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We were running into various corner conditions where a tool's event loop would exit while the tool was still active, or the tool would get popped while we were still in the event loop. (A lot of these had to do with the POINT_EDITOR's, but not all of them.) The new architecture: 1) tools always do a Push()/Pop() 2) everyone is responsible for their own pops; no more stack-clearing on a cancel 3) CancelInteractive events go to all tools to facilitate (2)
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2016 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _COMMON_TOOLS_H
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#define _COMMON_TOOLS_H
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#include <tool/tool_interactive.h>
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class EDA_DRAW_FRAME;
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/**
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* Class COMMON_TOOLS
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*
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* Handles actions that are shared between different applications
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*/
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class COMMON_TOOLS : public TOOL_INTERACTIVE
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{
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public:
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COMMON_TOOLS() :
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TOOL_INTERACTIVE( "common.Control" ),
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m_frame( nullptr )
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{ }
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~COMMON_TOOLS() override { }
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/// @copydoc TOOL_BASE::Reset()
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void Reset( RESET_REASON aReason ) override;
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int SelectionTool( const TOOL_EVENT& aEvent );
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// View controls
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int ZoomRedraw( const TOOL_EVENT& aEvent );
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int ZoomInOut( const TOOL_EVENT& aEvent );
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int ZoomInOutCenter( const TOOL_EVENT& aEvent );
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int ZoomCenter( const TOOL_EVENT& aEvent );
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int ZoomFitScreen( const TOOL_EVENT& aEvent );
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int ZoomPreset( const TOOL_EVENT& aEvent );
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int CenterContents( const TOOL_EVENT& aEvent );
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int PanControl( const TOOL_EVENT& aEvent );
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// Cursor control
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int CursorControl( const TOOL_EVENT& aEvent );
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int ToggleCursor( const TOOL_EVENT& aEvent );
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int ToggleCursorStyle( const TOOL_EVENT& aEvent );
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// Units control
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int ImperialUnits( const TOOL_EVENT& aEvent );
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int MetricUnits( const TOOL_EVENT& aEvent );
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int ToggleUnits( const TOOL_EVENT& aEvent );
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int TogglePolarCoords( const TOOL_EVENT& aEvent );
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int ResetLocalCoords( const TOOL_EVENT& aEvent );
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// Grid control
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int GridNext( const TOOL_EVENT& aEvent );
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int GridPrev( const TOOL_EVENT& aEvent );
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int GridPreset( const TOOL_EVENT& aEvent );
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int ToggleGrid( const TOOL_EVENT& aEvent );
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int GridProperties( const TOOL_EVENT& aEvent );
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int GridPreset( int idx );
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int SwitchCanvas( const TOOL_EVENT& aEvent );
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private:
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///> Sets up handlers for various events.
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void setTransitions() override;
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///> Pointer to the currently used edit frame.
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EDA_DRAW_FRAME* m_frame;
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int doZoomInOut( bool aDirection, bool aCenterOnCursor );
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///> Note: idx == 0 is Auto; idx == 1 is first entry in zoomList
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int doZoomToPreset( int idx, bool aCenterOnCursor );
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};
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#endif
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