Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

64 lines
2.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cylinder_3d.h
*/
#ifndef _CCYLINDER_H_
#define _CCYLINDER_H_
#include "object_3d.h"
/**
* A vertical cylinder.
*/
class CYLINDER : public OBJECT_3D
{
public:
/**
* @param aCenterPoint = position of the vertical cylinder axis in the XY plane
* @param aZmin = bottom position (Z axis)
* @param aZmax = top position (Z axis)
* @param aRadius = radius of the cylinder
*/
CYLINDER( SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius );
void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
bool IntersectP(const RAY& aRay, float aMaxDistance ) const override;
bool Intersects( const BBOX_3D& aBBox ) const override;
SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
private:
SFVEC2F m_center;
float m_radius_squared;
float m_inv_radius;
SFVEC3F m_diffusecolor;
};
#endif // _CCYLINDER_H_