kicad-source/qa/tests/eeschema/test_symbol_library_manager.cpp
John Beard e76b2089bb Symbol edit: add symbol flatten action
This removes inheritance from the symbol.

This doesn't play well with undo, but then again, neither does symbol
deletion, so that seems like a higher-level symbol editor issue.

Relates-To: https://gitlab.com/kicad/code/kicad/-/issues/8895
2025-09-03 00:24:32 +08:00

221 lines
7.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file
* Test suite for SYMBOL_LIBRARY_MANAGER object.
*/
#include <qa_utils/wx_utils/unit_test_utils.h>
// Code under test
#include <symbol_library_manager.h>
#include <symbol_editor/lib_symbol_library_manager.h>
#include <sch_field.h>
class SYMBOL_LIBRARY_MANAGER_TEST_FIXTURE
{
public:
SYMBOL_LIBRARY_MANAGER_TEST_FIXTURE()
{
}
};
BOOST_FIXTURE_TEST_SUITE( SymbolLibraryManager, SYMBOL_LIBRARY_MANAGER_TEST_FIXTURE )
/**
* Test the SYMBOL_BUFFER object.
*/
BOOST_AUTO_TEST_CASE( SymbolBuffer )
{
std::unique_ptr<LIB_SYMBOL> symbol = std::make_unique<LIB_SYMBOL>( wxS( "Symbol" ) );
std::unique_ptr<SCH_SCREEN> screen = std::make_unique<SCH_SCREEN>();
LIB_SYMBOL& symbolRef = *symbol;
SYMBOL_BUFFER buffer( std::move( symbol ), std::move( screen ) );
BOOST_CHECK( !buffer.IsModified() );
BOOST_CHECK( &buffer.GetSymbol() == &symbolRef );
BOOST_CHECK( buffer.GetOriginal() == symbolRef );
buffer.GetScreen()->SetContentModified();
BOOST_CHECK( buffer.IsModified() );
std::unique_ptr<LIB_SYMBOL> originalSymbol =
std::make_unique<LIB_SYMBOL>( wxS( "OriginalSymbol" ) );
LIB_SYMBOL& originalSymbolRef = *originalSymbol;
buffer.SetOriginal( std::move( originalSymbol ) );
BOOST_CHECK( &buffer.GetOriginal() == &originalSymbolRef );
BOOST_CHECK( buffer.GetOriginal() == originalSymbolRef );
BOOST_CHECK( &buffer.GetSymbol() != &buffer.GetOriginal() );
}
/**
* Test the LIB_BUFFER object.
*/
BOOST_AUTO_TEST_CASE( LibBuffer )
{
wxArrayString symbolNames;
LIB_BUFFER libBuffer( wxS( "TestLibrary" ) );
BOOST_CHECK( !libBuffer.IsModified() );
BOOST_CHECK_EQUAL( libBuffer.GetHash(), 1 );
auto parentSymbol1 = std::make_unique<LIB_SYMBOL>( wxS( "Parent1" ) );
// A but clunky, but real code would get symbol from the LIB_BUFFER
// via GetSymbol etc, rather than retaining a reference after construction.
LIB_SYMBOL& parentSymbol1Ref = *parentSymbol1;
BOOST_CHECK_EQUAL( libBuffer.GetSymbol( parentSymbol1->GetName() ), nullptr );
parentSymbol1->GetValueField().SetText( parentSymbol1->GetName() );
libBuffer.CreateBuffer( std::move( parentSymbol1 ), std::make_unique<SCH_SCREEN>() );
BOOST_CHECK( libBuffer.GetSymbol( parentSymbol1Ref.GetName() ) == &parentSymbol1Ref );
BOOST_CHECK( !libBuffer.HasDerivedSymbols( parentSymbol1Ref.GetName() ) );
BOOST_CHECK_EQUAL( libBuffer.GetHash(), 2 );
libBuffer.GetSymbolNames( symbolNames );
BOOST_CHECK_EQUAL( symbolNames.GetCount(), 1 );
BOOST_CHECK_EQUAL( symbolNames[0], parentSymbol1Ref.GetName() );
symbolNames.Clear();
libBuffer.GetSymbolNames( symbolNames, SYMBOL_NAME_FILTER::ROOT_ONLY );
BOOST_CHECK_EQUAL( symbolNames.GetCount(), 1 );
BOOST_CHECK_EQUAL( symbolNames[0], parentSymbol1Ref.GetName() );
symbolNames.Clear();
libBuffer.GetSymbolNames( symbolNames, SYMBOL_NAME_FILTER::DERIVED_ONLY );
BOOST_CHECK_EQUAL( symbolNames.GetCount(), 0 );
auto childSymbol1 = std::make_unique<LIB_SYMBOL>( wxS( "Child1" ) );
LIB_SYMBOL& childSymbol1Ref = *childSymbol1;
childSymbol1->SetParent( &parentSymbol1Ref );
childSymbol1->GetValueField().SetText( childSymbol1->GetName() );
libBuffer.CreateBuffer( std::move( childSymbol1 ), std::make_unique<SCH_SCREEN>() );
BOOST_CHECK( libBuffer.GetSymbol( childSymbol1Ref.GetName() ) == &childSymbol1Ref );
BOOST_CHECK( libBuffer.HasDerivedSymbols( parentSymbol1Ref.GetName() ) );
BOOST_CHECK_EQUAL( libBuffer.GetHash(), 3 );
symbolNames.Clear();
libBuffer.GetSymbolNames( symbolNames );
BOOST_CHECK_EQUAL( symbolNames.GetCount(), 2 );
BOOST_CHECK_EQUAL( symbolNames[0], parentSymbol1Ref.GetName() );
BOOST_CHECK_EQUAL( symbolNames[1], childSymbol1Ref.GetName() );
symbolNames.Clear();
libBuffer.GetSymbolNames( symbolNames, SYMBOL_NAME_FILTER::DERIVED_ONLY );
BOOST_CHECK_EQUAL( symbolNames.GetCount(), 1 );
BOOST_CHECK_EQUAL( symbolNames[0], childSymbol1Ref.GetName() );
symbolNames.Clear();
BOOST_CHECK_EQUAL( libBuffer.GetDerivedSymbolNames( parentSymbol1Ref.GetName(), symbolNames ),
1 );
BOOST_CHECK_EQUAL( symbolNames[0], childSymbol1Ref.GetName() );
std::shared_ptr<SYMBOL_BUFFER> buf = libBuffer.GetBuffer( parentSymbol1Ref.GetName() );
LIB_SYMBOL tmp( parentSymbol1Ref );
tmp.GetDescriptionField().SetText( wxS( "Description" ) );
libBuffer.UpdateBuffer( *buf, tmp );
BOOST_CHECK_EQUAL( libBuffer.GetHash(), 4 );
BOOST_CHECK( *libBuffer.GetSymbol( parentSymbol1Ref.GetName() ) == tmp );
const bool deletedOk = libBuffer.DeleteBuffer( *buf );
BOOST_CHECK( deletedOk );
BOOST_CHECK( libBuffer.GetBuffers().empty() );
}
/**
* Test new symbol creation routines.
*/
BOOST_AUTO_TEST_CASE( NewSymbolCreation )
{
NEW_SYMBOL_PROPERTIES props;
props.name = wxS( "Standalone" );
props.reference = wxS( "U" );
props.unitCount = 2;
props.pinNameInside = true;
props.pinTextPosition = 2;
props.powerSymbol = false;
props.showPinNumber = true;
props.showPinName = true;
props.unitsInterchangeable = false;
props.includeInBom = true;
props.includeOnBoard = true;
props.alternateBodyStyle = false;
std::unique_ptr<LIB_SYMBOL> standalone =
LIB_SYMBOL_LIBRARY_MANAGER::CreateSymbol( props, nullptr );
BOOST_CHECK_EQUAL( standalone->GetReferenceField().GetText(), props.reference );
BOOST_CHECK_EQUAL( standalone->GetUnitCount(), props.unitCount );
BOOST_CHECK( standalone->GetPinNameOffset() > 0 );
auto parent = std::make_unique<LIB_SYMBOL>( wxS( "Parent" ) );
parent->GetValueField().SetText( parent->GetName() );
SCH_FIELD* user = new SCH_FIELD( parent.get(), FIELD_T::USER, wxS( "UF" ) );
user->SetText( wxS( "V" ) );
parent->AddField( user );
props.name = wxS( "Child" );
props.parentSymbolName = parent->GetName();
props.keepFootprint = false;
props.keepDatasheet = false;
props.transferUserFields = true;
props.keepContentUserFields = false;
std::unique_ptr<LIB_SYMBOL> child =
LIB_SYMBOL_LIBRARY_MANAGER::CreateSymbol( props, parent.get() );
BOOST_CHECK( child->GetParent().lock().get() == parent.get() );
BOOST_CHECK( child->GetFootprintField().GetText().IsEmpty() );
BOOST_CHECK( child->GetDatasheetField().GetText().IsEmpty() );
std::vector<SCH_FIELD*> childFields;
child->GetFields( childFields );
bool found = false;
for( SCH_FIELD* field : childFields )
{
if( field->GetId() == FIELD_T::USER )
{
found = true;
BOOST_CHECK( field->GetText().IsEmpty() );
}
}
BOOST_CHECK( found );
}
BOOST_AUTO_TEST_SUITE_END()