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Introduce a new advanced config variable `KICAD_LIBRARY_DATA` which can be used to move templates, symbols, footprints, and 3dmodels out of `KICAD_DATA`. If not defined, everything is kept as before. To facilitate this, PATHS::GetStockEDALibraryPath() is added. This allows to differentiate code paths looking for EDA library data vs. code paths looking for plugins, demos, and the like. Thanks to Aimylios for the hints and suggestions with regards to the stock EDA library data path handling on Windows and MacOS.
175 lines
6.4 KiB
C++
175 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 CERN
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* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/stdpaths.h>
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#include <common.h>
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#include <kiplatform/environment.h>
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#include <search_stack.h>
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#include <pgm_base.h>
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#include <config.h> // to define DEFAULT_INSTALL_PATH
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#include <paths.h>
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// put your best guesses in here, send the computer on a wild goose chase, its
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// got nothing else to do.
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void SystemDirsAppend( SEARCH_STACK* aSearchStack )
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{
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// No clearing is done here, the most general approach is NOT to assume that
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// our appends will be the only thing in the stack. This function has no
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// knowledge of caller's intentions.
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// wxPathList::AddEnvList() is broken, use SEARCH_STACK::AddPaths().
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// SEARCH_STACK::AddPaths() will verify readability and existence of
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// each directory before adding.
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SEARCH_STACK maybe;
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// User environment variable path is the first search path. Chances are
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// if the user is savvy enough to set an environment variable they know
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// what they are doing. It should take precedence over anything else.
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// Otherwise don't set it.
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maybe.AddPaths( wxGetenv( wxT( "KICAD" ) ) );
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#ifdef __WXMAC__
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// Add the directory for the user-dependent, program specific data files.
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maybe.AddPaths( PATHS::GetOSXKicadUserDataDir() );
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// Global machine specific application data
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maybe.AddPaths( PATHS::GetOSXKicadMachineDataDir() );
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// Global application specific data files inside bundle
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maybe.AddPaths( PATHS::GetOSXKicadDataDir() );
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#else
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// This is from CMAKE_INSTALL_PREFIX.
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// Useful when KiCad is installed by `make install`.
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// Use as second ranked place.
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maybe.AddPaths( wxT( DEFAULT_INSTALL_PATH ) );
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#ifdef __WXGTK__
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// On Linux, the stock EDA library data install path can be redefined via
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// KICAD_LIBRARY_DATA, otherwise KICAD_DATA will be used.
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// Useful when multiple versions of KiCad are installed in parallel.
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maybe.AddPaths( PATHS::GetStockEDALibraryPath() );
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#endif
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// Add the directory for the user-dependent, program specific data files.
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// According to wxWidgets documentation:
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// Unix: ~/.appname
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// Windows: C:\Documents and Settings\username\Application Data\appname
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maybe.AddPaths( KIPLATFORM::ENV::GetDocumentsPath() );
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{
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// Should be full path to this program executable.
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wxString bin_dir = Pgm().GetExecutablePath();
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#if defined(_WIN32)
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// bin_dir uses unix path separator. So to parse with wxFileName
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// use windows separator, especially important for server inclusion:
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// like: \\myserver\local_path .
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bin_dir.Replace( wxFileName::GetPathSeparator( wxPATH_UNIX ),
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wxFileName::GetPathSeparator( wxPATH_WIN ) );
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#endif
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wxFileName bin_fn( bin_dir, wxEmptyString );
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// Dir of the global (not user-specific), application specific, data files.
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// From wx docs:
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// Unix: prefix/share/appname
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// Windows: the directory where the executable file is located
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// Mac: appname.app/Contents/SharedSupport bundle subdirectory
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wxString data_dir = wxStandardPaths::Get().GetDataDir();
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if( bin_fn.GetPath() != data_dir )
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{
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// add data_dir if it is different from the bin_dir
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maybe.AddPaths( data_dir );
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}
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// Up one level relative to binary path with "share" appended below.
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bin_fn.RemoveLastDir();
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maybe.AddPaths( bin_fn.GetPath() );
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}
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/* The normal OS program file install paths allow for a binary to be
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* installed in a different path from the library files. This is
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* useful for development purposes so the library and documentation
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* files do not need to be installed separately. If someone can
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* figure out a way to implement this without #ifdef, please do.
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*/
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#if defined(_WIN32)
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maybe.AddPaths( wxGetenv( wxT( "PROGRAMFILES" ) ) );
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#else
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maybe.AddPaths( wxGetenv( wxT( "PATH" ) ) );
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#endif
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#endif
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#if defined(DEBUG) && 0
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maybe.Show( "maybe wish list" );
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#endif
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// Append 1) kicad, 2) kicad/share, 3) share, and 4) share/kicad to each
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// possible base path in 'maybe'. Since SEARCH_STACK::AddPaths() will verify
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// readability and existence of each directory, not all of these will be
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// actually appended.
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for( unsigned i = 0; i < maybe.GetCount(); ++i )
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{
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wxFileName fn( maybe[i], wxEmptyString );
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#ifndef __WXMAC__
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if( fn.GetPath().AfterLast( fn.GetPathSeparator() ) == wxT( "bin" ) )
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{
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fn.RemoveLastDir();
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if( !fn.GetDirCount() )
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continue; // at least on linux
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}
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#endif
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aSearchStack->AddPaths( fn.GetPath() );
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#ifndef __WXMAC__
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fn.AppendDir( wxT( "kicad" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad
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fn.AppendDir( wxT( "share" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad/share
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fn.RemoveLastDir(); // ../ clear share
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fn.RemoveLastDir(); // ../ clear kicad
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fn.AppendDir( wxT( "share" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share
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fn.AppendDir( wxT( "kicad" ) );
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aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share/kicad
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#endif
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}
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#if defined(DEBUG) && 0
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// final results:
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aSearchStack->Show( __func__ );
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#endif
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}
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