kicad-source/common/paths.cpp
Seth Hillbrand 2afa67f946 Allow AppImages to pick out different location
Don't assume that libraries are located in the CMAKE lib install
directory as AppImage will relocate them based on the mount point
2025-03-03 12:34:31 -08:00

680 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/dir.h>
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <wx/utils.h>
#include <kiplatform/environment.h>
#include <paths.h>
#include <config.h>
#include <build_version.h>
#include <macros.h>
#include <wx_filename.h>
// lowercase or pretty case depending on platform
#if defined( __WXMAC__ ) || defined( __WXMSW__ )
#define KICAD_PATH_STR wxT( "KiCad" )
#else
#define KICAD_PATH_STR wxT( "kicad" )
#endif
void PATHS::getUserDocumentPath( wxFileName& aPath )
{
wxString envPath;
if( wxGetEnv( wxT( "KICAD_DOCUMENTS_HOME" ), &envPath ) )
aPath.AssignDir( envPath );
else
aPath.AssignDir( KIPLATFORM::ENV::GetDocumentsPath() );
aPath.AppendDir( KICAD_PATH_STR );
aPath.AppendDir( GetMajorMinorVersion().ToStdString() );
}
wxString PATHS::GetUserPluginsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "plugins" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserScriptingPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "scripting" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserTemplatesPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "template" ) );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDefaultUserSymbolsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "symbols" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserFootprintsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "footprints" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserDesignBlocksPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "blocks" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUser3DModelsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3dmodels" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefault3rdPartyPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3rdparty" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserProjectsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "projects" ) );
return tmp.GetPath();
}
/**
* Get the CMake build root directory for the current executable
* (which assumes the executable is in a build directory).
*
* This is done because not all executable are located at the same
* depth in the build directory.
*/
static wxString getBuildDirectoryRoot()
{
// We don't have a perfect way to spot a build directory (e.g. when archived as artifacts in
// CI) but we can assume that the build directory will have a schemas directory that contains
// JSON files, as that's one of the things that we use this path for.
const auto looksLikeBuildDir = []( const wxFileName& aPath ) -> bool
{
const wxDir schema_dir( aPath.GetPathWithSep() + wxT( "schemas" ) );
if( !schema_dir.IsOpened() )
return false;
wxString filename;
const bool found = schema_dir.GetFirst( &filename, wxT( "*.json" ), wxDIR_FILES );
return found;
};
const wxString execPath = PATHS::GetExecutablePath();
wxFileName fn = execPath;
// Climb the directory tree until we find a directory that looks like a build directory
// Normally we expect to climb one or two levels only.
while( fn.GetDirCount() > 0 && !looksLikeBuildDir( fn ) )
{
fn.RemoveLastDir();
}
wxASSERT_MSG(
fn.GetDirCount() > 0,
wxString::Format( wxT( "Could not find build root directory above %s" ), execPath ) );
return fn.GetPath();
}
wxString PATHS::GetStockDataPath( bool aRespectRunFromBuildDir )
{
wxString path;
if( aRespectRunFromBuildDir && wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// Allow debugging from build dir by placing relevant files/folders in the build root
#if defined( __WXMAC__ )
wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
path = fn.GetPath();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot();
#else
path = getBuildDirectoryRoot();
#endif
}
else if( wxGetEnv( wxT( "KICAD_STOCK_DATA_HOME" ), &path ) && !path.IsEmpty() )
{
return path;
}
else
{
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DATA );
#endif
}
return path;
}
#ifdef _WIN32
wxString PATHS::GetWindowsBaseSharePath()
{
return getWindowsKiCadRoot() + wxT( "share\\" );
}
#endif
wxString PATHS::GetStockEDALibraryPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadMachineDataDir();
#elif defined( __WXMSW__ )
path = GetStockDataPath( false );
#else
path = wxString::FromUTF8Unchecked( KICAD_LIBRARY_DATA );
#endif
return path;
}
wxString PATHS::GetStockSymbolsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/symbols" );
return path;
}
wxString PATHS::GetStockFootprintsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/footprints" );
return path;
}
wxString PATHS::GetStockDesignBlocksPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/blocks" );
return path;
}
wxString PATHS::GetStock3dmodelsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/3dmodels" );
return path;
}
wxString PATHS::GetStockScriptingPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/scripting" );
return path;
}
wxString PATHS::GetStockTemplatesPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/template" );
return path;
}
wxString PATHS::GetLocaleDataPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/internat" );
return path;
}
wxString PATHS::GetStockPluginsPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
fn.AssignDir( GetExecutablePath() );
fn.AppendDir( wxT( "scripting" ) );
#else
fn.AssignDir( PATHS::GetStockDataPath( false ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockPlugins3DPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
fn.AssignDir( getWindowsKiCadRoot() );
}
else
{
fn.AssignDir( GetExecutablePath() );
}
fn.AppendDir( wxT( "plugins" ) );
#elif defined( __WXMAC__ )
fn.Assign( wxStandardPaths::Get().GetPluginsDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = fn.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/PlugIns
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/PlugIns
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.AppendDir( wxT( "PlugIns" ) );
}
#else
wxString envPath;
// AppImages have a different path to the plugins, otherwise we end up with host sytem
// plugins being loaded.
if( wxGetEnv( wxT( "APPIMAGE" ), nullptr ) && wxGetEnv( wxT( "APPDIR" ), &envPath ) )
{
fn.AssignDir( envPath );
fn.AppendDir( wxT( "usr" ) );
fn.AppendDir( wxT( "lib" ) );
}
else
{
// KICAD_PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
// corresponding to the install path used for constructing KICAD_USER_PLUGIN
wxString tfname = wxString::FromUTF8Unchecked( KICAD_PLUGINDIR );
fn.Assign( tfname, "" );
}
fn.AppendDir( wxT( "kicad" ) );
fn.AppendDir( wxT( "plugins" ) );
#endif
fn.AppendDir( wxT( "3d" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockDemosPath()
{
wxFileName fn;
fn.AssignDir( PATHS::GetStockDataPath( false ) );
fn.AppendDir( wxT( "demos" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetUserCachePath()
{
wxString envPath;
wxFileName tmp;
tmp.AssignDir( KIPLATFORM::ENV::GetUserCachePath() );
// Use KICAD_CACHE_HOME to allow the user to force a specific cache path.
if( wxGetEnv( wxT( "KICAD_CACHE_HOME" ), &envPath ) && !envPath.IsEmpty() )
{
// Override the assignment above with KICAD_CACHE_HOME
tmp.AssignDir( envPath );
}
tmp.AppendDir( KICAD_PATH_STR );
tmp.AppendDir( GetMajorMinorVersion().ToStdString() );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDocumentationPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/doc/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DOCS );
#endif
return path;
}
wxString PATHS::GetInstanceCheckerPath()
{
wxFileName path;
path.AssignDir( wxStandardPaths::Get().GetTempDir() );
path.AppendDir( "org.kicad.kicad" );
path.AppendDir( "instances" );
return path.GetPathWithSep();
}
wxString PATHS::GetLogsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "logs" ) );
return tmp.GetPath();
}
bool PATHS::EnsurePathExists( const wxString& aPath, bool aPathToFile )
{
wxString pathString = aPath;
if( !aPathToFile )
{
// ensures the path is treated fully as directory
pathString += wxFileName::GetPathSeparator();
}
wxFileName path( pathString );
if( !path.MakeAbsolute() )
{
return false;
}
if( !wxFileName::DirExists( path.GetPath() ) )
{
if( !wxFileName::Mkdir( path.GetPath(), wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
{
return false;
}
}
return true;
}
void PATHS::EnsureUserPathsExist()
{
EnsurePathExists( GetUserCachePath() );
EnsurePathExists( GetUserPluginsPath() );
EnsurePathExists( GetUserScriptingPath() );
EnsurePathExists( GetUserTemplatesPath() );
EnsurePathExists( GetDefaultUserProjectsPath() );
EnsurePathExists( GetDefaultUserSymbolsPath() );
EnsurePathExists( GetDefaultUserFootprintsPath() );
EnsurePathExists( GetDefaultUser3DModelsPath() );
EnsurePathExists( GetDefault3rdPartyPath() );
}
#ifdef __WXMAC__
wxString PATHS::GetOSXKicadUserDataDir()
{
// According to wxWidgets documentation for GetUserDataDir:
// Mac: ~/Library/Application Support/appname
wxFileName udir( wxStandardPaths::Get().GetUserDataDir(), wxEmptyString );
// Since appname is different if started via launcher or standalone binary
// map all to "kicad" here
udir.RemoveLastDir();
udir.AppendDir( wxT( "kicad" ) );
return udir.GetPath();
}
wxString PATHS::GetOSXKicadMachineDataDir()
{
// 6.0 forward: Same as the main data dir
return GetOSXKicadDataDir();
}
wxString PATHS::GetOSXKicadDataDir()
{
// According to wxWidgets documentation for GetDataDir:
// Mac: appname.app/Contents/SharedSupport bundle subdirectory
wxFileName ddir( wxStandardPaths::Get().GetDataDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = ddir.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/SharedSupport
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.AppendDir( wxT( "SharedSupport" ) );
}
return ddir.GetPath();
}
#endif
#ifdef _WIN32
wxString PATHS::GetWindowsFontConfigDir()
{
wxFileName fn;
fn.AssignDir( getWindowsKiCadRoot() );
fn.AppendDir( wxS( "etc" ) );
fn.AppendDir( wxS( "fonts" ) );
return fn.GetPathWithSep();
}
wxString PATHS::getWindowsKiCadRoot()
{
wxFileName root( GetExecutablePath() + wxT( "/../" ) );
root.MakeAbsolute();
return root.GetPathWithSep();
}
#endif
wxString PATHS::GetUserSettingsPath()
{
static wxString user_settings_path;
if( user_settings_path.empty() )
user_settings_path = CalculateUserSettingsPath();
return user_settings_path;
}
wxString PATHS::CalculateUserSettingsPath( bool aIncludeVer, bool aUseEnv )
{
wxFileName cfgpath;
// http://docs.wxwidgets.org/3.0/classwx_standard_paths.html#a7c7cf595d94d29147360d031647476b0
wxString envstr;
if( aUseEnv && wxGetEnv( wxT( "KICAD_CONFIG_HOME" ), &envstr ) && !envstr.IsEmpty() )
{
// Override the assignment above with KICAD_CONFIG_HOME
cfgpath.AssignDir( envstr );
}
else
{
cfgpath.AssignDir( KIPLATFORM::ENV::GetUserConfigPath() );
cfgpath.AppendDir( TO_STR( KICAD_CONFIG_DIR ) );
}
if( aIncludeVer )
cfgpath.AppendDir( GetMajorMinorVersion().ToStdString() );
return cfgpath.GetPath();
}
const wxString& PATHS::GetExecutablePath()
{
static wxString exe_path;
if( exe_path.empty() )
{
wxString bin_dir = wxStandardPaths::Get().GetExecutablePath();
#ifdef __WXMAC__
// On OSX GetExecutablePath() will always point to main
// bundle directory, e.g., /Applications/kicad.app/
wxFileName fn( bin_dir );
WX_FILENAME::ResolvePossibleSymlinks( fn );
if( fn.GetName() == wxT( "kicad" ) || fn.GetName() == wxT( "kicad-cli" ) )
{
// kicad launcher, so just remove the Contents/MacOS part
fn.RemoveLastDir();
fn.RemoveLastDir();
}
else
{
// standalone binaries live in Contents/Applications/<standalone>.app/Contents/MacOS
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
}
bin_dir = fn.GetPath() + wxT( "/" );
#else
// Use unix notation for paths. I am not sure this is a good idea,
// but it simplifies compatibility between Windows and Unices.
// However it is a potential problem in path handling under Windows.
bin_dir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
// Remove file name form command line:
while( bin_dir.Last() != '/' && !bin_dir.IsEmpty() )
bin_dir.RemoveLast();
#endif
exe_path = bin_dir;
}
return exe_path;
}