kicad-source/pcbnew/tools/zone_create_helper.cpp
Ian McInerney 2fb6f19a84 Separate immediate and delayed action dispatch
Using a boolean argument just leads to a lot of trailing booleans in the
function calls and is not user friendly. Instead, introduce PostAction()
to send an action that runs after the coroutine (equivalent to passing
false or the default argument), and leave RunAction as the immediate
execution function.
2023-06-27 00:57:59 +01:00

373 lines
12 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <core/spinlock.h>
#include <connectivity/connectivity_data.h>
#include <tools/zone_create_helper.h>
#include <tool/tool_manager.h>
#include <zone.h>
#include <pcb_shape.h>
#include <footprint.h>
#include <board_commit.h>
#include <board_design_settings.h>
#include <pcb_painter.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
ZONE_CREATE_HELPER::ZONE_CREATE_HELPER( DRAWING_TOOL& aTool, PARAMS& aParams ):
m_tool( aTool ),
m_params( aParams ),
m_parentView( *aTool.getView() )
{
m_parentView.Add( &m_previewItem );
}
ZONE_CREATE_HELPER::~ZONE_CREATE_HELPER()
{
// remove the preview from the view
m_parentView.SetVisible( &m_previewItem, false );
m_parentView.Remove( &m_previewItem );
}
void ZONE_CREATE_HELPER::setUniquePriority( ZONE_SETTINGS& aZoneInfo )
{
PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
BOARD* board = frame->GetBoard();
// By default, new zones get the first unused priority
std::set<unsigned> priorities;
for( ZONE* zone : board->Zones() )
{
if( zone->GetTeardropAreaType() == TEARDROP_TYPE::TD_NONE
&& ( zone->GetLayerSet() & LSET::AllCuMask() ).any()
&& !zone->GetIsRuleArea() )
{
priorities.insert( zone->GetAssignedPriority() );
}
}
unsigned priority = 0;
for( unsigned exist_priority : priorities )
{
if( priority != exist_priority )
break;
++priority;
}
aZoneInfo.m_ZonePriority = priority;
}
std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createNewZone( bool aKeepout )
{
PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
BOARD* board = frame->GetBoard();
BOARD_ITEM_CONTAINER* parent = m_tool.m_frame->GetModel();
KIGFX::VIEW_CONTROLS* controls = m_tool.GetManager()->GetViewControls();
std::set<int> highlightedNets = board->GetHighLightNetCodes();
// Get the current default settings for zones
ZONE_SETTINGS zoneInfo = frame->GetZoneSettings();
zoneInfo.m_Layers.reset().set( m_params.m_layer ); // TODO(JE) multilayer defaults?
zoneInfo.m_NetcodeSelection = highlightedNets.empty() ? -1 : *highlightedNets.begin();
zoneInfo.SetIsRuleArea( m_params.m_keepout );
if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON
&& ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
{
setUniquePriority( zoneInfo );
}
// If we don't have a net from highlighting, maybe we can get one from the selection
PCB_SELECTION_TOOL* selectionTool = m_tool.GetManager()->GetTool<PCB_SELECTION_TOOL>();
if( selectionTool && !selectionTool->GetSelection().Empty()
&& zoneInfo.m_NetcodeSelection == -1 )
{
EDA_ITEM* item = *selectionTool->GetSelection().GetItems().begin();
if( BOARD_CONNECTED_ITEM* bci = dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) )
zoneInfo.m_NetcodeSelection = bci->GetNetCode();
}
if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON )
{
// Get the current default settings for zones
// Show options dialog
int dialogResult;
if( m_params.m_keepout )
dialogResult = InvokeRuleAreaEditor( frame, &zoneInfo );
else
{
// TODO(JE) combine these dialogs?
if( ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
dialogResult = InvokeCopperZonesEditor( frame, &zoneInfo );
else
dialogResult = InvokeNonCopperZonesEditor( frame, &zoneInfo );
}
if( dialogResult == wxID_CANCEL )
return nullptr;
controls->WarpMouseCursor( controls->GetCursorPosition(), true );
}
wxASSERT( !m_tool.m_isFootprintEditor || ( parent->Type() == PCB_FOOTPRINT_T ) );
std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( parent );
// Apply the selected settings
zoneInfo.ExportSetting( *newZone );
return newZone;
}
std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createZoneFromExisting( const ZONE& aSrcZone )
{
BOARD* board = m_tool.getModel<BOARD>();
std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( board );
ZONE_SETTINGS zoneSettings;
zoneSettings << aSrcZone;
zoneSettings.ExportSetting( *newZone );
return newZone;
}
void ZONE_CREATE_HELPER::performZoneCutout( ZONE& aZone, const ZONE& aCutout )
{
BOARD_COMMIT commit( &m_tool );
std::vector<ZONE*> newZones;
// Clear the selection before removing the old zone
auto toolMgr = m_tool.GetManager();
toolMgr->RunAction( PCB_ACTIONS::selectionClear );
SHAPE_POLY_SET originalOutline( *aZone.Outline() );
originalOutline.BooleanSubtract( *aCutout.Outline(), SHAPE_POLY_SET::PM_FAST );
// After substracting the hole, originalOutline can have more than one
// main outline.
// But a zone can have only one main outline, so create as many zones as
// originalOutline contains main outlines:
for( int outline = 0; outline < originalOutline.OutlineCount(); outline++ )
{
auto newZoneOutline = new SHAPE_POLY_SET;
newZoneOutline->AddOutline( originalOutline.Outline( outline ) );
// Add holes (if any) to thez new zone outline:
for (int hole = 0; hole < originalOutline.HoleCount( outline ) ; hole++ )
newZoneOutline->AddHole( originalOutline.CHole( outline, hole ) );
auto newZone = new ZONE( aZone );
newZone->SetOutline( newZoneOutline );
newZone->SetLocalFlags( 1 );
newZone->HatchBorder();
newZone->UnFill();
newZones.push_back( newZone );
commit.Add( newZone );
}
commit.Remove( &aZone );
// TODO Refill zones when KiCad supports auto re-fill
commit.Push( _( "Add a zone cutout" ) );
// Select the new zone and set it as the source for the next cutout
if( newZones.empty() )
{
m_params.m_sourceZone = nullptr;
}
else
{
m_params.m_sourceZone = newZones[0];
toolMgr->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, newZones[0] );
}
}
void ZONE_CREATE_HELPER::commitZone( std::unique_ptr<ZONE> aZone )
{
switch ( m_params.m_mode )
{
case ZONE_MODE::CUTOUT:
// For cutouts, subtract from the source
performZoneCutout( *m_params.m_sourceZone, *aZone );
break;
case ZONE_MODE::ADD:
case ZONE_MODE::SIMILAR:
{
BOARD_COMMIT commit( &m_tool );
aZone->HatchBorder();
commit.Add( aZone.get() );
commit.Push( _( "Add a zone" ) );
m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem,
aZone.release() );
break;
}
case ZONE_MODE::GRAPHIC_POLYGON:
{
BOARD_COMMIT commit( &m_tool );
BOARD* board = m_tool.getModel<BOARD>();
PCB_LAYER_ID layer = m_params.m_layer;
PCB_SHAPE* poly = new PCB_SHAPE( m_tool.m_frame->GetModel() );
poly->SetShape( SHAPE_T::POLY );
if( layer == Edge_Cuts || layer == F_CrtYd || layer == B_CrtYd )
poly->SetFilled( false );
else
poly->SetFilled( true );
poly->SetStroke( STROKE_PARAMS( board->GetDesignSettings().GetLineThickness( layer ),
PLOT_DASH_TYPE::SOLID ) );
poly->SetLayer( layer );
poly->SetPolyShape( *aZone->Outline() );
commit.Add( poly );
m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, poly );
commit.Push( _( "Add a graphical polygon" ) );
break;
}
}
}
bool ZONE_CREATE_HELPER::OnFirstPoint( POLYGON_GEOM_MANAGER& aMgr )
{
// if we don't have a zone, create one
// the user's choice here can affect things like the colour of the preview
if( !m_zone )
{
if( m_params.m_sourceZone )
m_zone = createZoneFromExisting( *m_params.m_sourceZone );
else
m_zone = createNewZone( m_params.m_keepout );
if( m_zone )
{
m_tool.GetManager()->RunAction( PCB_ACTIONS::selectionClear );
// set up properties from zone
const auto& settings = *m_parentView.GetPainter()->GetSettings();
COLOR4D color = settings.GetColor( nullptr, m_zone->GetFirstLayer() );
m_previewItem.SetStrokeColor( COLOR4D::WHITE );
m_previewItem.SetFillColor( color.WithAlpha( 0.2 ) );
m_parentView.SetVisible( &m_previewItem, true );
aMgr.SetLeaderMode( m_tool.Is45Limited() ? POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45
: POLYGON_GEOM_MANAGER::LEADER_MODE::DIRECT );
}
}
return m_zone != nullptr;
}
void ZONE_CREATE_HELPER::OnGeometryChange( const POLYGON_GEOM_MANAGER& aMgr )
{
// send the points to the preview item
m_previewItem.SetPoints( aMgr.GetLockedInPoints(), aMgr.GetLeaderLinePoints(),
aMgr.GetLoopLinePoints() );
m_parentView.Update( &m_previewItem, KIGFX::GEOMETRY );
}
void ZONE_CREATE_HELPER::OnComplete( const POLYGON_GEOM_MANAGER& aMgr )
{
auto& finalPoints = aMgr.GetLockedInPoints();
if( finalPoints.PointCount() < 3 )
{
// just scrap the zone in progress
m_zone = nullptr;
}
else
{
// if m_params.m_mode == DRAWING_TOOL::ZONE_MODE::CUTOUT, m_zone
// will be merged to the existing zone as a new hole.
m_zone->Outline()->NewOutline();
auto* outline = m_zone->Outline();
for( int i = 0; i < finalPoints.PointCount(); ++i )
outline->Append( finalPoints.CPoint( i ) );
// In DEG45 mode, we may have intermediate points in the leader that should be
// included as they are shown in the preview. These typically maintain the
// 45 constraint
if( aMgr.GetLeaderMode() == POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45 )
{
const SHAPE_LINE_CHAIN leaderPts = aMgr.GetLeaderLinePoints();
for( int i = 1; i < leaderPts.PointCount(); i++ )
outline->Append( leaderPts.CPoint( i ) );
const SHAPE_LINE_CHAIN loopPts = aMgr.GetLoopLinePoints();
for( int i = 1; i < loopPts.PointCount() - 1; i++ )
outline->Append( loopPts.CPoint( i ) );
}
SHAPE_LINE_CHAIN& chain = outline->Outline( 0 );
chain.SetClosed( true );
chain.Simplify( true );
// Remove the start point if it lies on the line between neighbouring points.
// Simplify doesn't handle that currently.
if( chain.PointCount() >= 3 )
{
SEG seg( chain.CPoint( -1 ), chain.CPoint( 1 ) );
if( seg.LineDistance( chain.CPoint( 0 ) ) <= 1 )
chain.Remove( 0 );
}
// hand the zone over to the committer
commitZone( std::move( m_zone ) );
m_zone = nullptr;
}
m_parentView.SetVisible( &m_previewItem, false );
}