kicad-source/pcbnew/tools/position_relative_tool.cpp
Ian McInerney 2fb6f19a84 Separate immediate and delayed action dispatch
Using a boolean argument just leads to a lot of trailing booleans in the
function calls and is not user friendly. Instead, introduce PostAction()
to send an action that runs after the coroutine (equivalent to passing
false or the default argument), and leave RunAction as the immediate
execution function.
2023-06-27 00:57:59 +01:00

245 lines
7.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <functional>
#include <memory>
using namespace std::placeholders;
#include <tools/position_relative_tool.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_picker_tool.h>
#include <dialogs/dialog_position_relative.h>
#include <status_popup.h>
#include <board_commit.h>
#include <confirm.h>
#include <collectors.h>
#include <pad.h>
#include <footprint.h>
#include <pcb_group.h>
POSITION_RELATIVE_TOOL::POSITION_RELATIVE_TOOL() :
PCB_TOOL_BASE( "pcbnew.PositionRelative" ),
m_dialog( nullptr ),
m_selectionTool( nullptr ),
m_anchor_item( nullptr )
{
}
void POSITION_RELATIVE_TOOL::Reset( RESET_REASON aReason )
{
if( aReason != RUN )
m_commit = std::make_unique<BOARD_COMMIT>( this );
}
bool POSITION_RELATIVE_TOOL::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
return m_selectionTool != nullptr;
}
int POSITION_RELATIVE_TOOL::PositionRelative( const TOOL_EVENT& aEvent )
{
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
const auto& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForHierarchy( aCollector, true );
sTool->FilterCollectorForMarkers( aCollector );
},
!m_isFootprintEditor /* prompt user regarding locked items */ );
if( selection.Empty() )
return 0;
m_selection = selection;
// We prefer footprints, then pads, then anything else here.
EDA_ITEM* preferredItem = m_selection.GetTopLeftItem( true );
if( !preferredItem && m_selection.HasType( PCB_PAD_T ) )
{
PCB_SELECTION padsOnly = m_selection;
std::deque<EDA_ITEM*>& items = padsOnly.Items();
items.erase( std::remove_if( items.begin(), items.end(),
[]( const EDA_ITEM* aItem )
{
return aItem->Type() != PCB_PAD_T;
} ), items.end() );
preferredItem = padsOnly.GetTopLeftItem();
}
if( preferredItem )
m_selectionAnchor = preferredItem->GetPosition();
else
m_selectionAnchor = m_selection.GetTopLeftItem()->GetPosition();
// The dialog is not modal and not deleted between calls.
// It means some options can have changed since the last call.
// Therefore we need to rebuild it in case UI units have changed since the last call.
if( m_dialog && m_dialog->GetUserUnits() != editFrame->GetUserUnits() )
{
m_dialog->Destroy();
m_dialog = nullptr;
}
if( !m_dialog )
m_dialog = new DIALOG_POSITION_RELATIVE( editFrame );
m_dialog->Show( true );
return 0;
}
int POSITION_RELATIVE_TOOL::RelativeItemSelectionMove( const VECTOR2I& aPosAnchor,
const VECTOR2I& aTranslation )
{
VECTOR2I aggregateTranslation = aPosAnchor + aTranslation - GetSelectionAnchorPosition();
for( EDA_ITEM* item : m_selection )
{
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T
&& !frame()->GetPcbNewSettings()->m_AllowFreePads
&& frame()->IsType( FRAME_PCB_EDITOR ) )
{
item = item->GetParent();
}
m_commit->Modify( item );
// If moving a group, record position of all the descendants for undo
if( item->Type() == PCB_GROUP_T )
{
PCB_GROUP* group = static_cast<PCB_GROUP*>( item );
group->RunOnDescendants( [&]( BOARD_ITEM* bItem )
{
m_commit->Modify( bItem );
});
}
static_cast<BOARD_ITEM*>( item )->Move( aggregateTranslation );
}
m_commit->Push( _( "Position Relative" ) );
if( m_selection.IsHover() )
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
canvas()->Refresh();
return 0;
}
int POSITION_RELATIVE_TOOL::SelectPositionRelativeItem( const TOOL_EVENT& aEvent )
{
PCB_PICKER_TOOL* picker = m_toolMgr->GetTool<PCB_PICKER_TOOL>();
STATUS_TEXT_POPUP statusPopup( frame() );
bool done = false;
Activate();
statusPopup.SetText( _( "Click on reference item..." ) );
picker->SetClickHandler(
[&]( const VECTOR2D& aPoint ) -> bool
{
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
const PCB_SELECTION& sel = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
PCB_SELECTION_TOOL* sTool )
{
} );
if( sel.Empty() )
return true; // still looking for an item
m_anchor_item = sel.Front();
statusPopup.Hide();
if( m_dialog )
m_dialog->UpdateAnchor( sel.Front() );
return false; // got our item; don't need any more
} );
picker->SetMotionHandler(
[&] ( const VECTOR2D& aPos )
{
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
} );
picker->SetCancelHandler(
[&]()
{
statusPopup.Hide();
if( m_dialog )
m_dialog->UpdateAnchor( m_anchor_item );
} );
picker->SetFinalizeHandler(
[&]( const int& aFinalState )
{
done = true;
} );
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, -50 ) );
statusPopup.Popup();
canvas()->SetStatusPopup( statusPopup.GetPanel() );
m_toolMgr->RunAction( ACTIONS::pickerTool, &aEvent );
while( !done )
{
// Pass events unless we receive a null event, then we must shut down
if( TOOL_EVENT* evt = Wait() )
evt->SetPassEvent();
else
break;
}
canvas()->SetStatusPopup( nullptr );
return 0;
}
void POSITION_RELATIVE_TOOL::setTransitions()
{
Go( &POSITION_RELATIVE_TOOL::PositionRelative, PCB_ACTIONS::positionRelative.MakeEvent() );
Go( &POSITION_RELATIVE_TOOL::SelectPositionRelativeItem,
PCB_ACTIONS::selectpositionRelativeItem.MakeEvent() );
}