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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
147 lines
4.1 KiB
C++
147 lines
4.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file container_2d.h
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*/
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#ifndef _CONTAINER_2D_H_
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#define _CONTAINER_2D_H_
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#include "../shapes2D/object_2d.h"
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#include <list>
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#include <mutex>
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struct RAYSEG2D;
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typedef std::list<OBJECT_2D*> LIST_OBJECT2D;
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typedef std::list<const OBJECT_2D*> CONST_LIST_OBJECT2D;
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class CONTAINER_2D_BASE
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{
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public:
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explicit CONTAINER_2D_BASE( OBJECT_2D_TYPE aObjType );
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virtual ~CONTAINER_2D_BASE();
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void Add( OBJECT_2D* aObject )
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{
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if( aObject )
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{
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std::lock_guard<std::mutex> lock( m_lock );
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m_objects.push_back( aObject );
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m_bbox.Union( aObject->GetBBox() );
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}
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}
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const BBOX_2D& GetBBox() const
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{
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return m_bbox;
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}
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virtual void Clear();
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const LIST_OBJECT2D& GetList() const { return m_objects; }
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/**
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* Get a list of objects that intersects a bounding box.
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*
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* @param aBBox The bounding box to test.
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* @param aOutList The list of objects that intersects the bounding box.
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*/
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virtual void GetIntersectingObjects( const BBOX_2D& aBBox,
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CONST_LIST_OBJECT2D& aOutList ) const = 0;
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/**
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* Intersect and check if a segment ray hits a object or is inside it.
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*
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* @param aSegRay The segment to intersect with objects.
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* @return true if it hits any of the objects or is inside any object.
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*/
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virtual bool IntersectAny( const RAYSEG2D& aSegRay ) const = 0;
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protected:
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BBOX_2D m_bbox;
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LIST_OBJECT2D m_objects;
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private:
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std::mutex m_lock;
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};
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class CONTAINER_2D : public CONTAINER_2D_BASE
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{
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public:
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CONTAINER_2D();
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void GetIntersectingObjects( const BBOX_2D& aBBox,
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CONST_LIST_OBJECT2D& aOutList ) const override;
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bool IntersectAny( const RAYSEG2D& aSegRay ) const override;
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};
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struct BVH_CONTAINER_NODE_2D
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{
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BBOX_2D m_BBox;
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BVH_CONTAINER_NODE_2D* m_Children[2];
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/// Store the list of objects if that node is a Leaf
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CONST_LIST_OBJECT2D m_LeafList;
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};
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class BVH_CONTAINER_2D : public CONTAINER_2D_BASE
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{
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public:
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BVH_CONTAINER_2D();
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~BVH_CONTAINER_2D();
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void BuildBVH();
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void Clear() override;
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void GetIntersectingObjects( const BBOX_2D& aBBox,
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CONST_LIST_OBJECT2D& aOutList ) const override;
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bool IntersectAny( const RAYSEG2D& aSegRay ) const override;
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private:
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void destroy();
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void recursiveBuild_MIDDLE_SPLIT( BVH_CONTAINER_NODE_2D* aNodeParent );
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void recursiveGetListObjectsIntersects( const BVH_CONTAINER_NODE_2D* aNode,
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const BBOX_2D& aBBox,
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CONST_LIST_OBJECT2D& aOutList ) const;
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bool recursiveIntersectAny( const BVH_CONTAINER_NODE_2D* aNode,
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const RAYSEG2D& aSegRay ) const;
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bool m_isInitialized;
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std::list<BVH_CONTAINER_NODE_2D*> m_elementsToDelete;
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BVH_CONTAINER_NODE_2D* m_tree;
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};
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#endif // _CONTAINER_2D_H_
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