kicad-source/common/languages_menu.cpp
Jon Evans 18037e2f65 Rework bitmap system to load from archived PNGs
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.

Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz

The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.

Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.

Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
2021-03-11 08:37:35 -05:00

74 lines
2.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file languages_menu.cpp
*
* @brief build the standard menu to show the list of available translations
*/
#include <pgm_base.h>
#include <id.h>
#include <menus_helpers.h>
#include <tool/tool_interactive.h>
#include <tool/action_menu.h>
#include <tool/conditional_menu.h>
#include <bitmaps.h>
/**
* Function AddMenuLanguageList
* creates a menu list for language choice, and add it as submenu to \a MasterMenu.
*
* @param aMasterMenu is the main menu.
* @param aControlTool is the tool to associate with the menu
*/
void AddMenuLanguageList( ACTION_MENU* aMasterMenu, TOOL_INTERACTIVE* aControlTool )
{
ACTION_MENU* langsMenu = new ACTION_MENU( false, aControlTool );
langsMenu->SetTitle( _( "Set Language" ) );
langsMenu->SetIcon( BITMAPS::language );
wxString tooltip;
for( unsigned ii = 0; LanguagesList[ii].m_KI_Lang_Identifier != 0; ii++ )
{
wxString label;
if( LanguagesList[ii].m_DoNotTranslate )
label = LanguagesList[ii].m_Lang_Label;
else
label = wxGetTranslation( LanguagesList[ii].m_Lang_Label );
wxMenuItem* item = new wxMenuItem( langsMenu,
LanguagesList[ii].m_KI_Lang_Identifier, // wxMenuItem wxID
label,
tooltip,
wxITEM_CHECK );
langsMenu->Append( item );
}
// This must be done after the items are added
aMasterMenu->Add( langsMenu );
}