mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 02:03:12 +02:00
Glew has the problem that it has to be selected at build time if GLX or EGL is supported by the library, and this in not encoded in the library name, nor ABI, nor anything. Then it's easy to get into the situation that a binary is built but cannot run because glew supports an API different from the one used by wxWidgets, or the binary fails to link in the end after all objects are compiled. epoxy can support both with the same library avoiding this problem. epoxy is not initialized explicitly, replaced initialization with version check where one was not done already. It seems to be available as vcpkg https://vcpkg.link/ports/libepoxy There are problems related to GL context switching on Windows which does not seem to be used in kicad https://github.com/anholt/libepoxy#known-issues-when-running-on-windows There is also a problem related to multithreaded rendering on Windows https://github.com/anholt/libepoxy/pull/265 It's harder to tell if threading is used for rendering but it does not look like kicad is doing anything complex enough to warrant using multiple rendering threads. Fixes https://gitlab.com/kicad/code/kicad/-/issues/20630 Fixes https://gitlab.com/kicad/code/kicad/-/issues/12543
244 lines
7.7 KiB
C++
244 lines
7.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2024 Alex Shvartzkop <dudesuchamazing@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <gal/opengl/kiepoxy.h> // Must be included first
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#include <algorithm>
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#include <atomic>
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#include <chrono>
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#include <thread>
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#include "render_3d_raytrace_gl.h"
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#include "../common_ogl/ogl_utils.h"
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#include <core/profile.h> // To use GetRunningMicroSecs or another profiling utility
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#include <wx/log.h>
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RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdapter,
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CAMERA& aCamera ) :
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RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera )
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{
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wxLogTrace( m_logTrace, wxT( "RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL" ) );
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m_openglSupportsVertexBufferObjects = false;
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m_pboId = GL_NONE;
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m_pboDataSize = 0;
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}
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RENDER_3D_RAYTRACE_GL::~RENDER_3D_RAYTRACE_GL()
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{
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deletePbo();
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}
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void RENDER_3D_RAYTRACE_GL::deletePbo()
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{
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// Delete PBO if it was created
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if( m_openglSupportsVertexBufferObjects )
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{
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if( glIsBufferARB( m_pboId ) )
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glDeleteBuffers( 1, &m_pboId );
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m_pboId = GL_NONE;
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}
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}
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void RENDER_3D_RAYTRACE_GL::SetCurWindowSize( const wxSize& aSize )
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{
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if( m_windowSize != aSize )
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{
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m_windowSize = aSize;
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glViewport( 0, 0, m_windowSize.x, m_windowSize.y );
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initPbo();
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}
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}
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bool RENDER_3D_RAYTRACE_GL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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REPORTER* aWarningReporter )
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{
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bool requestRedraw = false;
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// Initialize openGL if need
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if( !m_canvasInitialized )
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{
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m_canvasInitialized = true;
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//aIsMoving = true;
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requestRedraw = true;
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// It will assign the first time the windows size, so it will now
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// revert to preview mode the first time the Redraw is called
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m_oldWindowsSize = m_windowSize;
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initializeBlockPositions();
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}
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std::unique_ptr<BUSY_INDICATOR> busy = CreateBusyIndicator();
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// Reload board if it was requested
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if( m_reloadRequested )
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{
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if( aStatusReporter )
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aStatusReporter->Report( _( "Loading..." ) );
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//aIsMoving = true;
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requestRedraw = true;
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Reload( aStatusReporter, aWarningReporter, false );
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}
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// Recalculate constants if windows size was changed
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if( m_windowSize != m_oldWindowsSize )
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{
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m_oldWindowsSize = m_windowSize;
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aIsMoving = true;
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requestRedraw = true;
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initializeBlockPositions();
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}
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// Clear buffers
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
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glClearDepth( 1.0f );
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glClearStencil( 0x00 );
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glClear( GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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// 4-byte pixel alignment
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glPixelStorei( GL_UNPACK_ALIGNMENT, 4 );
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glDisable( GL_STENCIL_TEST );
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glDisable( GL_LIGHTING );
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glDisable( GL_COLOR_MATERIAL );
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_TEXTURE_2D );
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glDisable( GL_BLEND );
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glDisable( GL_MULTISAMPLE );
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const bool was_camera_changed = m_camera.ParametersChanged();
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if( requestRedraw || aIsMoving || was_camera_changed )
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m_renderState = RT_RENDER_STATE_MAX; // Set to an invalid state,
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// so it will restart again latter
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// This will only render if need, otherwise it will redraw the PBO on the screen again
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if( aIsMoving || was_camera_changed )
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{
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// Set head light (camera view light) with the opposite direction of the camera
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if( m_cameraLight )
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m_cameraLight->SetDirection( -m_camera.GetDir() );
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OglDrawBackground( premultiplyAlpha( m_boardAdapter.m_BgColorTop ),
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premultiplyAlpha( m_boardAdapter.m_BgColorBot ) );
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// Bind PBO
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId );
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// Get the PBO pixel pointer to write the data
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uint8_t* ptrPBO = (uint8_t *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB,
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GL_WRITE_ONLY_ARB );
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if( ptrPBO )
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{
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renderPreview( ptrPBO );
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// release pointer to mapping buffer, this initialize the coping to PBO
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glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
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}
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glWindowPos2i( m_xoffset, m_yoffset );
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}
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else
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{
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// Bind PBO
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId );
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if( m_renderState != RT_RENDER_STATE_FINISH )
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{
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// Get the PBO pixel pointer to write the data
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uint8_t* ptrPBO = (uint8_t *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB,
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GL_WRITE_ONLY_ARB );
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if( ptrPBO )
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{
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render( ptrPBO, aStatusReporter );
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if( m_renderState != RT_RENDER_STATE_FINISH )
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requestRedraw = true;
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// release pointer to mapping buffer, this initialize the coping to PBO
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glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
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}
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}
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if( m_renderState == RT_RENDER_STATE_FINISH )
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{
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glClear( GL_COLOR_BUFFER_BIT );
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}
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glWindowPos2i( m_xoffset, m_yoffset );
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}
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// This way it will blend the progress rendering with the last buffer. eg:
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// if it was called after a openGL.
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glEnable( GL_ALPHA_TEST );
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glDrawPixels( m_realBufferSize.x, m_realBufferSize.y, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
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return requestRedraw;
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}
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void RENDER_3D_RAYTRACE_GL::initPbo()
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{
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if( epoxy_has_gl_extension( "GL_ARB_pixel_buffer_object" ) )
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{
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m_openglSupportsVertexBufferObjects = true;
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// Try to delete vbo if it was already initialized
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deletePbo();
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// Learn about Pixel buffer objects at:
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// http://www.songho.ca/opengl/gl_pbo.html
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// http://web.eecs.umich.edu/~sugih/courses/eecs487/lectures/25-PBO+Mipmapping.pdf
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// "create 2 pixel buffer objects, you need to delete them when program exits.
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// glBufferDataARB with NULL pointer reserves only memory space."
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// This sets the number of RGBA pixels
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m_pboDataSize = m_realBufferSize.x * m_realBufferSize.y * 4;
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glGenBuffersARB( 1, &m_pboId );
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId );
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glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboDataSize, 0, GL_STREAM_DRAW_ARB );
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glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
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wxLogTrace( m_logTrace, wxS( "RENDER_3D_RAYTRACE_GL:: GL_ARB_pixel_buffer_object is supported" ) );
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}
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}
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