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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "frustum.h"
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// !TODO: optimize with SSE
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//#if(GLM_ARCH != GLM_ARCH_PURE)
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#if 0
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#error not implemented
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#else
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#endif
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void FRUSTUM::GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft,
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const RAY& bottomRight )
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{
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m_point[0] = topLeft.m_Origin;
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m_point[1] = topRight.m_Origin;
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m_point[2] = bottomLeft.m_Origin;
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m_point[3] = topLeft.m_Origin;
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m_normals[0] = glm::cross( topRight.m_Dir, topLeft.m_Dir ); // TOP
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m_normals[1] = glm::cross( bottomRight.m_Dir, topRight.m_Dir ); // RIGHT
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m_normals[2] = glm::cross( bottomLeft.m_Dir, bottomRight.m_Dir ); // BOTTOM
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m_normals[3] = glm::cross( topLeft.m_Dir, bottomLeft.m_Dir ); // LEFT
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}
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// There are multiple implementation of this algorithm on the web,
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// this one was based on the one find in:
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// https://github.com/nslo/raytracer/blob/2c2e0ff4bbb6082e07804ec7cf0b92673b98dcb1/src/raytracer/geom_utils.cpp#L66
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// by Nathan Slobody and Adam Wright
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// The frustum test is not exllude all the boxes,
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// when a box is behind and if it is intersecting the planes it will not be discardly but should.
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bool FRUSTUM::Intersect( const BBOX_3D& aBBox ) const
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{
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const SFVEC3F box[8] = { aBBox.Min(),
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aBBox.Max(),
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SFVEC3F(aBBox.Min().x, aBBox.Min().y, aBBox.Max().z),
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SFVEC3F(aBBox.Min().x, aBBox.Max().y, aBBox.Min().z),
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SFVEC3F(aBBox.Min().x, aBBox.Max().y, aBBox.Max().z),
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SFVEC3F(aBBox.Max().x, aBBox.Min().y, aBBox.Min().z),
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SFVEC3F(aBBox.Max().x, aBBox.Min().y, aBBox.Max().z),
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SFVEC3F(aBBox.Max().x, aBBox.Max().y, aBBox.Min().z) };
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// test each plane of frustum individually; if the point is on the wrong
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// side of the plane, the box is outside the frustum and we can exit
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int out_side = 0;
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for( unsigned int i = 0; i < 4; ++i )
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{
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const SFVEC3F& pointPlane = m_point[i];
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const SFVEC3F& normalPlane = m_normals[i];
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for( unsigned int j = 0; j < 8; ++j )
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{
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const SFVEC3F OP = pointPlane - box[j];
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const float dot = glm::dot( OP, normalPlane );
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if( dot < FLT_EPSILON )
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{
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out_side++;
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break;
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}
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}
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}
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if( out_side == 4 )
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return true;
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return false;
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}
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