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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
189 lines
5.4 KiB
C++
189 lines
5.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file track_ball.cpp
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* @brief Implementation of a track ball camera. A track ball is placed in the
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* center of the screen and rotates the camera.
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*/
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#include "track_ball.h"
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#include "trackball.h"
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#include "../3d_math.h"
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#include <wx/log.h>
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#include <glm/gtc/quaternion.hpp>
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// stdlib
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#include <algorithm>
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TRACK_BALL::TRACK_BALL( float aInitialDistance ) : CAMERA( aInitialDistance )
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{
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wxLogTrace( m_logTrace, wxT( "TRACK_BALL::TRACK_BALL" ) );
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initQuat();
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}
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TRACK_BALL::TRACK_BALL( SFVEC3F aInitPos, SFVEC3F aLookat, PROJECTION_TYPE aProjectionType ) :
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CAMERA( aInitPos, aLookat, aProjectionType )
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{
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wxLogTrace( m_logTrace, wxT( "TRACK_BALL::TRACK_BALL" ) );
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initQuat();
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}
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void TRACK_BALL::initQuat()
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{
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memset( m_quat_t0, 0, sizeof( m_quat_t0 ) );
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memset( m_quat_t1, 0, sizeof( m_quat_t1 ) );
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trackball( m_quat_t0, 0.0, 0.0, 0.0, 0.0 );
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trackball( m_quat_t1, 0.0, 0.0, 0.0, 0.0 );
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}
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void TRACK_BALL::Drag( const wxPoint& aNewMousePosition )
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{
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m_parametersChanged = true;
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double spin_quat[4];
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// "Pass the x and y coordinates of the last and current positions of
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// the mouse, scaled so they are from (-1.0 ... 1.0)."
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const float zoom = 1.0f;
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trackball( spin_quat, zoom * ( 2.0 * m_lastPosition.x - m_windowSize.x ) / m_windowSize.x,
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zoom * ( m_windowSize.y - 2.0 * m_lastPosition.y ) / m_windowSize.y,
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zoom * ( 2.0 * aNewMousePosition.x - m_windowSize.x ) / m_windowSize.x,
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zoom * ( m_windowSize.y - 2.0 * aNewMousePosition.y ) / m_windowSize.y );
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float spin_matrix[4][4];
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build_rotmatrix( spin_matrix, spin_quat );
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m_rotationMatrix = glm::make_mat4( &spin_matrix[0][0] ) * m_rotationMatrix;
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updateViewMatrix();
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updateFrustum();
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}
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void TRACK_BALL::Pan( const wxPoint& aNewMousePosition )
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{
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m_parametersChanged = true;
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if( m_projectionType == PROJECTION_TYPE::ORTHO )
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{
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m_camera_pos.x -= m_frustum.nw *
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( m_lastPosition.x - aNewMousePosition.x ) / m_windowSize.x;
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m_camera_pos.y -= m_frustum.nh *
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( aNewMousePosition.y - m_lastPosition.y ) / m_windowSize.y;
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}
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else // PROJECTION_TYPE::PERSPECTIVE
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{
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// Unproject the coordinates using the precomputed frustum tangent (zoom level dependent)
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const float panFactor = -m_camera_pos.z * m_frustum.tang * 2;
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m_camera_pos.x -= panFactor * m_frustum.ratio *
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( m_lastPosition.x - aNewMousePosition.x ) / m_windowSize.x;
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m_camera_pos.y -= panFactor * ( aNewMousePosition.y - m_lastPosition.y ) / m_windowSize.y;
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}
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updateViewMatrix();
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updateFrustum();
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}
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void TRACK_BALL::Pan( const SFVEC3F& aDeltaOffsetInc )
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{
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m_parametersChanged = true;
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m_camera_pos += aDeltaOffsetInc;
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updateViewMatrix();
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updateFrustum();
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}
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void TRACK_BALL::Pan_T1( const SFVEC3F& aDeltaOffsetInc )
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{
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m_camera_pos_t1 = m_camera_pos + aDeltaOffsetInc;
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}
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void TRACK_BALL::Reset_T1()
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{
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CAMERA::Reset_T1();
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memset( m_quat_t1, 0, sizeof( m_quat_t1 ) );
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trackball( m_quat_t1, 0.0, 0.0, 0.0, 0.0 );
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}
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void TRACK_BALL::SetT0_and_T1_current_T()
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{
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CAMERA::SetT0_and_T1_current_T();
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double quat[4];
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// Charge the quaternions with the current rotation matrix to allow dual input.
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std::copy_n( glm::value_ptr( glm::conjugate( glm::quat_cast( m_rotationMatrix ) ) ),
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sizeof( quat ) / sizeof( quat[0] ), quat );
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memcpy( m_quat_t0, quat, sizeof( quat ) );
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memcpy( m_quat_t1, quat, sizeof( quat ) );
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}
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void TRACK_BALL::Interpolate( float t )
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{
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wxASSERT( t >= 0.0f );
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// Limit t o 1.0
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t = ( t > 1.0f ) ? 1.0f : t;
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switch( m_interpolation_mode )
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{
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case CAMERA_INTERPOLATION::BEZIER:
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t = BezierBlend( t );
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break;
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case CAMERA_INTERPOLATION::EASING_IN_OUT:
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t = QuadricEasingInOut( t );
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break;
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case CAMERA_INTERPOLATION::LINEAR:
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default:
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break;
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}
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const float t0 = 1.0f - t;
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double quat[4];
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quat[0] = m_quat_t0[0] * t0 + m_quat_t1[0] * t;
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quat[1] = m_quat_t0[1] * t0 + m_quat_t1[1] * t;
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quat[2] = m_quat_t0[2] * t0 + m_quat_t1[2] * t;
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quat[3] = m_quat_t0[3] * t0 + m_quat_t1[3] * t;
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float rotationMatrix[4][4];
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build_rotmatrix( rotationMatrix, quat );
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m_rotationMatrix = glm::make_mat4( &rotationMatrix[0][0] );
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CAMERA::Interpolate( t );
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}
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