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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
181 lines
5.7 KiB
C++
181 lines
5.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "preview_items/snap_indicator.h"
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#include <gal/graphics_abstraction_layer.h>
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using namespace KIGFX;
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SNAP_INDICATOR::SNAP_INDICATOR( const COLOR4D& aColor, int aSize, const VECTOR2D& aPosition ) :
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ORIGIN_VIEWITEM( aColor, CIRCLE_CROSS, aSize, aPosition )
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{
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}
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SNAP_INDICATOR* SNAP_INDICATOR::Clone() const
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{
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return new SNAP_INDICATOR( m_color, m_size, m_position );
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}
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const BOX2I SNAP_INDICATOR::ViewBBox() const
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{
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return ORIGIN_VIEWITEM::ViewBBox();
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}
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static void DrawSnapNode( GAL& aGal, const VECTOR2I& aPosition, int aNodeRadius )
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{
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aGal.SetIsFill( true );
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aGal.SetIsStroke( false );
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aGal.DrawCircle( aPosition, aNodeRadius );
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aGal.SetIsFill( false );
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aGal.SetIsStroke( true );
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}
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static void DrawCornerIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRad = aSize / 8;
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const VECTOR2I corner =
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aPosition - VECTOR2I( aSize / 2, aSize / 2 ) + VECTOR2I( nodeRad, nodeRad );
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aGal.DrawLine( corner, corner + VECTOR2I( aSize - nodeRad, 0 ) );
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aGal.DrawLine( corner, corner + VECTOR2I( 0, aSize - nodeRad ) );
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DrawSnapNode( aGal, corner, nodeRad );
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}
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static void DrawLineEndpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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const VECTOR2I lineStart = aPosition - VECTOR2I( aSize / 2 - nodeRadius, 0 );
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DrawSnapNode( aGal, lineStart, nodeRadius );
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aGal.DrawLine( lineStart, lineStart + VECTOR2I( aSize - nodeRadius, 0 ) );
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}
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static void DrawMidpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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DrawSnapNode( aGal, aPosition, nodeRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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}
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static void DrawCentrePointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int ringRadius = aSize / 4;
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aGal.DrawCircle( aPosition, ringRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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aGal.DrawLine( aPosition - VECTOR2I( 0, aSize / 2 ), aPosition + VECTOR2I( 0, aSize / 2 ) );
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}
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static void DrawQuadrantPointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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const VECTOR2I quadPoint = aPosition - VECTOR2I( 0, aSize / 2 - nodeRadius );
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const int arcRadius = aSize - nodeRadius * 2;
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DrawSnapNode( aGal, quadPoint, nodeRadius );
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// Most of the top half of a circle, passing through the node centre
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const VECTOR2I arcCenter = quadPoint + VECTOR2I( 0, arcRadius );
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aGal.DrawArc( arcCenter, arcRadius, EDA_ANGLE( -160, EDA_ANGLE_T::DEGREES_T ),
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EDA_ANGLE( 140, EDA_ANGLE_T::DEGREES_T ) );
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}
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static void DrawIntersectionIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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DrawSnapNode( aGal, aPosition, nodeRadius );
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// Slightly squashed X shape
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VECTOR2I xLeg = VECTOR2I( aSize / 2, aSize / 3 );
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aGal.DrawLine( aPosition - xLeg, aPosition + xLeg );
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xLeg.y = -xLeg.y;
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aGal.DrawLine( aPosition - xLeg, aPosition + xLeg );
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}
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static void DrawOnElementIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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// A bit like midpoint by off to one side
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DrawSnapNode( aGal, aPosition + VECTOR2I( aSize / 4, 0 ), nodeRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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}
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void SNAP_INDICATOR::ViewDraw( int, VIEW* aView ) const
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{
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GAL& gal = *aView->GetGAL();
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// Draw the origin marker
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ORIGIN_VIEWITEM::ViewDraw( 0, aView );
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gal.SetFillColor( m_color );
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// Put the icon near the x-line, so it doesn't overlap with the ruler helpers
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const VECTOR2I typeIconPos = m_position + aView->ToWorld( { 24, 10 }, false );
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const int size = aView->ToWorld( 16 );
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// For now, choose the first type that is set
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if( m_snapTypes & POINT_TYPE::PT_CORNER )
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{
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DrawCornerIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_END )
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{
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DrawLineEndpointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_MID )
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{
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DrawMidpointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_CENTER )
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{
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DrawCentrePointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_QUADRANT )
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{
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DrawQuadrantPointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_INTERSECTION )
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{
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DrawIntersectionIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_ON_ELEMENT )
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{
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DrawOnElementIcon( gal, typeIconPos, size );
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}
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}
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