kicad-source/pcbnew/tools/pcb_tool_base.cpp
Ian McInerney 2fb6f19a84 Separate immediate and delayed action dispatch
Using a boolean argument just leads to a lot of trailing booleans in the
function calls and is not user friendly. Instead, introduce PostAction()
to send an action that runs after the coroutine (equivalent to passing
false or the default argument), and leave RunAction as the immediate
execution function.
2023-06-27 00:57:59 +01:00

355 lines
11 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "pcb_tool_base.h"
#include <tool/tool_manager.h>
#include <board_commit.h>
#include <footprint.h>
#include <pcb_draw_panel_gal.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <pcbnew_settings.h>
#include <footprint_editor_settings.h>
#include <tools/pcb_grid_helper.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_actions.h>
#include <tools/tool_event_utils.h>
#include <tools/zone_filler_tool.h>
void PCB_TOOL_BASE::doInteractiveItemPlacement( const TOOL_EVENT& aTool,
INTERACTIVE_PLACER_BASE* aPlacer,
const wxString& aCommitMessage, int aOptions )
{
using namespace std::placeholders;
std::unique_ptr<BOARD_ITEM> newItem;
frame()->PushTool( aTool );
BOARD_COMMIT commit( frame() );
GetManager()->RunAction( PCB_ACTIONS::selectionClear );
Activate();
// Must be done after Activate() so that it gets set into the correct context
controls()->ShowCursor( true );
controls()->ForceCursorPosition( false );
// do not capture or auto-pan until we start placing an item
PCB_GRID_HELPER grid( m_toolMgr, frame()->GetMagneticItemsSettings() );
// Add a VIEW_GROUP that serves as a preview for the new item
PCB_SELECTION preview;
view()->Add( &preview );
aPlacer->m_board = board();
aPlacer->m_frame = frame();
aPlacer->m_modifiers = 0;
auto makeNewItem =
[&]( VECTOR2I aPosition )
{
if( frame()->GetModel() )
newItem = aPlacer->CreateItem();
if( newItem )
{
newItem->SetPosition( aPosition );
preview.Add( newItem.get() );
if( newItem->Type() == PCB_FOOTPRINT_T )
{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( newItem.get() );
// footprints have more drawable parts
fp->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
}
}
};
if( aOptions & IPO_SINGLE_CLICK )
makeNewItem( controls()->GetCursorPosition() );
auto setCursor =
[&]()
{
if( !newItem )
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PENCIL );
else
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PLACE );
};
// Set initial cursor
setCursor();
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
setCursor();
grid.SetSnap( false ); // Interactive placement tools need to set their own item snaps
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
VECTOR2I cursorPos = grid.BestSnapAnchor( controls()->GetMousePosition(), nullptr );
aPlacer->m_modifiers = evt->Modifier();
auto cleanup =
[&] ()
{
newItem = nullptr;
preview.Clear();
view()->Update( &preview );
controls()->SetAutoPan( false );
controls()->CaptureCursor( false );
controls()->ShowCursor( true );
controls()->ForceCursorPosition( false );
};
if( evt->IsCancelInteractive() )
{
if( aOptions & IPO_SINGLE_CLICK )
{
cleanup();
frame()->PopTool( aTool );
break;
}
else if( newItem )
{
cleanup();
}
else
{
frame()->PopTool( aTool );
break;
}
}
else if( evt->IsActivate() )
{
if( newItem )
cleanup();
if( evt->IsPointEditor() )
{
// don't exit (the point editor runs in the background)
}
else if( evt->IsMoveTool() )
{
// leave ourselves on the stack so we come back after the move
break;
}
else
{
frame()->PopTool( aTool );
break;
}
}
else if( evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) )
{
if( !newItem )
{
// create the item if possible
makeNewItem( cursorPos );
// no item created, so wait for another click
if( !newItem )
continue;
controls()->CaptureCursor( true );
controls()->SetAutoPan( true );
}
else
{
BOARD_ITEM* newBoardItem = newItem.release();
EDA_ITEM_FLAGS oldFlags = newBoardItem->GetFlags();
newBoardItem->ClearFlags();
if( !aPlacer->PlaceItem( newBoardItem, commit ) )
{
newBoardItem->SetFlags( oldFlags );
newItem.reset( newBoardItem );
continue;
}
preview.Clear();
commit.Push( aCommitMessage );
controls()->CaptureCursor( false );
controls()->SetAutoPan( false );
controls()->ShowCursor( true );
if( !( aOptions & IPO_REPEAT ) )
break;
if( aOptions & IPO_SINGLE_CLICK )
makeNewItem( controls()->GetCursorPosition() );
setCursor();
}
}
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( selection() );
}
else if( evt->IsAction( &PCB_ACTIONS::trackViaSizeChanged ) )
{
m_toolMgr->PostAction( ACTIONS::refreshPreview );
}
else if( newItem && evt->Category() == TC_COMMAND )
{
/*
* Handle any events that can affect the item as we move it around
*/
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) )
{
EDA_ANGLE rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle( *frame(), *evt );
newItem->Rotate( newItem->GetPosition(), rotationAngle );
view()->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) )
{
newItem->Flip( newItem->GetPosition(), frame()->GetPcbNewSettings()->m_FlipLeftRight );
view()->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::properties ) )
{
frame()->OnEditItemRequest( newItem.get() );
// Notify other tools of the changes
m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
}
else if( evt->IsAction( &ACTIONS::refreshPreview ) )
{
preview.Clear();
newItem.reset();
makeNewItem( cursorPos );
aPlacer->SnapItem( newItem.get() );
view()->Update( &preview );
}
else
{
evt->SetPassEvent();
}
}
else if( newItem && evt->IsMotion() )
{
// track the cursor
newItem->SetPosition( cursorPos );
aPlacer->SnapItem( newItem.get() );
// Show a preview of the item
view()->Update( &preview );
}
else
{
evt->SetPassEvent();
}
}
view()->Remove( &preview );
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
controls()->SetAutoPan( false );
controls()->CaptureCursor( false );
controls()->ForceCursorPosition( false );
}
bool PCB_TOOL_BASE::Init()
{
// A basic context manu. Many (but not all) tools will choose to override this.
CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu();
// cancel current tool goes in main context menu at the top if present
ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 );
ctxMenu.AddSeparator( 1 );
// Finally, add the standard zoom/grid items
getEditFrame<PCB_BASE_FRAME>()->AddStandardSubMenus( m_menu );
return true;
}
void PCB_TOOL_BASE::Reset( RESET_REASON aReason )
{
}
void PCB_TOOL_BASE::setTransitions()
{
}
PCBNEW_SETTINGS::DISPLAY_OPTIONS& PCB_TOOL_BASE::displayOptions() const
{
return frame()->GetPcbNewSettings()->m_Display;
}
PCB_DRAW_PANEL_GAL* PCB_TOOL_BASE::canvas() const
{
return static_cast<PCB_DRAW_PANEL_GAL*>( frame()->GetCanvas() );
}
const PCB_SELECTION& PCB_TOOL_BASE::selection() const
{
PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
return selTool->GetSelection();
}
PCB_SELECTION& PCB_TOOL_BASE::selection()
{
PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
return selTool->GetSelection();
}
bool PCB_TOOL_BASE::Is45Limited() const
{
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
if( frame()->IsType( FRAME_PCB_EDITOR ) )
return mgr.GetAppSettings<PCBNEW_SETTINGS>()->m_Use45DegreeLimit;
else
return mgr.GetAppSettings<FOOTPRINT_EDITOR_SETTINGS>()->m_Use45Limit;
}
void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem )
{
// Base implementation performs no snapping
}
bool INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit )
{
aCommit.Add( aItem );
return true;
}