kicad-source/pcbnew/fp_textbox.cpp
jean-pierre charras f3bb34779a TransformTextShapeWithClearanceToPolygon() add optimization for 3D viewer.
This function convert a text shape to a set of polygons for the 3D viewer.
Texts shapes are a bit special and can generate a lot of small overlapping polygons.
These polygons are now merged before being added to the list of polygons handled
by the 3D viewer draw functions.
Locally merging polygons is usually not efficient but in this case it can speedup
the 3D viewer (up to 10x).
Mainly noticeable for silkscreen layers when the "copper" thickness is shown
2022-10-17 07:32:30 +02:00

527 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <pcb_edit_frame.h>
#include <board.h>
#include <board_design_settings.h>
#include <core/mirror.h>
#include <footprint.h>
#include <fp_textbox.h>
#include <settings/settings_manager.h>
#include <string_utils.h>
#include <painter.h>
#include <geometry/shape_compound.h>
#include <callback_gal.h>
#include <convert_basic_shapes_to_polygon.h>
FP_TEXTBOX::FP_TEXTBOX( FOOTPRINT* aParentFootprint ) :
FP_SHAPE( aParentFootprint, SHAPE_T::RECT, PCB_FP_TEXTBOX_T ),
EDA_TEXT( pcbIUScale )
{
SetHorizJustify( GR_TEXT_H_ALIGN_LEFT );
SetVertJustify( GR_TEXT_V_ALIGN_TOP );
SetMultilineAllowed( true );
SetDrawCoord();
}
FP_TEXTBOX::~FP_TEXTBOX()
{
}
int FP_TEXTBOX::GetTextMargin() const
{
return KiROUND( GetTextSize().y * 0.8 );
}
VECTOR2I FP_TEXTBOX::GetTopLeft() const
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_90 )
return VECTOR2I( GetStartX(), GetEndY() );
else if( rotation == ANGLE_180 )
return GetEnd();
else if( rotation == ANGLE_270 )
return VECTOR2I( GetEndX(), GetStartY() );
else
return GetStart();
}
VECTOR2I FP_TEXTBOX::GetBotRight() const
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_90 )
return VECTOR2I( GetEndX(), GetStartY() );
else if( rotation == ANGLE_180 )
return GetStart();
else if( rotation == ANGLE_270 )
return VECTOR2I( GetStartX(), GetEndY() );
else
return GetEnd();
}
void FP_TEXTBOX::SetTop( int aVal )
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_90 || rotation == ANGLE_180 )
SetEndY( aVal );
else
SetStartY( aVal );
}
void FP_TEXTBOX::SetBottom( int aVal )
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_90 || rotation == ANGLE_180 )
SetStartY( aVal );
else
SetEndY( aVal );
}
void FP_TEXTBOX::SetLeft( int aVal )
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_180 || rotation == ANGLE_270 )
SetEndX( aVal );
else
SetStartX( aVal );
}
void FP_TEXTBOX::SetRight( int aVal )
{
EDA_ANGLE rotation = GetDrawRotation();
if( rotation == ANGLE_180 || rotation == ANGLE_270 )
SetStartX( aVal );
else
SetEndX( aVal );
}
EDA_ANGLE FP_TEXTBOX::GetDrawRotation() const
{
FOOTPRINT* parentFootprint = static_cast<FOOTPRINT*>( m_parent );
EDA_ANGLE rotation = GetTextAngle();
if( parentFootprint )
rotation += parentFootprint->GetOrientation();
rotation.Normalize();
return rotation;
}
std::vector<VECTOR2I> FP_TEXTBOX::GetAnchorAndOppositeCorner() const
{
std::vector<VECTOR2I> pts;
std::vector<VECTOR2I> corners = GetCorners();
EDA_ANGLE textAngle( GetDrawRotation() );
textAngle.Normalize();
pts.emplace_back( corners[0] );
if( textAngle < ANGLE_90 )
{
if( corners[1].y <= corners[0].y )
pts.emplace_back( corners[1] );
else
pts.emplace_back( corners[3] );
}
else if( textAngle < ANGLE_180 )
{
if( corners[1].x <= corners[0].x )
pts.emplace_back( corners[1] );
else
pts.emplace_back( corners[3] );
}
else if( textAngle < ANGLE_270 )
{
if( corners[1].y >= corners[0].y )
pts.emplace_back( corners[1] );
else
pts.emplace_back( corners[3] );
}
else
{
if( corners[1].x >= corners[0].x )
pts.emplace_back( corners[1] );
else
pts.emplace_back( corners[3] );
}
return pts;
}
VECTOR2I FP_TEXTBOX::GetDrawPos() const
{
std::vector<VECTOR2I> corners = GetAnchorAndOppositeCorner();
GR_TEXT_H_ALIGN_T effectiveAlignment = GetHorizJustify();
VECTOR2I textAnchor;
VECTOR2I offset;
if( IsMirrored() )
{
switch( GetHorizJustify() )
{
case GR_TEXT_H_ALIGN_LEFT: effectiveAlignment = GR_TEXT_H_ALIGN_RIGHT; break;
case GR_TEXT_H_ALIGN_CENTER: effectiveAlignment = GR_TEXT_H_ALIGN_CENTER; break;
case GR_TEXT_H_ALIGN_RIGHT: effectiveAlignment = GR_TEXT_H_ALIGN_LEFT; break;
}
}
switch( effectiveAlignment )
{
case GR_TEXT_H_ALIGN_LEFT:
textAnchor = corners[0];
offset = VECTOR2I( GetTextMargin(), GetTextMargin() );
break;
case GR_TEXT_H_ALIGN_CENTER:
textAnchor = ( corners[0] + corners[1] ) / 2;
offset = VECTOR2I( 0, GetTextMargin() );
break;
case GR_TEXT_H_ALIGN_RIGHT:
textAnchor = corners[1];
offset = VECTOR2I( -GetTextMargin(), GetTextMargin() );
break;
}
RotatePoint( offset, GetDrawRotation() );
return textAnchor + offset;
}
bool FP_TEXTBOX::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const
{
BOX2I rect = GetBoundingBox();
rect.Inflate( aAccuracy );
return rect.Contains( aPosition );
}
bool FP_TEXTBOX::HitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const
{
BOX2I rect = aRect;
rect.Inflate( aAccuracy );
if( aContained )
return rect.Contains( GetBoundingBox() );
return rect.Intersects( GetBoundingBox() );
}
void FP_TEXTBOX::Move( const VECTOR2I& aMoveVector )
{
FP_SHAPE::Move( aMoveVector );
EDA_TEXT::Offset( aMoveVector );
}
void FP_TEXTBOX::Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle )
{
FP_SHAPE::Rotate( aRotCentre, aAngle );
SetTextAngle( GetTextAngle() + aAngle );
}
void FP_TEXTBOX::Flip( const VECTOR2I& aCentre, bool aFlipLeftRight )
{
// flipping the footprint is relative to the X axis
if( aFlipLeftRight )
{
SetTextX( MIRRORVAL( GetTextPos().x, aCentre.x ) );
SetTextAngle( -GetTextAngle() );
}
else
{
SetTextY( MIRRORVAL( GetTextPos().y, aCentre.y ) );
SetTextAngle( ANGLE_180 - GetTextAngle() );
}
SetLayer( FlipLayer( GetLayer(), GetBoard()->GetCopperLayerCount() ) );
SetMirrored( IsBackLayer( GetLayer() ) );
SetLocalCoord();
}
void FP_TEXTBOX::Mirror( const VECTOR2I& aCentre, bool aMirrorAroundXAxis )
{
// the position is mirrored, but not the text (or its justification)
FP_SHAPE::Mirror( aCentre, aMirrorAroundXAxis );
BOX2I rect( m_start0, m_end0 - m_start0 );
rect.Normalize();
m_start0 = VECTOR2I( rect.GetLeft(), rect.GetTop() );
m_end0 = VECTOR2I( rect.GetRight(), rect.GetBottom() );
SetDrawCoord();
}
void FP_TEXTBOX::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
{
// Don't use GetShownText() here; we want to show the user the variable references
aList.emplace_back( _( "Text Box" ), UnescapeString( GetText() ) );
if( aFrame->GetName() == PCB_EDIT_FRAME_NAME && IsLocked() )
aList.emplace_back( _( "Status" ), _( "Locked" ) );
aList.emplace_back( _( "Layer" ), GetLayerName() );
aList.emplace_back( _( "Mirror" ), IsMirrored() ? _( "Yes" ) : _( "No" ) );
aList.emplace_back( _( "Angle" ), wxString::Format( "%g", GetTextAngle().AsDegrees() ) );
aList.emplace_back( _( "Font" ), GetDrawFont()->GetName() );
aList.emplace_back( _( "Thickness" ), aFrame->MessageTextFromValue( GetTextThickness() ) );
aList.emplace_back( _( "Text Width" ), aFrame->MessageTextFromValue( GetTextWidth() ) );
aList.emplace_back( _( "Text Height" ), aFrame->MessageTextFromValue( GetTextHeight() ) );
wxString msg = aFrame->MessageTextFromValue( std::abs( GetEnd().x - GetStart().x ) );
aList.emplace_back( _( "Box Width" ), msg );
msg = aFrame->MessageTextFromValue( std::abs( GetEnd().y - GetStart().y ) );
aList.emplace_back( _( "Box Height" ), msg );
m_stroke.GetMsgPanelInfo( aFrame, aList );
}
wxString FP_TEXTBOX::GetSelectMenuText( UNITS_PROVIDER* aUnitsProvider ) const
{
return wxString::Format( _( "Footprint Text Box of %s" ),
static_cast<FOOTPRINT*>( GetParent() )->GetReference() );
}
BITMAPS FP_TEXTBOX::GetMenuImage() const
{
return BITMAPS::add_textbox;
}
EDA_ITEM* FP_TEXTBOX::Clone() const
{
return new FP_TEXTBOX( *this );
}
void FP_TEXTBOX::ViewGetLayers( int aLayers[], int& aCount ) const
{
if( IsVisible() )
aLayers[0] = GetLayer();
else
aLayers[0] = LAYER_MOD_TEXT_INVISIBLE;
aCount = 1;
}
double FP_TEXTBOX::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const
{
constexpr double HIDE = (double)std::numeric_limits<double>::max();
if( !aView )
return 0.0;
// Hidden text gets put on the LAYER_MOD_TEXT_INVISIBLE for rendering, but
// should only render if its native layer is visible.
if( !aView->IsLayerVisible( GetLayer() ) )
return HIDE;
RENDER_SETTINGS* renderSettings = aView->GetPainter()->GetSettings();
COLOR4D backgroundColor = renderSettings->GetLayerColor( LAYER_PCB_BACKGROUND );
// Handle Render tab switches
if( renderSettings->GetLayerColor( LAYER_MOD_TEXT ) == backgroundColor )
return HIDE;
if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) )
return HIDE;
if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) )
return HIDE;
if( !aView->IsLayerVisible( LAYER_MOD_TEXT ) )
return HIDE;
// Other layers are shown without any conditions
return 0.0;
}
wxString FP_TEXTBOX::GetShownText( int aDepth ) const
{
const FOOTPRINT* parentFootprint = static_cast<FOOTPRINT*>( GetParent() );
wxASSERT( parentFootprint );
const BOARD* board = parentFootprint->GetBoard();
std::function<bool( wxString* )> footprintResolver =
[&]( wxString* token ) -> bool
{
return parentFootprint && parentFootprint->ResolveTextVar( token, aDepth );
};
std::function<bool( wxString* )> boardTextResolver =
[&]( wxString* token ) -> bool
{
return board->ResolveTextVar( token, aDepth + 1 );
};
wxString text = EDA_TEXT::GetShownText();
if( HasTextVars() )
{
PROJECT* project = nullptr;
if( parentFootprint && parentFootprint->GetParent() )
project = static_cast<BOARD*>( parentFootprint->GetParent() )->GetProject();
if( aDepth < 10 )
text = ExpandTextVars( text, &footprintResolver, &boardTextResolver, project );
}
KIFONT::FONT* font = GetDrawFont();
std::vector<VECTOR2I> corners = GetAnchorAndOppositeCorner();
int colWidth = ( corners[1] - corners[0] ).EuclideanNorm();
colWidth -= GetTextMargin() * 2;
font->LinebreakText( text, colWidth, GetTextSize(), GetTextThickness(), IsBold(), IsItalic() );
return text;
}
std::shared_ptr<SHAPE> FP_TEXTBOX::GetEffectiveShape( PCB_LAYER_ID aLayer, FLASHING aFlash ) const
{
std::shared_ptr<SHAPE_COMPOUND> shape = GetEffectiveTextShape();
if( PCB_SHAPE::GetStroke().GetWidth() >= 0 )
shape->AddShape( PCB_SHAPE::GetEffectiveShape( aLayer, aFlash ) );
return shape;
}
void FP_TEXTBOX::TransformTextShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc ) const
{
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
KIFONT::FONT* font = GetDrawFont();
int penWidth = GetEffectiveTextPenWidth();
// Note: this function is mainly used in 3D viewer.
// the polygonal shape of a text can have many basic shapes,
// so combining these shapes can be very useful to create a final shape
// swith a lot less vertices to speedup calculations using this final shape
// Simplify shapes is not usually always efficient, but in this case it is.
SHAPE_POLY_SET buffer;
CALLBACK_GAL callback_gal( empty_opts,
// Stroke callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 )
{
TransformOvalToPolygon( buffer, aPt1, aPt2, penWidth + ( 2 * aClearance ),
aError, ERROR_INSIDE );
},
// Triangulation callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2, const VECTOR2I& aPt3 )
{
buffer.NewOutline();
for( const VECTOR2I& point : { aPt1, aPt2, aPt3 } )
buffer.Append( point.x, point.y );
} );
TEXT_ATTRIBUTES attrs = GetAttributes();
attrs.m_Angle = GetDrawRotation();
font->Draw( &callback_gal, GetShownText(), GetDrawPos(), attrs );
buffer.Simplify( SHAPE_POLY_SET::PM_FAST );
aCornerBuffer.Append( buffer );
}
void FP_TEXTBOX::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIgnoreLineWidth ) const
{
// Don't use FP_SHAPE::TransformShapeWithClearanceToPolygon. We want to treat the
// textbox as filled even if there's no background colour.
std::vector<VECTOR2I> pts = GetRectCorners();
aCornerBuffer.NewOutline();
for( const VECTOR2I& pt : pts )
aCornerBuffer.Append( pt );
int width = GetWidth() + ( 2 * aClearance );
if( width > 0 )
{
// Add in segments
TransformOvalToPolygon( aCornerBuffer, pts[0], pts[1], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[1], pts[2], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[2], pts[3], width, aError, aErrorLoc );
TransformOvalToPolygon( aCornerBuffer, pts[3], pts[0], width, aError, aErrorLoc );
}
}
static struct FP_TEXTBOX_DESC
{
FP_TEXTBOX_DESC()
{
PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
REGISTER_TYPE( FP_TEXTBOX );
propMgr.AddTypeCast( new TYPE_CAST<FP_TEXTBOX, FP_SHAPE> );
propMgr.AddTypeCast( new TYPE_CAST<FP_TEXTBOX, EDA_TEXT> );
propMgr.InheritsAfter( TYPE_HASH( FP_TEXTBOX ), TYPE_HASH( FP_SHAPE ) );
propMgr.InheritsAfter( TYPE_HASH( FP_TEXTBOX ), TYPE_HASH( EDA_TEXT ) );
propMgr.AddProperty( new PROPERTY<FP_TEXTBOX, wxString>( _HKI( "Parent" ),
NO_SETTER( FP_TEXTBOX, wxString ), &FP_TEXTBOX::GetParentAsString ) );
}
} _FP_TEXTBOX_DESC;