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https://gitlab.com/kicad/code/kicad.git
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Design rules: increase number of vias and tracks sizes Pcbnew: netlist reader: change from my recent commits to keep netnames in pads for footprints not in netlist (allow an user to place some footprints by hand, set pads netnames and do not lost these netnames when loading a netlsit) Fix other very minor issues.
379 lines
13 KiB
C++
379 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2010 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr
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* Copyright (C) 2010-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/******************************************************/
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/* class_pcb_layer_widget.cpp - Pcbnew layers manager */
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/******************************************************/
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#include <fctsys.h>
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#include <appl_wxstruct.h>
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#include <class_drawpanel.h>
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#include <confirm.h>
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#include <wxPcbStruct.h>
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#include <pcbstruct.h> // enum PCB_VISIBLE
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#include <layer_widget.h>
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#include <macros.h>
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#include <pcbcommon.h>
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#include <class_board.h>
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#include <class_pcb_layer_widget.h>
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#include <pcbnew.h>
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#include <collectors.h>
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#include <pcbnew_id.h>
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// this is a read only template that is copied and modified before adding to LAYER_WIDGET
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const LAYER_WIDGET::ROW PCB_LAYER_WIDGET::s_render_rows[] = {
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#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
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// text id color tooltip
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RR( _( "Through Via" ), VIA_THROUGH_VISIBLE, WHITE, _( "Show through vias" ) ),
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RR( _( "Bl/Buried Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show blind or buried vias" ) ),
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RR( _( "Micro Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show micro vias") ),
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RR( _( "Ratsnest" ), RATSNEST_VISIBLE, WHITE, _( "Show unconnected nets as a ratsnest") ),
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RR( _( "Pads Front" ), PAD_FR_VISIBLE, WHITE, _( "Show footprint pads on board's front" ) ),
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RR( _( "Pads Back" ), PAD_BK_VISIBLE, WHITE, _( "Show footprint pads on board's back" ) ),
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RR( _( "Text Front" ), MOD_TEXT_FR_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
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RR( _( "Text Back" ), MOD_TEXT_BK_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
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RR( _( "Hidden Text" ), MOD_TEXT_INVISIBLE, WHITE, _( "Show footprint text marked as invisible" ) ),
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RR( _( "Anchors" ), ANCHOR_VISIBLE, WHITE, _( "Show footprint and text origins as a cross" ) ),
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RR( _( "Grid" ), GRID_VISIBLE, WHITE, _( "Show the (x,y) grid dots" ) ),
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RR( _( "No-Connects" ), NO_CONNECTS_VISIBLE, -1, _( "Show a marker on pads which have no net connected" ) ),
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RR( _( "Modules Front" ), MOD_FR_VISIBLE, -1, _( "Show footprints that are on board's front") ),
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RR( _( "Modules Back" ), MOD_BK_VISIBLE, -1, _( "Show footprints that are on board's back") ),
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RR( _( "Values" ), MOD_VALUES_VISIBLE, -1, _( "Show footprint's values") ),
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RR( _( "References" ), MOD_REFERENCES_VISIBLE, -1, _( "Show footprint's references") ),
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};
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PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_EDIT_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize ) :
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LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
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myframe( aParent )
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{
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ReFillRender();
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// Update default tabs labels for GerbView
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SetLayersManagerTabsText();
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//-----<Popup menu>-------------------------------------------------
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// handle the popup menu over the layer window.
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m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
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wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS_BUT_ACTIVE, wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this );
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// install the right click handler into each control at end of ReFill()
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// using installRightLayerClickHandler
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}
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void PCB_LAYER_WIDGET::installRightLayerClickHandler()
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{
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int rowCount = GetLayerRowCount();
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for( int row=0; row<rowCount; ++row )
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{
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for( int col=0; col<LYR_COLUMN_COUNT; ++col )
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{
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wxWindow* w = getLayerComp( row, col );
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w->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler(
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PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
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}
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}
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}
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void PCB_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
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{
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wxMenu menu;
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// menu text is capitalized:
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// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS, _( "Show All Copper Layers" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS_BUT_ACTIVE, _( "Hide All Copper Layers But Active" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS, _( "Hide All Copper Layers" ) ) );
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PopupMenu( &menu );
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passOnFocus();
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}
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void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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{
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int rowCount;
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int menuId = event.GetId();
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bool visible;
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switch( menuId )
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{
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case ID_SHOW_ALL_COPPERS:
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visible = true;
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goto L_change_coppers;
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case ID_SHOW_NO_COPPERS_BUT_ACTIVE:
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case ID_SHOW_NO_COPPERS:
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visible = false;
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L_change_coppers:
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int lastCu = -1;
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rowCount = GetLayerRowCount();
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for( int row=rowCount-1; row>=0; --row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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int layer = getDecodedId( cb->GetId() );
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if( IsValidCopperLayerIndex( layer ) )
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{
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lastCu = row;
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break;
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}
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}
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for( int row=0; row<rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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int layer = getDecodedId( cb->GetId() );
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if( IsValidCopperLayerIndex( layer ) )
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{
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bool loc_visible = visible;
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if( (menuId == ID_SHOW_NO_COPPERS_BUT_ACTIVE ) &&
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(layer == myframe->getActiveLayer() ) )
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loc_visible = true;
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cb->SetValue( loc_visible );
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bool isLastCopperLayer = (row==lastCu);
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OnLayerVisible( layer, loc_visible, isLastCopperLayer );
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if( isLastCopperLayer )
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break;
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}
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}
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break;
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}
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}
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void PCB_LAYER_WIDGET::SetLayersManagerTabsText()
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{
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m_notebook->SetPageText( 0, _( "Layer" ) );
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m_notebook->SetPageText( 1, _( "Render" ) );
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}
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void PCB_LAYER_WIDGET::ReFillRender()
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{
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BOARD* board = myframe->GetBoard();
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ClearRenderRows();
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// Add "Render" tab rows to LAYER_WIDGET, after setting color and checkbox state.
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for( unsigned row=0; row<DIM(s_render_rows); ++row )
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{
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LAYER_WIDGET::ROW renderRow = s_render_rows[row];
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if( renderRow.color != -1 ) // does this row show a color?
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{
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// this window frame must have an established BOARD, i.e. after SetBoard()
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renderRow.color = board->GetVisibleElementColor( renderRow.id );
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}
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renderRow.state = board->IsElementVisible( renderRow.id );
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AppendRenderRow( renderRow );
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}
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}
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void PCB_LAYER_WIDGET::SyncRenderStates()
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{
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BOARD* board = myframe->GetBoard();
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for( unsigned row=0; row<DIM(s_render_rows); ++row )
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{
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// this does not fire an event
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SetRenderState( s_render_rows[row].id, board->IsElementVisible( s_render_rows[row].id ) );
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}
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}
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void PCB_LAYER_WIDGET::ReFill()
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{
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BOARD* brd = myframe->GetBoard();
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int layer;
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int enabledLayers = brd->GetEnabledLayers();
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// m_Layers->Freeze(); // no screen updates until done modifying
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ClearLayerRows();
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// show all coppers first, with front on top, back on bottom, then technical layers
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layer = LAYER_N_FRONT;
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Front copper layer"), true ) );
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}
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for( layer = LAYER_N_FRONT-1; layer >= 1; --layer )
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{
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("An innner copper layer"), true ) );
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}
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}
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layer = LAYER_N_BACK;
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Back copper layer"), true ) );
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}
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// technical layers are shown in this order:
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static const struct {
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int layerId;
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wxString tooltip;
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} techLayerSeq[] = {
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{ ADHESIVE_N_FRONT, _( "Adhesive on board's front" ) },
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{ ADHESIVE_N_BACK, _( "Adhesive on board's back" ) },
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{ SOLDERPASTE_N_FRONT, _( "Solder paste on board's front" )},
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{ SOLDERPASTE_N_BACK, _( "Solder paste on board's back" ) },
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{ SILKSCREEN_N_FRONT, _( "Silkscreen on board's front" ) },
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{ SILKSCREEN_N_BACK, _( "Silkscreen on board's back" ) },
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{ SOLDERMASK_N_FRONT, _( "Solder mask on board's front" ) },
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{ SOLDERMASK_N_BACK, _( "Solder mask on board's back" ) },
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{ DRAW_N, _( "Explanatory drawings" ) },
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{ COMMENT_N, _( "Explanatory comments" ) },
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{ ECO1_N, _( "TDB" ) },
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{ ECO2_N, _( "TBD" ) },
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{ EDGE_N, _( "Board's perimeter definition" ) },
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};
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for( unsigned i=0; i<DIM(techLayerSeq); ++i )
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{
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layer = techLayerSeq[i].layerId;
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if( !(enabledLayers & (1 << layer)) )
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continue;
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ),
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techLayerSeq[i].tooltip, true ) );
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}
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installRightLayerClickHandler();
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// m_Layers->Thaw();
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}
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//-----<LAYER_WIDGET callbacks>-------------------------------------------
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void PCB_LAYER_WIDGET::OnLayerColorChange( int aLayer, int aColor )
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{
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myframe->GetBoard()->SetLayerColor( aLayer, aColor );
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myframe->ReCreateLayerBox( NULL );
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myframe->GetCanvas()->Refresh();
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}
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bool PCB_LAYER_WIDGET::OnLayerSelect( int aLayer )
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{
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// the layer change from the PCB_LAYER_WIDGET can be denied by returning
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// false from this function.
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myframe->setActiveLayer( aLayer, false );
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if(DisplayOpt.ContrastModeDisplay)
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myframe->GetCanvas()->Refresh();
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return true;
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}
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void PCB_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
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{
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BOARD* brd = myframe->GetBoard();
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int visibleLayers = brd->GetVisibleLayers();
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if( isVisible )
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visibleLayers |= (1 << aLayer);
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else
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visibleLayers &= ~(1 << aLayer);
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brd->SetVisibleLayers( visibleLayers );
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if( isFinal )
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myframe->GetCanvas()->Refresh();
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}
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void PCB_LAYER_WIDGET::OnRenderColorChange( int aId, int aColor )
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{
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myframe->GetBoard()->SetVisibleElementColor( aId, aColor );
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myframe->GetCanvas()->Refresh();
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}
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void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
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{
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BOARD* brd = myframe->GetBoard();
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/* @todo:
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move:
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GRID_VISIBLE, ? maybe not this one
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into m_VisibleElements and get rid of globals.
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*/
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switch( aId )
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{
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// see todo above, don't really want anything except IsElementVisible() here.
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case GRID_VISIBLE:
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// @todo, make read/write accessors for grid control so the write accessor can fire updates to
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// grid state listeners. I think the grid state should be kept in the BOARD.
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brd->SetElementVisibility( aId, isEnabled ); // set visibilty flag also in list, and myframe->m_Draw_Grid
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break;
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default:
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brd->SetElementVisibility( aId, isEnabled );
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}
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myframe->GetCanvas()->Refresh();
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}
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//-----</LAYER_WIDGET callbacks>------------------------------------------
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