kicad-source/common/render_settings.cpp
Jeff Young 32c3ea4edd Flags cleanup.
Remove extraneous use of FLAG0 from tracks cleaner (it was checked but
never set).

Fix issue in expand connections where two parts of it couldn't agree
on the same flag (BUSY vs SKIP_STRUCT), and where the second part was
clearing the flag instead of setting it.

Remove obsolete HIGHLIGHT infrastructure (we now use selection).

Remove extraneous use of BUSY flag in several places (it was never
set).
2020-06-27 17:53:04 +01:00

64 lines
2.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <render_settings.h>
using namespace KIGFX;
RENDER_SETTINGS::RENDER_SETTINGS() :
m_highlightNetcodes(),
m_printDC( nullptr )
{
// Set the default initial values
m_highlightFactor = 0.5f;
m_selectFactor = 0.5f;
m_highlightEnabled = false;
m_hiContrastEnabled = false;
m_hiContrastFactor = 0.2f; //TODO: Make this user-configurable
m_outlineWidth = 1;
m_worksheetLineWidth = 100000;
m_defaultPenWidth = 0;
m_showPageLimits = false;
}
RENDER_SETTINGS::~RENDER_SETTINGS()
{
}
void RENDER_SETTINGS::update()
{
// Calculate darkened/highlighted variants of layer colors
for( int i = 0; i < LAYER_ID_COUNT; i++ )
{
m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND],
m_hiContrastFactor );
m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor );
}
}