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Provide a toolkit-agnostic interface for "busy indicators", which allows the 3D viewer to show a busy cursor, without the canvases having to to know how a wxCursore works. The motivation here is to decouple the 3D renderers from the WX GUI system, as they can then be used when when there is not an active window (e.g. for offscreen rendering). Otherwise, attempting to use a wxBusyCursor without a GUI available is an instant segfault.
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file c3d_render_base.cpp
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* @brief implements the initialization of the base class
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*/
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#include "c3d_render_base.h"
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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const wxChar * C3D_RENDER_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" );
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C3D_RENDER_BASE::C3D_RENDER_BASE(CINFO3D_VISU &aSettings) :
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m_settings( aSettings )
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{
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wxLogTrace( m_logTrace, wxT( "C3D_RENDER_BASE::C3D_RENDER_BASE" ) );
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m_is_opengl_initialized = false;
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m_windowSize = wxSize( -1, -1 );
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m_reloadRequested = true;
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}
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C3D_RENDER_BASE::~C3D_RENDER_BASE()
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{
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}
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void C3D_RENDER_BASE::SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory )
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{
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m_busyIndicatorFactory = aNewFactory;
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}
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std::unique_ptr<BUSY_INDICATOR> C3D_RENDER_BASE::CreateBusyIndicator() const
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{
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std::unique_ptr<BUSY_INDICATOR> busy;
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if( m_busyIndicatorFactory )
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busy = m_busyIndicatorFactory();
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return busy;
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}
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