mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 02:03:12 +02:00
Using a boolean argument just leads to a lot of trailing booleans in the function calls and is not user friendly. Instead, introduce PostAction() to send an action that runs after the coroutine (equivalent to passing false or the default argument), and leave RunAction as the immediate execution function.
191 lines
6.3 KiB
C++
191 lines
6.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014-2023 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <symbol_edit_frame.h>
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#include <lib_symbol_library_manager.h>
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#include <widgets/lib_tree.h>
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#include <symbol_tree_pane.h>
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#include <tool/tool_manager.h>
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#include <tools/ee_actions.h>
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#include <tools/ee_selection_tool.h>
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void SYMBOL_EDIT_FRAME::SaveCopyInUndoList( const wxString& aDescription, EDA_ITEM* aItem,
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UNDO_REDO aUndoType )
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{
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if( !aItem )
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return;
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LIB_SYMBOL* copyItem;
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
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copyItem = new LIB_SYMBOL( * (LIB_SYMBOL*) aItem );
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// Clear current flags (which can be temporary set by a current edit command).
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copyItem->ClearTempFlags();
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copyItem->ClearEditFlags();
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copyItem->SetFlags( UR_TRANSIENT );
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ITEM_PICKER wrapper( GetScreen(), copyItem, aUndoType );
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lastcmd->PushItem( wrapper );
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lastcmd->SetDescription( aDescription );
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PushCommandToUndoList( lastcmd );
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// Clear redo list, because after new save there is no redo to do.
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ClearUndoORRedoList( REDO_LIST );
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}
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void SYMBOL_EDIT_FRAME::GetSymbolFromRedoList()
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{
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if( GetRedoCommandCount() <= 0 )
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return;
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m_toolManager->RunAction( EE_ACTIONS::clearSelection );
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// Load the last redo entry
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PICKED_ITEMS_LIST* redoCommand = PopCommandFromRedoList();
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ITEM_PICKER redoWrapper = redoCommand->PopItem();
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wxString description = redoCommand->GetDescription();
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delete redoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) redoWrapper.GetItem();
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UNDO_REDO undoRedoType = redoWrapper.GetStatus();
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wxCHECK( symbol, /* void */ );
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symbol->ClearFlags( UR_TRANSIENT );
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// Store the current symbol in the undo buffer
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PICKED_ITEMS_LIST* undoCommand = new PICKED_ITEMS_LIST();
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LIB_SYMBOL* oldSymbol = m_symbol;
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oldSymbol->SetFlags( UR_TRANSIENT );
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ITEM_PICKER undoWrapper( GetScreen(), oldSymbol, undoRedoType );
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undoCommand->SetDescription( description );
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undoCommand->PushItem( undoWrapper );
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PushCommandToUndoList( undoCommand );
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// Do not delete the previous symbol by calling SetCurSymbol( symbol )
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// which calls delete <previous symbol>.
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// <previous symbol> is now put in undo list and is owned by this list
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// Just set the current symbol to the symbol which come from the redo list
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m_symbol = symbol;
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if( undoRedoType == UNDO_REDO::LIB_RENAME )
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{
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wxString lib = GetCurLib();
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m_libMgr->UpdateSymbolAfterRename( symbol, oldSymbol->GetName(), lib );
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// Reselect the renamed symbol
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m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) );
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}
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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updateTitle();
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RebuildView();
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OnModify();
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}
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void SYMBOL_EDIT_FRAME::GetSymbolFromUndoList()
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{
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if( GetUndoCommandCount() <= 0 )
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return;
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m_toolManager->RunAction( EE_ACTIONS::clearSelection );
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// Load the last undo entry
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PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList();
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wxString description = undoCommand->GetDescription();
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ITEM_PICKER undoWrapper = undoCommand->PopItem();
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delete undoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem();
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UNDO_REDO undoRedoType = undoWrapper.GetStatus();
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wxCHECK( symbol, /* void */ );
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symbol->ClearFlags( UR_TRANSIENT );
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// Store the current symbol in the redo buffer
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PICKED_ITEMS_LIST* redoCommand = new PICKED_ITEMS_LIST();
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LIB_SYMBOL* oldSymbol = m_symbol;
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oldSymbol->SetFlags( UR_TRANSIENT );
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ITEM_PICKER redoWrapper( GetScreen(), oldSymbol, undoRedoType );
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redoCommand->PushItem( redoWrapper );
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redoCommand->SetDescription( description );
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PushCommandToRedoList( redoCommand );
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// Do not delete the previous symbol by calling SetCurSymbol( symbol ),
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// which calls delete <previous symbol>.
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// <previous symbol> is now put in redo list and is owned by this list.
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// Just set the current symbol to the symbol which come from the undo list
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m_symbol = symbol;
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if( undoRedoType == UNDO_REDO::LIB_RENAME )
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{
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wxString lib = GetCurLib();
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m_libMgr->UpdateSymbolAfterRename( symbol, oldSymbol->GetName(), lib );
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// Reselect the renamed symbol
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m_treePane->GetLibTree()->SelectLibId( LIB_ID( lib, symbol->GetName() ) );
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}
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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updateTitle();
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RebuildView();
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OnModify();
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}
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void SYMBOL_EDIT_FRAME::RollbackSymbolFromUndo()
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{
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m_toolManager->RunAction( EE_ACTIONS::clearSelection );
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// Load the last undo entry
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PICKED_ITEMS_LIST* undoCommand = PopCommandFromUndoList();
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// Check if we were already at the top of the stack
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if( !undoCommand )
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return;
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ITEM_PICKER undoWrapper = undoCommand->PopItem();
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delete undoCommand;
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LIB_SYMBOL* symbol = (LIB_SYMBOL*) undoWrapper.GetItem();
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symbol->ClearFlags( UR_TRANSIENT );
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SetCurSymbol( symbol, false );
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EE_SELECTION_TOOL* selTool = m_toolManager->GetTool<EE_SELECTION_TOOL>();
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selTool->RebuildSelection();
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RebuildSymbolUnitsList();
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SetShowDeMorgan( symbol->HasConversion() );
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RebuildView();
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}
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