kicad-source/pcbnew/tools/pcb_selection_tool.cpp
Mike Williams d90dc77e00 Selection: Don't drop small moves
If we do a real drag, the timer will be cancelled. If we don't, then
the user is still holding the mouse button down and would probably like
to see the menu. Otherwise it appears the action is dropped.
2021-09-27 16:44:32 +00:00

2665 lines
79 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <limits>
#include <functional>
using namespace std::placeholders;
#include <core/kicad_algo.h>
#include <board.h>
#include <board_design_settings.h>
#include <board_item.h>
#include <clipper.hpp>
#include <pcb_track.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_group.h>
#include <pcb_shape.h>
#include <pcb_text.h>
#include <pcb_marker.h>
#include <zone.h>
#include <collectors.h>
#include <dialog_filter_selection.h>
#include <dialogs/dialog_locked_items_query.h>
#include <class_draw_panel_gal.h>
#include <view/view_controls.h>
#include <preview_items/selection_area.h>
#include <painter.h>
#include <router/router_tool.h>
#include <bitmaps.h>
#include <pcbnew_settings.h>
#include <tool/tool_event.h>
#include <tool/tool_manager.h>
#include <connectivity/connectivity_data.h>
#include <footprint_viewer_frame.h>
#include <id.h>
#include <wx/event.h>
#include <wx/timer.h>
#include <wx/log.h>
#include "tool_event_utils.h"
#include "pcb_selection_tool.h"
#include "pcb_actions.h"
class SELECT_MENU : public ACTION_MENU
{
public:
SELECT_MENU() :
ACTION_MENU( true )
{
SetTitle( _( "Select" ) );
Add( PCB_ACTIONS::filterSelection );
AppendSeparator();
Add( PCB_ACTIONS::selectConnection );
Add( PCB_ACTIONS::selectNet );
// This could be enabled if we have better logic for picking the target net with the mouse
// Add( PCB_ACTIONS::deselectNet );
Add( PCB_ACTIONS::selectSameSheet );
}
private:
ACTION_MENU* create() const override
{
return new SELECT_MENU();
}
};
/**
* Private implementation of firewalled private data.
*/
class PCB_SELECTION_TOOL::PRIV
{
public:
DIALOG_FILTER_SELECTION::OPTIONS m_filterOpts;
};
PCB_SELECTION_TOOL::PCB_SELECTION_TOOL() :
PCB_TOOL_BASE( "pcbnew.InteractiveSelection" ),
m_frame( nullptr ),
m_nonModifiedCursor( KICURSOR::ARROW ),
m_enteredGroup( nullptr ),
m_priv( std::make_unique<PRIV>() )
{
m_filter.lockedItems = false;
m_filter.footprints = true;
m_filter.text = true;
m_filter.tracks = true;
m_filter.vias = true;
m_filter.pads = true;
m_filter.graphics = true;
m_filter.zones = true;
m_filter.keepouts = true;
m_filter.dimensions = true;
m_filter.otherItems = true;
}
PCB_SELECTION_TOOL::~PCB_SELECTION_TOOL()
{
getView()->Remove( &m_selection );
getView()->Remove( &m_enteredGroupOverlay );
Disconnect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this );
}
bool PCB_SELECTION_TOOL::Init()
{
auto frame = getEditFrame<PCB_BASE_FRAME>();
if( frame && ( frame->IsType( FRAME_FOOTPRINT_VIEWER )
|| frame->IsType( FRAME_FOOTPRINT_VIEWER_MODAL ) ) )
{
frame->AddStandardSubMenus( m_menu );
return true;
}
auto selectMenu = std::make_shared<SELECT_MENU>();
selectMenu->SetTool( this );
m_menu.AddSubMenu( selectMenu );
auto& menu = m_menu.GetMenu();
auto activeToolCondition =
[ frame ] ( const SELECTION& aSel )
{
return !frame->ToolStackIsEmpty();
};
auto inGroupCondition =
[this] ( const SELECTION& )
{
return m_enteredGroup != nullptr;
};
if( frame && frame->IsType( FRAME_PCB_EDITOR ) )
{
menu.AddMenu( selectMenu.get(), SELECTION_CONDITIONS::NotEmpty );
menu.AddSeparator( 1000 );
}
// "Cancel" goes at the top of the context menu when a tool is active
menu.AddItem( ACTIONS::cancelInteractive, activeToolCondition, 1 );
menu.AddItem( PCB_ACTIONS::groupLeave, inGroupCondition, 1 );
menu.AddSeparator( 1 );
if( frame )
frame->AddStandardSubMenus( m_menu );
m_disambiguateTimer.SetOwner( this );
Connect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this );
return true;
}
void PCB_SELECTION_TOOL::Reset( RESET_REASON aReason )
{
m_frame = getEditFrame<PCB_BASE_FRAME>();
if( m_enteredGroup )
ExitGroup();
if( aReason == TOOL_BASE::MODEL_RELOAD )
{
// Deselect any item being currently in edit, to avoid unexpected behavior
// and remove pointers to the selected items from containers
// without changing their properties (as they are already deleted
// while a new board is loaded)
ClearSelection( true );
getView()->GetPainter()->GetSettings()->SetHighlight( false );
}
else
{
// Restore previous properties of selected items and remove them from containers
ClearSelection( true );
}
// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
view()->Remove( &m_selection );
view()->Add( &m_selection );
view()->Remove( &m_enteredGroupOverlay );
view()->Add( &m_enteredGroupOverlay );
}
void PCB_SELECTION_TOOL::onDisambiguationExpire( wxTimerEvent& aEvent )
{
m_toolMgr->ProcessEvent( EVENTS::DisambiguatePoint );
}
void PCB_SELECTION_TOOL::OnIdle( wxIdleEvent& aEvent )
{
if( m_frame->ToolStackIsEmpty() && !m_multiple )
{
wxMouseState keyboardState = wxGetMouseState();
setModifiersState( keyboardState.ShiftDown(), keyboardState.ControlDown(),
keyboardState.AltDown() );
if( m_additive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
else if( m_subtractive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
else if( m_exclusive_or )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
else
m_frame->GetCanvas()->SetCurrentCursor( m_nonModifiedCursor );
}
}
int PCB_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
{
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
MOUSE_DRAG_ACTION dragAction = m_frame->GetDragAction();
TRACK_DRAG_ACTION trackDragAction = m_frame->Settings().m_TrackDragAction;
// on left click, a selection is made, depending on modifiers ALT, SHIFT, CTRL:
setModifiersState( evt->Modifier( MD_SHIFT ), evt->Modifier( MD_CTRL ),
evt->Modifier( MD_ALT ) );
bool modifier_enabled = m_subtractive || m_additive || m_exclusive_or;
PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>();
bool brd_editor = frame && frame->IsType( FRAME_PCB_EDITOR );
ROUTER_TOOL* router = m_toolMgr->GetTool<ROUTER_TOOL>();
// If the router tool is active, don't override
if( router && router->IsToolActive() && router->RoutingInProgress() )
{
evt->SetPassEvent();
}
else if( evt->IsMouseDown( BUT_LEFT ) )
{
// Avoid triggering when running under other tools
if( m_frame->ToolStackIsEmpty() )
{
m_originalCursor = m_toolMgr->GetMousePosition();
m_disambiguateTimer.StartOnce( 500 );
}
}
else if( evt->IsClick( BUT_LEFT ) )
{
// If there is no disambiguation, this routine is still running and will
// register a `click` event when released
if( m_disambiguateTimer.IsRunning() )
{
m_disambiguateTimer.Stop();
// Single click? Select single object
if( m_highlight_modifier && brd_editor )
m_toolMgr->RunAction( PCB_ACTIONS::highlightNet, true );
else
{
m_frame->FocusOnItem( nullptr );
selectPoint( evt->Position() );
}
}
m_canceledMenu = false;
}
else if( evt->IsClick( BUT_RIGHT ) )
{
m_disambiguateTimer.Stop();
// Right click? if there is any object - show the context menu
bool selectionCancelled = false;
if( m_selection.Empty() )
{
selectPoint( evt->Position(), false, &selectionCancelled );
m_selection.SetIsHover( true );
}
if( !selectionCancelled )
m_menu.ShowContextMenu( m_selection );
}
else if( evt->IsDblClick( BUT_LEFT ) )
{
m_disambiguateTimer.Stop();
// Double click? Display the properties window
m_frame->FocusOnItem( nullptr );
if( m_selection.Empty() )
selectPoint( evt->Position() );
if( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T )
{
EnterGroup();
}
else
{
m_toolMgr->RunAction( PCB_ACTIONS::properties, true );
}
}
else if( evt->IsDblClick( BUT_MIDDLE ) )
{
// Middle double click? Do zoom to fit or zoom to objects
if( evt->Modifier( MD_CTRL ) ) // Is CTRL key down?
m_toolMgr->RunAction( ACTIONS::zoomFitObjects, true );
else
m_toolMgr->RunAction( ACTIONS::zoomFitScreen, true );
}
else if( evt->IsDrag( BUT_LEFT ) )
{
m_disambiguateTimer.Stop();
// Is another tool already moving a new object? Don't allow a drag start
if( !m_selection.Empty() && m_selection[0]->HasFlag( IS_NEW | IS_MOVING ) )
{
evt->SetPassEvent();
continue;
}
// Drag with LMB? Select multiple objects (or at least draw a selection box)
// or drag them
m_frame->FocusOnItem( nullptr );
m_toolMgr->ProcessEvent( EVENTS::InhibitSelectionEditing );
if( modifier_enabled || dragAction == MOUSE_DRAG_ACTION::SELECT )
{
selectMultiple();
}
else if( m_selection.Empty() && dragAction != MOUSE_DRAG_ACTION::DRAG_ANY )
{
selectMultiple();
}
else
{
// Don't allow starting a drag from a zone filled area that isn't already selected
auto zoneFilledAreaFilter =
[]( const VECTOR2I& aWhere, GENERAL_COLLECTOR& aCollector,
PCB_SELECTION_TOOL* aTool )
{
wxPoint location = wxPoint( aWhere );
int accuracy = KiROUND( 5 * aCollector.GetGuide()->OnePixelInIU() );
std::set<EDA_ITEM*> remove;
for( EDA_ITEM* item : aCollector )
{
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T )
{
ZONE* zone = static_cast<ZONE*>( item );
if( !zone->HitTestForCorner( location, accuracy * 2 ) &&
!zone->HitTestForEdge( location, accuracy ) )
remove.insert( zone );
}
}
for( EDA_ITEM* item : remove )
aCollector.Remove( item );
};
// Selection is empty? try to start dragging the item under the point where drag
// started
if( m_selection.Empty() && selectCursor( false, zoneFilledAreaFilter ) )
m_selection.SetIsHover( true );
// Check if dragging has started within any of selected items bounding box.
// We verify "HasPosition()" first to protect against edge case involving
// moving off menus that causes problems (issue #5250)
if( evt->HasPosition() && selectionContains( evt->Position() ) )
{
// Yes -> run the move tool and wait till it finishes
PCB_TRACK* track = dynamic_cast<PCB_TRACK*>( m_selection.GetItem( 0 ) );
// If there is only item in the selection and it's a track, then we need
// to route it.
bool doRouting = ( track && ( 1 == m_selection.GetSize() ) );
if( doRouting && trackDragAction == TRACK_DRAG_ACTION::DRAG )
m_toolMgr->RunAction( PCB_ACTIONS::drag45Degree, true );
else if( doRouting && trackDragAction == TRACK_DRAG_ACTION::DRAG_FREE_ANGLE )
m_toolMgr->RunAction( PCB_ACTIONS::dragFreeAngle, true );
else
m_toolMgr->RunAction( PCB_ACTIONS::move, true );
}
else
{
// No -> drag a selection box
selectMultiple();
}
}
}
else if( evt->IsCancel() )
{
m_disambiguateTimer.Stop();
m_frame->FocusOnItem( nullptr );
if( m_enteredGroup )
ExitGroup();
ClearSelection();
}
else
{
evt->SetPassEvent();
}
if( m_frame->ToolStackIsEmpty() )
{
// move cursor prediction
if( !modifier_enabled
&& dragAction == MOUSE_DRAG_ACTION::DRAG_SELECTED
&& !m_selection.Empty()
&& evt->HasPosition()
&& selectionContains( evt->Position() ) )
{
m_nonModifiedCursor = KICURSOR::MOVING;
}
else
{
m_nonModifiedCursor = KICURSOR::ARROW;
}
}
}
// Shutting down; clear the selection
m_selection.Clear();
m_disambiguateTimer.Stop();
return 0;
}
void PCB_SELECTION_TOOL::EnterGroup()
{
wxCHECK_RET( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T,
"EnterGroup called when selection is not a single group" );
PCB_GROUP* aGroup = static_cast<PCB_GROUP*>( m_selection[0] );
if( m_enteredGroup != nullptr )
ExitGroup();
ClearSelection();
m_enteredGroup = aGroup;
m_enteredGroup->SetFlags( ENTERED );
m_enteredGroup->RunOnChildren( [&]( BOARD_ITEM* titem )
{
select( titem );
} );
m_enteredGroupOverlay.Add( m_enteredGroup );
}
void PCB_SELECTION_TOOL::ExitGroup( bool aSelectGroup )
{
// Only continue if there is a group entered
if( m_enteredGroup == nullptr )
return;
m_enteredGroup->ClearFlags( ENTERED );
ClearSelection();
if( aSelectGroup )
select( m_enteredGroup );
m_enteredGroupOverlay.Clear();
m_enteredGroup = nullptr;
}
PCB_SELECTION& PCB_SELECTION_TOOL::GetSelection()
{
return m_selection;
}
PCB_SELECTION& PCB_SELECTION_TOOL::RequestSelection( CLIENT_SELECTION_FILTER aClientFilter,
bool aConfirmLockedItems )
{
bool selectionEmpty = m_selection.Empty();
m_selection.SetIsHover( selectionEmpty );
if( selectionEmpty )
{
m_toolMgr->RunAction( PCB_ACTIONS::selectionCursor, true, aClientFilter );
m_selection.ClearReferencePoint();
}
if( aClientFilter )
{
enum DISPOSITION { BEFORE = 1, AFTER, BOTH };
std::map<EDA_ITEM*, DISPOSITION> itemDispositions;
GENERAL_COLLECTOR collector;
for( EDA_ITEM* item : m_selection )
{
collector.Append( item );
itemDispositions[ item ] = BEFORE;
}
aClientFilter( VECTOR2I(), collector, this );
for( EDA_ITEM* item : collector )
{
if( itemDispositions.count( item ) )
itemDispositions[ item ] = BOTH;
else
itemDispositions[ item ] = AFTER;
}
// Unhighlight the BEFORE items before highlighting the AFTER items.
// This is so that in the case of groups, if aClientFilter replaces a selection
// with the enclosing group, the unhighlight of the element doesn't undo the
// recursive highlighting of that element by the group.
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first );
DISPOSITION disposition = itemDisposition.second;
if( disposition == BEFORE )
{
unhighlight( item, SELECTED, &m_selection );
}
}
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first );
DISPOSITION disposition = itemDisposition.second;
if( disposition == AFTER )
{
highlight( item, SELECTED, &m_selection );
}
else if( disposition == BOTH )
{
// nothing to do
}
}
m_frame->GetCanvas()->ForceRefresh();
}
if( aConfirmLockedItems )
{
std::vector<BOARD_ITEM*> lockedItems;
for( EDA_ITEM* item : m_selection )
{
BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
if( boardItem->Type() == PCB_GROUP_T )
{
PCB_GROUP* group = static_cast<PCB_GROUP*>( boardItem );
bool lockedDescendant = false;
group->RunOnDescendants(
[&lockedDescendant]( BOARD_ITEM* child )
{
if( child->IsLocked() )
lockedDescendant = true;
} );
if( lockedDescendant )
lockedItems.push_back( group );
}
else if( boardItem->IsLocked() )
{
lockedItems.push_back( boardItem );
}
}
if( !lockedItems.empty() )
{
DIALOG_LOCKED_ITEMS_QUERY dlg( frame(), lockedItems.size() );
switch( dlg.ShowModal() )
{
case wxID_OK:
// remove locked items from selection
for( BOARD_ITEM* item : lockedItems )
unselect( item );
break;
case wxID_CANCEL:
// cancel operation
ClearSelection();
break;
case wxID_APPLY:
// continue with operation with current selection
break;
}
}
}
return m_selection;
}
const GENERAL_COLLECTORS_GUIDE PCB_SELECTION_TOOL::getCollectorsGuide() const
{
GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(),
(PCB_LAYER_ID) view()->GetTopLayer(), view() );
bool padsDisabled = !board()->IsElementVisible( LAYER_PADS );
// account for the globals
guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
guide.SetIgnoreMTextsOnBack( ! board()->IsElementVisible( LAYER_MOD_TEXT_BK ) );
guide.SetIgnoreMTextsOnFront( ! board()->IsElementVisible( LAYER_MOD_TEXT_FR ) );
guide.SetIgnoreModulesOnBack( ! board()->IsElementVisible( LAYER_MOD_BK ) );
guide.SetIgnoreModulesOnFront( ! board()->IsElementVisible( LAYER_MOD_FR ) );
guide.SetIgnorePadsOnBack( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_BK ) );
guide.SetIgnorePadsOnFront( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_FR ) );
guide.SetIgnoreThroughHolePads( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_TH ) );
guide.SetIgnoreModulesVals( ! board()->IsElementVisible( LAYER_MOD_VALUES ) );
guide.SetIgnoreModulesRefs( ! board()->IsElementVisible( LAYER_MOD_REFERENCES ) );
guide.SetIgnoreThroughVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreBlindBuriedVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreMicroVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreTracks( ! board()->IsElementVisible( LAYER_TRACKS ) );
return guide;
}
bool PCB_SELECTION_TOOL::selectPoint( const VECTOR2I& aWhere, bool aOnDrag,
bool* aSelectionCancelledFlag,
CLIENT_SELECTION_FILTER aClientFilter )
{
GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide();
GENERAL_COLLECTOR collector;
const PCB_DISPLAY_OPTIONS& displayOpts = m_frame->GetDisplayOptions();
guide.SetIgnoreZoneFills( displayOpts.m_ZoneDisplayMode != ZONE_DISPLAY_MODE::SHOW_FILLED );
if( m_enteredGroup && !m_enteredGroup->GetBoundingBox().Contains( (wxPoint) aWhere ) )
ExitGroup();
collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems
: GENERAL_COLLECTOR::AllBoardItems,
(wxPoint) aWhere, guide );
// Remove unselectable items
for( int i = collector.GetCount() - 1; i >= 0; --i )
{
if( !Selectable( collector[ i ] ) || ( aOnDrag && collector[i]->IsLocked() ) )
collector.Remove( i );
}
m_selection.ClearReferencePoint();
// Allow the client to do tool- or action-specific filtering to see if we can get down
// to a single item
if( aClientFilter )
aClientFilter( aWhere, collector, this );
FilterCollectorForHierarchy( collector, false );
// Apply the stateful filter
FilterCollectedItems( collector, false );
// Apply some ugly heuristics to avoid disambiguation menus whenever possible
if( collector.GetCount() > 1 && !m_skip_heuristics )
GuessSelectionCandidates( collector, aWhere );
// If still more than one item we're going to have to ask the user.
if( collector.GetCount() > 1 )
{
if( aOnDrag )
Wait( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) );
if( !doSelectionMenu( &collector ) )
{
if( aSelectionCancelledFlag )
*aSelectionCancelledFlag = true;
return false;
}
}
bool anyAdded = false;
bool anySubtracted = false;
if( !m_additive && !m_subtractive && !m_exclusive_or )
{
if( m_selection.GetSize() > 0 )
{
ClearSelection( true /*quiet mode*/ );
anySubtracted = true;
}
}
if( collector.GetCount() > 0 )
{
for( int i = 0; i < collector.GetCount(); ++i )
{
if( m_subtractive || ( m_exclusive_or && collector[i]->IsSelected() ) )
{
unselect( collector[i] );
anySubtracted = true;
}
else
{
select( collector[i] );
anyAdded = true;
}
}
}
if( anyAdded )
{
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return true;
}
else if( anySubtracted )
{
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
return true;
}
return false;
}
bool PCB_SELECTION_TOOL::selectCursor( bool aForceSelect, CLIENT_SELECTION_FILTER aClientFilter )
{
if( aForceSelect || m_selection.Empty() )
{
ClearSelection( true /*quiet mode*/ );
selectPoint( getViewControls()->GetCursorPosition( false ), false, nullptr, aClientFilter );
}
return !m_selection.Empty();
}
bool PCB_SELECTION_TOOL::selectMultiple()
{
bool cancelled = false; // Was the tool cancelled while it was running?
m_multiple = true; // Multiple selection mode is active
KIGFX::VIEW* view = getView();
KIGFX::PREVIEW::SELECTION_AREA area;
view->Add( &area );
bool anyAdded = false;
bool anySubtracted = false;
while( TOOL_EVENT* evt = Wait() )
{
int width = area.GetEnd().x - area.GetOrigin().x;
/* Selection mode depends on direction of drag-selection:
* Left > Right : Select objects that are fully enclosed by selection
* Right > Left : Select objects that are crossed by selection
*/
bool windowSelection = width >= 0 ? true : false;
if( view->IsMirroredX() )
windowSelection = !windowSelection;
m_frame->GetCanvas()->SetCurrentCursor( windowSelection ? KICURSOR::SELECT_WINDOW
: KICURSOR::SELECT_LASSO );
if( evt->IsCancelInteractive() || evt->IsActivate() )
{
cancelled = true;
break;
}
if( evt->IsDrag( BUT_LEFT ) )
{
if( !m_drag_additive && !m_drag_subtractive )
{
if( m_selection.GetSize() > 0 )
{
anySubtracted = true;
ClearSelection( true /*quiet mode*/ );
}
}
// Start drawing a selection box
area.SetOrigin( evt->DragOrigin() );
area.SetEnd( evt->Position() );
area.SetAdditive( m_drag_additive );
area.SetSubtractive( m_drag_subtractive );
area.SetExclusiveOr( false );
view->SetVisible( &area, true );
view->Update( &area );
getViewControls()->SetAutoPan( true );
}
if( evt->IsMouseUp( BUT_LEFT ) )
{
getViewControls()->SetAutoPan( false );
// End drawing the selection box
view->SetVisible( &area, false );
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> candidates;
BOX2I selectionBox = area.ViewBBox();
view->Query( selectionBox, candidates ); // Get the list of nearby items
int height = area.GetEnd().y - area.GetOrigin().y;
// Construct an EDA_RECT to determine BOARD_ITEM selection
EDA_RECT selectionRect( (wxPoint) area.GetOrigin(), wxSize( width, height ) );
selectionRect.Normalize();
GENERAL_COLLECTOR collector;
for( auto it = candidates.begin(), it_end = candidates.end(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
if( item && Selectable( item ) && item->HitTest( selectionRect, windowSelection ) )
collector.Append( item );
}
// Apply the stateful filter
FilterCollectedItems( collector, true );
FilterCollectorForHierarchy( collector, true );
for( EDA_ITEM* i : collector )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( m_subtractive || ( m_exclusive_or && item->IsSelected() ) )
{
unselect( item );
anySubtracted = true;
}
else
{
select( item );
anyAdded = true;
}
}
m_selection.SetIsHover( false );
// Inform other potentially interested tools
if( anyAdded )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
else if( anySubtracted )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
break; // Stop waiting for events
}
}
getViewControls()->SetAutoPan( false );
// Stop drawing the selection box
view->Remove( &area );
m_multiple = false; // Multiple selection mode is inactive
if( !cancelled )
m_selection.ClearReferencePoint();
m_toolMgr->ProcessEvent( EVENTS::UninhibitSelectionEditing );
return cancelled;
}
int PCB_SELECTION_TOOL::disambiguateCursor( const TOOL_EVENT& aEvent )
{
m_skip_heuristics = true;
selectPoint( m_originalCursor, false, &m_canceledMenu );
m_skip_heuristics = false;
return 0;
}
int PCB_SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent )
{
CLIENT_SELECTION_FILTER aClientFilter = aEvent.Parameter<CLIENT_SELECTION_FILTER>();
selectCursor( false, aClientFilter );
return 0;
}
int PCB_SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent )
{
ClearSelection();
return 0;
}
int PCB_SELECTION_TOOL::SelectItems( const TOOL_EVENT& aEvent )
{
std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items )
{
// Perform individual selection of each item before processing the event.
for( BOARD_ITEM* item : *items )
select( item );
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
return 0;
}
int PCB_SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent )
{
AddItemToSel( aEvent.Parameter<BOARD_ITEM*>() );
return 0;
}
int PCB_SELECTION_TOOL::SelectAll( const TOOL_EVENT& aEvent )
{
KIGFX::VIEW* view = getView();
// hold all visible items
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> selectedItems;
// Filter the view items based on the selection box
BOX2I selectionBox;
// Intermediate step to allow filtering against hierarchy
GENERAL_COLLECTOR collection;
selectionBox.SetMaximum();
view->Query( selectionBox, selectedItems ); // Get the list of selected items
for( const KIGFX::VIEW::LAYER_ITEM_PAIR& item_pair : selectedItems )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( item_pair.first );
if( !item || !Selectable( item ) || !itemPassesFilter( item, true ) )
continue;
collection.Append( item );
}
FilterCollectorForHierarchy( collection, true );
for( EDA_ITEM* item : collection )
select( static_cast<BOARD_ITEM*>( item ) );
m_frame->GetCanvas()->ForceRefresh();
return 0;
}
void PCB_SELECTION_TOOL::AddItemToSel( BOARD_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
select( aItem );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
}
int PCB_SELECTION_TOOL::UnselectItems( const TOOL_EVENT& aEvent )
{
std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items )
{
// Perform individual unselection of each item before processing the event
for( auto item : *items )
unselect( item );
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
return 0;
}
int PCB_SELECTION_TOOL::UnselectItem( const TOOL_EVENT& aEvent )
{
RemoveItemFromSel( aEvent.Parameter<BOARD_ITEM*>() );
return 0;
}
void PCB_SELECTION_TOOL::RemoveItemFromSel( BOARD_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
unselect( aItem );
if( !aQuietMode )
{
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
}
}
void PCB_SELECTION_TOOL::BrightenItem( BOARD_ITEM* aItem )
{
highlight( aItem, BRIGHTENED );
}
void PCB_SELECTION_TOOL::UnbrightenItem( BOARD_ITEM* aItem )
{
unhighlight( aItem, BRIGHTENED );
}
void connectedItemFilter( const VECTOR2I&, GENERAL_COLLECTOR& aCollector,
PCB_SELECTION_TOOL* sTool )
{
// Narrow the collection down to a single BOARD_CONNECTED_ITEM for each represented net.
// All other items types are removed.
std::set<int> representedNets;
for( int i = aCollector.GetCount() - 1; i >= 0; i-- )
{
BOARD_CONNECTED_ITEM* item = dynamic_cast<BOARD_CONNECTED_ITEM*>( aCollector[i] );
if( !item )
aCollector.Remove( i );
else if ( representedNets.count( item->GetNetCode() ) )
aCollector.Remove( i );
else
representedNets.insert( item->GetNetCode() );
}
}
int PCB_SELECTION_TOOL::expandConnection( const TOOL_EVENT& aEvent )
{
unsigned initialCount = 0;
for( auto item : m_selection.GetItems() )
{
if( dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) )
initialCount++;
}
if( initialCount == 0 )
selectCursor( true, connectedItemFilter );
for( STOP_CONDITION stopCondition : { STOP_AT_JUNCTION, STOP_AT_PAD, STOP_NEVER } )
{
// copy the selection, since we're going to iterate and modify
std::deque<EDA_ITEM*> selectedItems = m_selection.GetItems();
for( EDA_ITEM* item : selectedItems )
item->ClearTempFlags();
for( EDA_ITEM* item : selectedItems )
{
PCB_TRACK* trackItem = dynamic_cast<PCB_TRACK*>( item );
// Track items marked SKIP_STRUCT have already been visited
if( trackItem && !( trackItem->GetFlags() & SKIP_STRUCT ) )
selectConnectedTracks( *trackItem, stopCondition );
}
if( m_selection.GetItems().size() > initialCount )
break;
}
// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
void PCB_SELECTION_TOOL::selectConnectedTracks( BOARD_CONNECTED_ITEM& aStartItem,
STOP_CONDITION aStopCondition )
{
constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, PCB_PAD_T, EOT };
auto connectivity = board()->GetConnectivity();
auto connectedItems = connectivity->GetConnectedItems( &aStartItem, types, true );
std::map<wxPoint, std::vector<PCB_TRACK*>> trackMap;
std::map<wxPoint, PCB_VIA*> viaMap;
std::map<wxPoint, PAD*> padMap;
// Build maps of connected items
for( BOARD_CONNECTED_ITEM* item : connectedItems )
{
switch( item->Type() )
{
case PCB_ARC_T:
case PCB_TRACE_T:
{
PCB_TRACK* track = static_cast<PCB_TRACK*>( item );
trackMap[ track->GetStart() ].push_back( track );
trackMap[ track->GetEnd() ].push_back( track );
break;
}
case PCB_VIA_T:
{
PCB_VIA* via = static_cast<PCB_VIA*>( item );
viaMap[ via->GetStart() ] = via;
break;
}
case PCB_PAD_T:
{
PAD* pad = static_cast<PAD*>( item );
padMap[ pad->GetPosition() ] = pad;
break;
}
default:
break;
}
item->SetState( SKIP_STRUCT, false );
}
std::vector<wxPoint> activePts;
// Set up the initial active points
switch( aStartItem.Type() )
{
case PCB_ARC_T:
case PCB_TRACE_T:
activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetStart() );
activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetEnd() );
break;
case PCB_VIA_T:
activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetStart() );
break;
case PCB_PAD_T:
activePts.push_back( aStartItem.GetPosition() );
break;
default:
break;
}
bool expand = true;
// Iterative push from all active points
while( expand )
{
expand = false;
for( int i = activePts.size() - 1; i >= 0; --i )
{
wxPoint pt = activePts[i];
size_t pt_count = trackMap[ pt ].size() + viaMap.count( pt );
if( pt_count > 2 && aStopCondition == STOP_AT_JUNCTION )
{
activePts.erase( activePts.begin() + i );
continue;
}
if( padMap.count( pt ) && aStopCondition != STOP_NEVER )
{
activePts.erase( activePts.begin() + i );
continue;
}
for( PCB_TRACK* track : trackMap[ pt ] )
{
if( track->GetState( SKIP_STRUCT ) )
continue;
track->SetState( SKIP_STRUCT, true );
select( track );
if( track->GetStart() == pt )
activePts.push_back( track->GetEnd() );
else
activePts.push_back( track->GetStart() );
expand = true;
}
if( viaMap.count( pt ) && !viaMap[ pt ]->IsSelected()
&& aStopCondition != STOP_AT_JUNCTION )
select( viaMap[ pt ] );
activePts.erase( activePts.begin() + i );
}
}
}
void PCB_SELECTION_TOOL::selectAllItemsOnNet( int aNetCode, bool aSelect )
{
constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT };
auto connectivity = board()->GetConnectivity();
for( BOARD_CONNECTED_ITEM* item : connectivity->GetNetItems( aNetCode, types ) )
{
if( itemPassesFilter( item, true ) )
aSelect ? select( item ) : unselect( item );
}
}
int PCB_SELECTION_TOOL::selectNet( const TOOL_EVENT& aEvent )
{
bool select = aEvent.IsAction( &PCB_ACTIONS::selectNet );
// If we've been passed an argument, just select that netcode1
int netcode = aEvent.Parameter<intptr_t>();
if( netcode > 0 )
{
selectAllItemsOnNet( netcode, select );
return 0;
}
if( !selectCursor() )
return 0;
// copy the selection, since we're going to iterate and modify
auto selection = m_selection.GetItems();
for( EDA_ITEM* i : selection )
{
BOARD_CONNECTED_ITEM* connItem = dynamic_cast<BOARD_CONNECTED_ITEM*>( i );
if( connItem )
selectAllItemsOnNet( connItem->GetNetCode(), select );
}
// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
void PCB_SELECTION_TOOL::selectAllItemsOnSheet( wxString& aSheetPath )
{
std::list<FOOTPRINT*> footprintList;
// store all footprints that are on that sheet path
for( FOOTPRINT* footprint : board()->Footprints() )
{
if( footprint == nullptr )
continue;
wxString footprint_path = footprint->GetPath().AsString().BeforeLast('/');
if( aSheetPath.IsEmpty() )
aSheetPath += '/';
if( footprint_path == aSheetPath )
footprintList.push_back( footprint );
}
// Generate a list of all pads, and of all nets they belong to.
std::list<int> netcodeList;
std::list<PAD*> padList;
for( FOOTPRINT* footprint : footprintList )
{
for( PAD* pad : footprint->Pads() )
{
if( pad->IsConnected() )
{
netcodeList.push_back( pad->GetNetCode() );
padList.push_back( pad );
}
}
}
// remove all duplicates
netcodeList.sort();
netcodeList.unique();
for( PAD* pad : padList )
selectConnectedTracks( *pad, STOP_NEVER );
// now we need to find all footprints that are connected to each of these nets then we need
// to determine if these footprints are in the list of footprints belonging to this sheet
std::list<int> removeCodeList;
constexpr KICAD_T padType[] = { PCB_PAD_T, EOT };
for( int netCode : netcodeList )
{
for( BOARD_CONNECTED_ITEM* mitem : board()->GetConnectivity()->GetNetItems( netCode,
padType ) )
{
if( mitem->Type() == PCB_PAD_T && !alg::contains( footprintList, mitem->GetParent() ) )
{
// if we cannot find the footprint of the pad in the footprintList then we can
// assume that that footprint is not located in the same schematic, therefore
// invalidate this netcode.
removeCodeList.push_back( netCode );
break;
}
}
}
// remove all duplicates
removeCodeList.sort();
removeCodeList.unique();
for( int removeCode : removeCodeList )
{
netcodeList.remove( removeCode );
}
std::list<BOARD_CONNECTED_ITEM*> localConnectionList;
constexpr KICAD_T trackViaType[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT };
for( int netCode : netcodeList )
{
for( BOARD_CONNECTED_ITEM* item : board()->GetConnectivity()->GetNetItems( netCode,
trackViaType ) )
localConnectionList.push_back( item );
}
for( BOARD_ITEM* i : footprintList )
{
if( i != nullptr )
select( i );
}
for( BOARD_CONNECTED_ITEM* i : localConnectionList )
{
if( i != nullptr )
select( i );
}
}
void PCB_SELECTION_TOOL::zoomFitSelection()
{
// Should recalculate the view to zoom in on the selection.
auto selectionBox = m_selection.GetBoundingBox();
auto view = getView();
VECTOR2D screenSize = view->ToWorld( m_frame->GetCanvas()->GetClientSize(), false );
screenSize.x = std::max( 10.0, screenSize.x );
screenSize.y = std::max( 10.0, screenSize.y );
if( selectionBox.GetWidth() != 0 || selectionBox.GetHeight() != 0 )
{
VECTOR2D vsize = selectionBox.GetSize();
double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ),
fabs( vsize.y / screenSize.y ) );
view->SetScale( scale );
view->SetCenter( selectionBox.Centre() );
view->Add( &m_selection );
}
m_frame->GetCanvas()->ForceRefresh();
}
int PCB_SELECTION_TOOL::selectSheetContents( const TOOL_EVENT& aEvent )
{
ClearSelection( true /*quiet mode*/ );
wxString sheetPath = *aEvent.Parameter<wxString*>();
selectAllItemsOnSheet( sheetPath );
zoomFitSelection();
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
int PCB_SELECTION_TOOL::selectSameSheet( const TOOL_EVENT& aEvent )
{
if( !selectCursor( true ) )
return 0;
// this function currently only supports footprints since they are only on one sheet.
auto item = m_selection.Front();
if( !item )
return 0;
if( item->Type() != PCB_FOOTPRINT_T )
return 0;
FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
if( footprint->GetPath().empty() )
return 0;
ClearSelection( true /*quiet mode*/ );
// get the sheet path only.
wxString sheetPath = footprint->GetPath().AsString().BeforeLast( '/' );
if( sheetPath.IsEmpty() )
sheetPath += '/';
selectAllItemsOnSheet( sheetPath );
// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
void PCB_SELECTION_TOOL::FindItem( BOARD_ITEM* aItem )
{
bool cleared = false;
if( m_selection.GetSize() > 0 )
{
// Don't fire an event now; most of the time it will be redundant as we're about to
// fire a SelectedEvent.
cleared = true;
ClearSelection( true /*quiet mode*/ );
}
if( aItem )
{
select( aItem );
m_frame->FocusOnLocation( aItem->GetPosition() );
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
else if( cleared )
{
m_toolMgr->ProcessEvent( EVENTS::ClearedEvent );
}
m_frame->GetCanvas()->ForceRefresh();
}
/**
* Determine if an item is included by the filter specified.
*
* @return true if aItem should be selected by this filter (i..e not filtered out)
*/
static bool itemIsIncludedByFilter( const BOARD_ITEM& aItem, const BOARD& aBoard,
const DIALOG_FILTER_SELECTION::OPTIONS& aFilterOptions )
{
bool include = true;
const PCB_LAYER_ID layer = aItem.GetLayer();
// if the item needs to be checked against the options
if( include )
{
switch( aItem.Type() )
{
case PCB_FOOTPRINT_T:
{
const FOOTPRINT& footprint = static_cast<const FOOTPRINT&>( aItem );
include = aFilterOptions.includeModules;
if( include && !aFilterOptions.includeLockedModules )
include = !footprint.IsLocked();
break;
}
case PCB_TRACE_T:
case PCB_ARC_T:
include = aFilterOptions.includeTracks;
break;
case PCB_VIA_T:
include = aFilterOptions.includeVias;
break;
case PCB_FP_ZONE_T:
case PCB_ZONE_T:
include = aFilterOptions.includeZones;
break;
case PCB_SHAPE_T:
case PCB_TARGET_T:
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
if( layer == Edge_Cuts )
include = aFilterOptions.includeBoardOutlineLayer;
else
include = aFilterOptions.includeItemsOnTechLayers;
break;
case PCB_FP_TEXT_T:
case PCB_TEXT_T:
include = aFilterOptions.includePcbTexts;
break;
default:
// no filtering, just select it
break;
}
}
return include;
}
int PCB_SELECTION_TOOL::filterSelection( const TOOL_EVENT& aEvent )
{
const BOARD& board = *getModel<BOARD>();
DIALOG_FILTER_SELECTION::OPTIONS& opts = m_priv->m_filterOpts;
DIALOG_FILTER_SELECTION dlg( m_frame, opts );
const int cmd = dlg.ShowModal();
if( cmd != wxID_OK )
return 0;
// copy current selection
std::deque<EDA_ITEM*> selection = m_selection.GetItems();
ClearSelection( true /*quiet mode*/ );
// re-select items from the saved selection according to the dialog options
for( EDA_ITEM* i : selection )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
bool include = itemIsIncludedByFilter( *item, board, opts );
if( include )
select( item );
}
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
void PCB_SELECTION_TOOL::FilterCollectedItems( GENERAL_COLLECTOR& aCollector, bool aMultiSelect )
{
if( aCollector.GetCount() == 0 )
return;
std::set<BOARD_ITEM*> rejected;
for( EDA_ITEM* i : aCollector )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( !itemPassesFilter( item, aMultiSelect ) )
rejected.insert( item );
}
for( BOARD_ITEM* item : rejected )
aCollector.Remove( item );
}
bool PCB_SELECTION_TOOL::itemPassesFilter( BOARD_ITEM* aItem, bool aMultiSelect )
{
if( !m_filter.lockedItems )
{
if( aItem->IsLocked() || ( aItem->GetParent() && aItem->GetParent()->IsLocked() ) )
{
if( aItem->Type() == PCB_PAD_T && !aMultiSelect )
{
// allow a single pad to be selected -- there are a lot of operations that
// require this so we allow this one inconsistency
}
else
{
return false;
}
}
}
switch( aItem->Type() )
{
case PCB_FOOTPRINT_T:
if( !m_filter.footprints )
return false;
break;
case PCB_PAD_T:
if( !m_filter.pads )
return false;
break;
case PCB_TRACE_T:
case PCB_ARC_T:
if( !m_filter.tracks )
return false;
break;
case PCB_VIA_T:
if( !m_filter.vias )
return false;
break;
case PCB_FP_ZONE_T:
case PCB_ZONE_T:
{
ZONE* zone = static_cast<ZONE*>( aItem );
if( ( !m_filter.zones && !zone->GetIsRuleArea() )
|| ( !m_filter.keepouts && zone->GetIsRuleArea() ) )
{
return false;
}
break;
}
case PCB_FP_SHAPE_T:
case PCB_SHAPE_T:
case PCB_TARGET_T:
if( !m_filter.graphics )
return false;
break;
case PCB_FP_TEXT_T:
case PCB_TEXT_T:
if( !m_filter.text )
return false;
break;
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
if( !m_filter.dimensions )
return false;
break;
default:
if( !m_filter.otherItems )
return false;
}
return true;
}
void PCB_SELECTION_TOOL::ClearSelection( bool aQuietMode )
{
if( m_selection.Empty() )
return;
while( m_selection.GetSize() )
unhighlight( static_cast<BOARD_ITEM*>( m_selection.Front() ), SELECTED, &m_selection );
view()->Update( &m_selection );
m_selection.SetIsHover( false );
m_selection.ClearReferencePoint();
// Inform other potentially interested tools
if( !aQuietMode )
{
m_toolMgr->ProcessEvent( EVENTS::ClearedEvent );
m_toolMgr->RunAction( PCB_ACTIONS::hideDynamicRatsnest, true );
}
}
void PCB_SELECTION_TOOL::RebuildSelection()
{
m_selection.Clear();
bool enteredGroupFound = false;
INSPECTOR_FUNC inspector =
[&]( EDA_ITEM* item, void* testData )
{
if( item->IsSelected() )
{
EDA_ITEM* parent = item->GetParent();
// Let selected parents handle their children.
if( parent && parent->IsSelected() )
return SEARCH_RESULT::CONTINUE;
highlight( (BOARD_ITEM*) item, SELECTED, &m_selection );
}
if( item == m_enteredGroup )
{
item->SetFlags( ENTERED );
enteredGroupFound = true;
}
else
{
item->ClearFlags( ENTERED );
}
return SEARCH_RESULT::CONTINUE;
};
board()->Visit( inspector, nullptr, m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems
: GENERAL_COLLECTOR::AllBoardItems );
if( !enteredGroupFound )
{
m_enteredGroupOverlay.Clear();
m_enteredGroup = nullptr;
}
}
int PCB_SELECTION_TOOL::SelectionMenu( const TOOL_EVENT& aEvent )
{
GENERAL_COLLECTOR* collector = aEvent.Parameter<GENERAL_COLLECTOR*>();
doSelectionMenu( collector );
return 0;
}
bool PCB_SELECTION_TOOL::doSelectionMenu( GENERAL_COLLECTOR* aCollector )
{
BOARD_ITEM* current = nullptr;
PCB_SELECTION highlightGroup;
bool selectAll = false;
bool expandSelection = false;
highlightGroup.SetLayer( LAYER_SELECT_OVERLAY );
getView()->Add( &highlightGroup );
do
{
/// The user has requested the full, non-limited list of selection items
if( expandSelection )
aCollector->Combine();
expandSelection = false;
int limit = std::min( 9, aCollector->GetCount() );
ACTION_MENU menu( true );
for( int i = 0; i < limit; ++i )
{
wxString text;
BOARD_ITEM* item = ( *aCollector )[i];
text = item->GetSelectMenuText( m_frame->GetUserUnits() );
wxString menuText = wxString::Format( "&%d. %s\t%d", i + 1, text, i + 1 );
menu.Add( menuText, i + 1, item->GetMenuImage() );
}
menu.AppendSeparator();
menu.Add( _( "Select &All\tA" ), limit + 1, BITMAPS::INVALID_BITMAP );
if( !expandSelection && aCollector->HasAdditionalItems() )
menu.Add( _( "&Expand Selection\tE" ), limit + 2, BITMAPS::INVALID_BITMAP );
if( aCollector->m_MenuTitle.Length() )
{
menu.SetTitle( aCollector->m_MenuTitle );
menu.SetIcon( BITMAPS::info );
menu.DisplayTitle( true );
}
else
{
menu.DisplayTitle( false );
}
SetContextMenu( &menu, CMENU_NOW );
while( TOOL_EVENT* evt = Wait() )
{
if( evt->Action() == TA_CHOICE_MENU_UPDATE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
}
else if( current )
{
unhighlight( current, BRIGHTENED, &highlightGroup );
}
int id = *evt->GetCommandId();
// User has pointed an item, so show it in a different way
if( id > 0 && id <= limit )
{
current = ( *aCollector )[id - 1];
highlight( current, BRIGHTENED, &highlightGroup );
}
else
{
current = nullptr;
}
// User has pointed on the "Select All" option
if( id == limit + 1 )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
highlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
selectAll = true;
}
else
{
selectAll = false;
}
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
}
else if( current )
{
unhighlight( current, BRIGHTENED, &highlightGroup );
}
OPT<int> id = evt->GetCommandId();
// User has selected the "Select All" option
if( id == limit + 1 )
{
selectAll = true;
current = nullptr;
}
else if( id == limit + 2 )
{
expandSelection = true;
selectAll = false;
current = nullptr;
}
// User has selected an item, so this one will be returned
else if( id && ( *id > 0 ) && ( *id <= limit ) )
{
selectAll = false;
current = ( *aCollector )[*id - 1];
}
else
{
selectAll = false;
current = nullptr;
}
}
else if( evt->Action() == TA_CHOICE_MENU_CLOSED )
{
break;
}
}
} while( expandSelection );
getView()->Remove( &highlightGroup );
if( selectAll )
{
return true;
}
else if( current )
{
aCollector->Empty();
aCollector->Append( current );
return true;
}
return false;
}
bool PCB_SELECTION_TOOL::Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly ) const
{
const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings();
if( settings->GetHighContrast() )
{
std::set<unsigned int> activeLayers = settings->GetHighContrastLayers();
bool onActiveLayer = false;
for( unsigned int layer : activeLayers )
{
// NOTE: Only checking the regular layers (not GAL meta-layers)
if( layer < PCB_LAYER_ID_COUNT && aItem->IsOnLayer( ToLAYER_ID( layer ) ) )
{
onActiveLayer = true;
break;
}
}
if( !onActiveLayer ) // We do not want to select items that are in the background
return false;
}
if( aItem->Type() == PCB_FOOTPRINT_T )
{
// In footprint editor, we do not want to select the footprint itself.
if( m_isFootprintEditor )
return false;
// Allow selection of footprints if some part of the footprint is visible.
const FOOTPRINT* footprint = static_cast<const FOOTPRINT*>( aItem );
// If the footprint has no items except the reference and value fields, include the
// footprint in the selections.
if( footprint->GraphicalItems().empty()
&& footprint->Pads().empty()
&& footprint->Zones().empty() )
return true;
for( const BOARD_ITEM* item : footprint->GraphicalItems() )
{
if( Selectable( item, true ) )
return true;
}
for( const PAD* pad : footprint->Pads() )
{
if( Selectable( pad, true ) )
return true;
}
for( const ZONE* zone : footprint->Zones() )
{
if( Selectable( zone, true ) )
return true;
}
return false;
}
else if( aItem->Type() == PCB_GROUP_T )
{
PCB_GROUP* group = const_cast<PCB_GROUP*>( static_cast<const PCB_GROUP*>( aItem ) );
// Similar to logic for footprint, a group is selectable if any of its members are.
// (This recurses.)
for( BOARD_ITEM* item : group->GetItems() )
{
if( Selectable( item, true ) )
return true;
}
return false;
}
const ZONE* zone = nullptr;
const PCB_VIA* via = nullptr;
const PAD* pad = nullptr;
switch( aItem->Type() )
{
case PCB_ZONE_T:
case PCB_FP_ZONE_T:
if( !board()->IsElementVisible( LAYER_ZONES ) )
return false;
zone = static_cast<const ZONE*>( aItem );
// A footprint zone is only selectable within the footprint editor
if( zone->GetParent()
&& zone->GetParent()->Type() == PCB_FOOTPRINT_T
&& !m_isFootprintEditor
&& !checkVisibilityOnly )
{
return false;
}
// zones can exist on multiple layers!
if( !( zone->GetLayerSet() & board()->GetVisibleLayers() ).any() )
return false;
break;
case PCB_TRACE_T:
case PCB_ARC_T:
if( !board()->IsElementVisible( LAYER_TRACKS ) )
return false;
if( m_isFootprintEditor )
{
if( !view()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
else
{
if( !board()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
break;
case PCB_VIA_T:
if( !board()->IsElementVisible( LAYER_VIAS ) )
return false;
via = static_cast<const PCB_VIA*>( aItem );
// For vias it is enough if only one of its layers is visible
if( !( board()->GetVisibleLayers() & via->GetLayerSet() ).any() )
return false;
break;
case PCB_FP_TEXT_T:
if( m_isFootprintEditor )
{
if( !view()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
else
{
if( !view()->IsVisible( aItem ) )
return false;
if( !board()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
break;
case PCB_FP_SHAPE_T:
if( m_isFootprintEditor )
{
if( !view()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
else
{
// Footprint shape selections are only allowed in footprint editor mode.
if( !checkVisibilityOnly )
return false;
if( !board()->IsLayerVisible( aItem->GetLayer() ) )
return false;
}
break;
case PCB_PAD_T:
// Multiple selection is only allowed in footprint editor mode. In pcbnew, you have to
// select footprint subparts one by one, rather than with a drag selection. This is so
// you can pick up items under an (unlocked) footprint without also moving the
// footprint's sub-parts.
if( !m_isFootprintEditor && !checkVisibilityOnly )
{
if( m_multiple )
return false;
}
pad = static_cast<const PAD*>( aItem );
if( pad->GetAttribute() == PAD_ATTRIB::PTH || pad->GetAttribute() == PAD_ATTRIB::NPTH )
{
// Check render mode (from the Items tab) first
if( !board()->IsElementVisible( LAYER_PADS_TH ) )
return false;
// A pad's hole is visible on every layer the pad is visible on plus many layers the
// pad is not visible on -- so we only need to check for any visible hole layers.
if( !( board()->GetVisibleLayers() & LSET::PhysicalLayersMask() ).any() )
return false;
}
else
{
// Check render mode (from the Items tab) first
if( pad->IsOnLayer( F_Cu ) && !board()->IsElementVisible( LAYER_PAD_FR ) )
return false;
else if( pad->IsOnLayer( B_Cu ) && !board()->IsElementVisible( LAYER_PAD_BK ) )
return false;
if( !( pad->GetLayerSet() & board()->GetVisibleLayers() ).any() )
return false;
}
break;
// These are not selectable
case PCB_NETINFO_T:
case NOT_USED:
case TYPE_NOT_INIT:
return false;
default: // Suppress warnings
break;
}
return aItem->ViewGetLOD( aItem->GetLayer(), view() ) < view()->GetScale();
}
void PCB_SELECTION_TOOL::select( BOARD_ITEM* aItem )
{
if( aItem->IsSelected() )
return;
if( aItem->Type() == PCB_PAD_T )
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem->GetParent() );
if( m_selection.Contains( footprint ) )
return;
}
highlight( aItem, SELECTED, &m_selection );
}
void PCB_SELECTION_TOOL::unselect( BOARD_ITEM* aItem )
{
unhighlight( aItem, SELECTED, &m_selection );
}
void PCB_SELECTION_TOOL::highlight( BOARD_ITEM* aItem, int aMode, PCB_SELECTION* aGroup )
{
if( aGroup )
aGroup->Add( aItem );
highlightInternal( aItem, aMode, aGroup != nullptr );
view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just
// creates noise.
if( aMode == BRIGHTENED )
getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
}
void PCB_SELECTION_TOOL::highlightInternal( BOARD_ITEM* aItem, int aMode, bool aUsingOverlay )
{
if( aMode == SELECTED )
aItem->SetSelected();
else if( aMode == BRIGHTENED )
aItem->SetBrightened();
if( aUsingOverlay )
view()->Hide( aItem, true ); // Hide the original item, so it is shown only on overlay
if( aItem->Type() == PCB_FOOTPRINT_T )
{
static_cast<FOOTPRINT*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
highlightInternal( aChild, aMode, aUsingOverlay );
} );
}
else if( aItem->Type() == PCB_GROUP_T )
{
static_cast<PCB_GROUP*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
highlightInternal( aChild, aMode, aUsingOverlay );
} );
}
}
void PCB_SELECTION_TOOL::unhighlight( BOARD_ITEM* aItem, int aMode, PCB_SELECTION* aGroup )
{
if( aGroup )
aGroup->Remove( aItem );
unhighlightInternal( aItem, aMode, aGroup != nullptr );
view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just creates noise.
if( aMode == BRIGHTENED )
getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
}
void PCB_SELECTION_TOOL::unhighlightInternal( BOARD_ITEM* aItem, int aMode, bool aUsingOverlay )
{
if( aMode == SELECTED )
aItem->ClearSelected();
else if( aMode == BRIGHTENED )
aItem->ClearBrightened();
if( aUsingOverlay )
view()->Hide( aItem, false ); // // Restore original item visibility
if( aItem->Type() == PCB_FOOTPRINT_T )
{
static_cast<FOOTPRINT*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
unhighlightInternal( aChild, aMode, aUsingOverlay );
} );
}
else if( aItem->Type() == PCB_GROUP_T )
{
static_cast<PCB_GROUP*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
unhighlightInternal( aChild, aMode, aUsingOverlay );
} );
}
}
bool PCB_SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const
{
GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide();
GENERAL_COLLECTOR collector;
// Since we're just double-checking, we want a considerably sloppier check than the initial
// selection (for which most tools use 5 pixels). So we increase this to an effective 20
// pixels by artificially inflating the value of a pixel by 4X.
guide.SetOnePixelInIU( guide.OnePixelInIU() * 4 );
collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems
: GENERAL_COLLECTOR::AllBoardItems,
(wxPoint) aPoint, guide );
for( int i = collector.GetCount() - 1; i >= 0; --i )
{
BOARD_ITEM* item = collector[i];
if( item->IsSelected() && item->HitTest( (wxPoint) aPoint, 5 * guide.OnePixelInIU() ) )
return true;
}
return false;
}
int PCB_SELECTION_TOOL::hitTestDistance( const wxPoint& aWhere, BOARD_ITEM* aItem,
int aMaxDistance ) const
{
BOX2D viewportD = getView()->GetViewport();
BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );
int distance = INT_MAX;
SEG loc( aWhere, aWhere );
switch( aItem->Type() )
{
case PCB_TEXT_T:
{
PCB_TEXT* text = static_cast<PCB_TEXT*>( aItem );
text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance );
break;
}
case PCB_FP_TEXT_T:
{
FP_TEXT* text = static_cast<FP_TEXT*>( aItem );
text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance );
break;
}
case PCB_ZONE_T:
{
ZONE* zone = static_cast<ZONE*>( aItem );
// Zone borders are very specific
if( zone->HitTestForEdge( aWhere, aMaxDistance / 2 ) )
distance = 0;
else if( zone->HitTestForEdge( aWhere, aMaxDistance ) )
distance = aMaxDistance / 2;
else
aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance );
break;
}
case PCB_FOOTPRINT_T:
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem );
EDA_RECT bbox = footprint->GetBoundingBox( false, false );
footprint->GetBoundingHull().Collide( loc, aMaxDistance, &distance );
// Consider footprints larger than the viewport only as a last resort
if( bbox.GetHeight() > viewport.GetHeight() || bbox.GetWidth() > viewport.GetWidth() )
distance = INT_MAX / 2;
break;
}
case PCB_MARKER_T:
{
PCB_MARKER* marker = static_cast<PCB_MARKER*>( aItem );
SHAPE_LINE_CHAIN polygon;
marker->ShapeToPolygon( polygon );
polygon.Move( marker->GetPos() );
polygon.Collide( loc, aMaxDistance, &distance );
break;
}
case PCB_GROUP_T:
{
PCB_GROUP* group = static_cast<PCB_GROUP*>( aItem );
for( BOARD_ITEM* member : group->GetItems() )
distance = std::min( distance, hitTestDistance( aWhere, member, aMaxDistance ) );
break;
}
default:
aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance );
break;
}
return distance;
}
// The general idea here is that if the user clicks directly on a small item inside a larger
// one, then they want the small item. The quintessential case of this is clicking on a pad
// within a footprint, but we also apply it for text within a footprint, footprints within
// larger footprints, and vias within either larger pads or longer tracks.
//
// These "guesses" presume there is area within the larger item to click in to select it. If
// an item is mostly covered by smaller items within it, then the guesses are inappropriate as
// there might not be any area left to click to select the larger item. In this case we must
// leave the items in the collector and bring up a Selection Clarification menu.
//
// We currently check for pads and text mostly covering a footprint, but we don't check for
// smaller footprints mostly covering a larger footprint.
//
void PCB_SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector,
const VECTOR2I& aWhere ) const
{
std::set<BOARD_ITEM*> preferred;
std::set<BOARD_ITEM*> rejected;
wxPoint where( aWhere.x, aWhere.y );
PCB_LAYER_ID activeLayer = (PCB_LAYER_ID) view()->GetTopLayer();
LSET silkLayers( 2, B_SilkS, F_SilkS );
if( silkLayers[activeLayer] )
{
for( int i = 0; i < aCollector.GetCount(); ++i )
{
BOARD_ITEM* item = aCollector[i];
KICAD_T type = item->Type();
if( ( type == PCB_FP_TEXT_T || type == PCB_TEXT_T || type == PCB_SHAPE_T )
&& silkLayers[item->GetLayer()] )
{
preferred.insert( item );
}
}
if( preferred.size() > 0 )
{
aCollector.Empty();
for( BOARD_ITEM* item : preferred )
aCollector.Append( item );
return;
}
}
// Prefer exact hits to sloppy ones
constexpr int MAX_SLOP = 5;
int pixel = (int) aCollector.GetGuide()->OnePixelInIU();
int minSlop = INT_MAX;
std::map<BOARD_ITEM*, int> itemsBySloppiness;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
BOARD_ITEM* item = aCollector[i];
int itemSlop = hitTestDistance( where, item, MAX_SLOP * pixel );
itemsBySloppiness[ item ] = itemSlop;
if( itemSlop < minSlop )
minSlop = itemSlop;
}
// Prune sloppier items
if( minSlop < INT_MAX )
{
for( std::pair<BOARD_ITEM*, int> pair : itemsBySloppiness )
{
if( pair.second > minSlop + pixel )
aCollector.Transfer( pair.first );
}
}
// If the user clicked on a small item within a much larger one then it's pretty clear
// they're trying to select the smaller one.
constexpr double sizeRatio = 1.5;
std::vector<std::pair<BOARD_ITEM*, double>> itemsByArea;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
BOARD_ITEM* item = aCollector[i];
double area;
if( ( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T )
&& static_cast<ZONE*>( item )->HitTestForEdge( where, MAX_SLOP * pixel / 2 ) )
{
// Zone borders are very specific, so make them "small"
area = MAX_SLOP * SEG::Square( pixel );
}
else if( item->Type() == PCB_VIA_T )
{
// Vias rarely hide other things, and we don't want them deferring to short track
// segments -- so make them artificially small by dropping the π from πr².
area = SEG::Square( static_cast<PCB_VIA*>( item )->GetDrill() / 2 );
}
else
{
try
{
area = FOOTPRINT::GetCoverageArea( item, aCollector );
}
catch( const ClipperLib::clipperException& e )
{
wxLogError( "A clipper exception %s was detected.", e.what() );
}
}
itemsByArea.emplace_back( item, area );
}
std::sort( itemsByArea.begin(), itemsByArea.end(),
[]( const std::pair<BOARD_ITEM*, double>& lhs,
const std::pair<BOARD_ITEM*, double>& rhs ) -> bool
{
return lhs.second < rhs.second;
} );
bool rejecting = false;
for( int i = 1; i < (int) itemsByArea.size(); ++i )
{
if( itemsByArea[i].second > itemsByArea[i-1].second * sizeRatio )
rejecting = true;
if( rejecting )
rejected.insert( itemsByArea[i].first );
}
// Special case: if a footprint is completely covered with other features then there's no
// way to select it -- so we need to leave it in the list for user disambiguation.
constexpr double maxCoverRatio = 0.70;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
if( FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( aCollector[i] ) )
{
if( footprint->CoverageRatio( aCollector ) > maxCoverRatio )
rejected.erase( footprint );
}
}
// Hopefully we've now got what the user wanted.
if( (unsigned) aCollector.GetCount() > rejected.size() ) // do not remove everything
{
for( BOARD_ITEM* item : rejected )
aCollector.Transfer( item );
}
// Finally, what we are left with is a set of items of similar coverage area. We now reject
// any that are not on the active layer, to reduce the number of disambiguation menus shown.
// If the user wants to force-disambiguate, they can either switch layers or use the modifier
// key to force the menu.
if( aCollector.GetCount() > 1 )
{
bool haveItemOnActive = false;
rejected.clear();
for( int i = 0; i < aCollector.GetCount(); ++i )
{
if( !aCollector[i]->IsOnLayer( activeLayer ) )
rejected.insert( aCollector[i] );
else
haveItemOnActive = true;
}
if( haveItemOnActive )
for( BOARD_ITEM* item : rejected )
aCollector.Transfer( item );
}
}
void PCB_SELECTION_TOOL::FilterCollectorForHierarchy( GENERAL_COLLECTOR& aCollector,
bool aMultiselect ) const
{
std::unordered_set<BOARD_ITEM*> toAdd;
// Set TEMP_SELECTED on all parents which are included in the GENERAL_COLLECTOR. This
// algorithm is O3n, whereas checking for the parent inclusion could potentially be On^2.
for( int j = 0; j < aCollector.GetCount(); j++ )
{
if( aCollector[j]->GetParent() )
aCollector[j]->GetParent()->ClearFlags( TEMP_SELECTED );
}
if( aMultiselect )
{
for( int j = 0; j < aCollector.GetCount(); j++ )
aCollector[j]->SetFlags( TEMP_SELECTED );
}
for( int j = 0; j < aCollector.GetCount(); )
{
BOARD_ITEM* item = aCollector[j];
BOARD_ITEM* parent = item->GetParent();
BOARD_ITEM* start = item;
if( !m_isFootprintEditor && parent && parent->Type() == PCB_FOOTPRINT_T )
start = parent;
// If any element is a member of a group, replace those elements with the top containing
// group.
PCB_GROUP* aTop = PCB_GROUP::TopLevelGroup( start, m_enteredGroup, m_isFootprintEditor );
if( aTop )
{
if( aTop != item )
{
toAdd.insert( aTop );
aTop->SetFlags( TEMP_SELECTED );
aCollector.Remove( item );
continue;
}
}
else if( m_enteredGroup
&& !PCB_GROUP::WithinScope( item, m_enteredGroup, m_isFootprintEditor ) )
{
// If a group is entered, disallow selections of objects outside the group.
aCollector.Remove( item );
continue;
}
// Footprints are a bit easier as they can't be nested.
if( parent && ( parent->GetFlags() & TEMP_SELECTED ) )
{
// Remove children of selected items
aCollector.Remove( item );
continue;
}
++j;
}
for( BOARD_ITEM* item : toAdd )
{
if( !aCollector.HasItem( item ) )
aCollector.Append( item );
}
}
int PCB_SELECTION_TOOL::updateSelection( const TOOL_EVENT& aEvent )
{
getView()->Update( &m_selection );
getView()->Update( &m_enteredGroupOverlay );
return 0;
}
int PCB_SELECTION_TOOL::UpdateMenu( const TOOL_EVENT& aEvent )
{
ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
if( conditionalMenu )
conditionalMenu->Evaluate( m_selection );
if( actionMenu )
actionMenu->UpdateAll();
return 0;
}
void PCB_SELECTION_TOOL::setTransitions()
{
Go( &PCB_SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
Go( &PCB_SELECTION_TOOL::Main, PCB_ACTIONS::selectionActivate.MakeEvent() );
Go( &PCB_SELECTION_TOOL::CursorSelection, PCB_ACTIONS::selectionCursor.MakeEvent() );
Go( &PCB_SELECTION_TOOL::ClearSelection, PCB_ACTIONS::selectionClear.MakeEvent() );
Go( &PCB_SELECTION_TOOL::SelectItem, PCB_ACTIONS::selectItem.MakeEvent() );
Go( &PCB_SELECTION_TOOL::SelectItems, PCB_ACTIONS::selectItems.MakeEvent() );
Go( &PCB_SELECTION_TOOL::UnselectItem, PCB_ACTIONS::unselectItem.MakeEvent() );
Go( &PCB_SELECTION_TOOL::UnselectItems, PCB_ACTIONS::unselectItems.MakeEvent() );
Go( &PCB_SELECTION_TOOL::SelectionMenu, PCB_ACTIONS::selectionMenu.MakeEvent() );
Go( &PCB_SELECTION_TOOL::filterSelection, PCB_ACTIONS::filterSelection.MakeEvent() );
Go( &PCB_SELECTION_TOOL::expandConnection, PCB_ACTIONS::selectConnection.MakeEvent() );
Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::selectNet.MakeEvent() );
Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::deselectNet.MakeEvent() );
Go( &PCB_SELECTION_TOOL::selectSameSheet, PCB_ACTIONS::selectSameSheet.MakeEvent() );
Go( &PCB_SELECTION_TOOL::selectSheetContents,
PCB_ACTIONS::selectOnSheetFromEeschema.MakeEvent() );
Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsModified );
Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsMoved );
Go( &PCB_SELECTION_TOOL::SelectAll, ACTIONS::selectAll.MakeEvent() );
Go( &PCB_SELECTION_TOOL::disambiguateCursor, EVENTS::DisambiguatePoint );
}