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Bitmaps are now identified by an enum class instead of by pointers. Bitmap loading and caching is now handled by a class in common, and we no longer compile most bitmaps into the binary, so there is no longer a bitmaps static library. Instead, bitmaps are archived to a .tar.gz file which is installed in ${KICAD_DATA}/resources/images.tar.gz The source PNGs are checked in to Git as the original CPP files were, so that people can build without the required dependencies to convert SVGs to PNGs. Initial support is also added for dark theme icons, although this is not yet exposed in the GUI. Stubs are present for multi-resolution image resources, but this is not fully-baked yet and could use some refinement.
222 lines
7.2 KiB
C++
222 lines
7.2 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 1992-2019 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <hotkey_store.h>
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#include <eda_base_frame.h>
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#include <tool/tool_manager.h>
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#include <tool/action_manager.h>
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#include <tool/tool_event.h>
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#include <tool/tool_action.h>
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class GESTURE_PSEUDO_ACTION : public TOOL_ACTION
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{
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public:
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GESTURE_PSEUDO_ACTION( const wxString& aLabel, int aHotKey )
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{
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m_label = aLabel;
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m_hotKey = aHotKey;
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}
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};
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static GESTURE_PSEUDO_ACTION* g_gesturePseudoActions[] = {
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new GESTURE_PSEUDO_ACTION( _( "Pan Left/Right" ), MD_CTRL + PSEUDO_WXK_WHEEL ),
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new GESTURE_PSEUDO_ACTION( _( "Pan Up/Down" ), MD_SHIFT + PSEUDO_WXK_WHEEL ),
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new GESTURE_PSEUDO_ACTION( _( "Finish Drawing" ), PSEUDO_WXK_DBLCLICK ),
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#ifdef __WXOSX_MAC__
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new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_ALT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_CTRL + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_CTRL + PSEUDO_WXK_CLICK ),
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#else
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new GESTURE_PSEUDO_ACTION( _( "Show Clarify Selection Menu" ), MD_CTRL + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Toggle Selection State" ), MD_ALT + PSEUDO_WXK_CLICK ),
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new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_SHIFT + MD_ALT + PSEUDO_WXK_CLICK ),
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#endif
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new GESTURE_PSEUDO_ACTION( _( "Ignore Grid Snaps" ), MD_ALT ),
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new GESTURE_PSEUDO_ACTION( _( "Ignore Other Snaps" ), MD_SHIFT ),
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};
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wxString HOTKEY_STORE::GetAppName( TOOL_ACTION* aAction )
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{
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wxString name( aAction->GetName() );
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return name.BeforeFirst( '.' );
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}
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wxString HOTKEY_STORE::GetSectionName( TOOL_ACTION* aAction )
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{
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std::map<wxString, wxString> s_AppNames = {
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{ wxT( "common" ), _( "Common" ) },
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{ wxT( "kicad" ), _( "Project Manager" ) },
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{ wxT( "eeschema" ), _( "Schematic Editor" ) },
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{ wxT( "pcbnew" ), _( "PCB Editor" ) },
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{ wxT( "plEditor" ), _( "Drawing Sheet Editor" ), },
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{ wxT( "3DViewer" ), _( "3D Viewer" ) }
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};
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wxString appName = GetAppName( aAction );
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if( s_AppNames.count( appName ) )
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return s_AppNames[ appName ];
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else
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return appName;
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}
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HOTKEY_STORE::HOTKEY_STORE()
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{
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}
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void HOTKEY_STORE::Init( std::vector<TOOL_MANAGER*> aToolManagerList, bool aIncludeGestures )
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{
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m_toolManagers = std::move( aToolManagerList );
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// Collect all action maps into a single master map. This will re-group everything
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// and collect duplicates together
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std::map<std::string, HOTKEY> masterMap;
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for( TOOL_MANAGER* toolMgr : m_toolManagers )
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{
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for( const auto& entry : toolMgr->GetActions() )
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{
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// Internal actions probably shouldn't be allowed hotkeys
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if( entry.second->GetLabel().IsEmpty() )
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continue;
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HOTKEY& hotkey = masterMap[ entry.first ];
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hotkey.m_Actions.push_back( entry.second );
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hotkey.m_EditKeycode = entry.second->GetHotKey();
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}
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}
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wxString currentApp;
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HOTKEY_SECTION* currentSection = nullptr;
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// If a previous list was built, ensure this previous list is cleared:
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m_hk_sections.clear();
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for( const auto& entry : masterMap )
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{
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TOOL_ACTION* entryAction = entry.second.m_Actions[ 0 ];
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wxString entryApp = GetAppName( entryAction );
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if( !currentSection || entryApp != currentApp )
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{
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m_hk_sections.emplace_back( HOTKEY_SECTION() );
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currentApp = entryApp;
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currentSection = &m_hk_sections.back();
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currentSection->m_SectionName = GetSectionName( entryAction );
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}
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currentSection->m_HotKeys.emplace_back( HOTKEY( entry.second ) );
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}
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if( aIncludeGestures )
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{
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m_hk_sections.emplace_back( HOTKEY_SECTION() );
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currentSection = &m_hk_sections.back();
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currentSection->m_SectionName = _( "Gestures" );
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for( TOOL_ACTION* gesture : g_gesturePseudoActions )
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currentSection->m_HotKeys.emplace_back( HOTKEY( gesture ) );
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}
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}
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std::vector<HOTKEY_SECTION>& HOTKEY_STORE::GetSections()
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{
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return m_hk_sections;
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}
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void HOTKEY_STORE::SaveAllHotkeys()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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{
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for( TOOL_ACTION* action : hotkey.m_Actions )
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action->SetHotKey( hotkey.m_EditKeycode );
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}
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}
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}
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void HOTKEY_STORE::ResetAllHotkeysToDefault()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetDefaultHotKey();
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}
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}
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void HOTKEY_STORE::ResetAllHotkeysToOriginal()
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{
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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for( HOTKEY& hotkey : section.m_HotKeys )
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hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetHotKey();
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}
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}
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bool HOTKEY_STORE::CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict )
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{
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wxString sectionName = GetSectionName( aAction );
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// Create a fake "TOOL_ACTION" so we can get the section name for "Common" through the API.
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// Simply declaring a wxString with the value "Common" works, but the goal is to futureproof
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// the code here as much as possible.
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TOOL_ACTION commonAction( "common.Control.Fake", AS_GLOBAL, 0, "", "", "" );
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wxString commonName = GetSectionName( &commonAction );
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for( HOTKEY_SECTION& section : m_hk_sections )
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{
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// We can have the same hotkey in multiple sections (i.e. Kicad programs), but if a hotkey
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// is in "Common" it can't be in any other section and vice versa.
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if( !( section.m_SectionName == sectionName || section.m_SectionName == commonName ) )
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continue;
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for( HOTKEY& hotkey : section.m_HotKeys )
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{
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if( hotkey.m_Actions[0] == aAction )
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continue;
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if( hotkey.m_EditKeycode == aKey )
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{
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*aConflict = &hotkey;
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return true;
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}
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}
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}
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return false;
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}
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