO::UNSPECIFIED,
BASE_SCREEN* aScreen = nullptr ) override;
static EDA_ITEM* MakeImage( EDA_ITEM* aItem );
private:
EDA_ITEM* parentObject( EDA_ITEM* aItem ) const override;
EDA_ITEM* makeImage( EDA_ITEM* aItem ) const override;
void propagateDamage( BOARD_ITEM* aItem, std::vector<ZONE*>* aStaleZones );
private:
TOOL_MANAGER* m_toolMgr;
bool m_isBoardEditor;
bool m_isFootprintEditor;
};
#endif