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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sg_shape.h
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*/
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#ifndef SG_SHAPE_H
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#define SG_SHAPE_H
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#include <vector>
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#include "3d_cache/sg/sg_node.h"
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class SGAPPEARANCE;
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class SGFACESET;
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/**
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* Define a complex 3D shape for a scenegraph object.
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*/
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class SGSHAPE : public SGNODE
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{
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public:
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SGSHAPE( SGNODE* aParent );
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virtual ~SGSHAPE();
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virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
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SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override;
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bool AddRefNode( SGNODE* aNode ) override;
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bool AddChildNode( SGNODE* aNode ) override;
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void ReNameNodes( void ) override;
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bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
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bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
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bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
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bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
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std::vector< SMESH >& meshes );
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void unlinkChildNode( const SGNODE* aNode ) override;
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void unlinkRefNode( const SGNODE* aNode ) override;
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private:
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void unlinkNode( const SGNODE* aNode, bool isChild );
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bool addNode( SGNODE* aNode, bool isChild );
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public:
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// owned node
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SGAPPEARANCE* m_Appearance;
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SGFACESET* m_FaceSet;
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// referenced nodes
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SGAPPEARANCE* m_RAppearance;
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SGFACESET* m_RFaceSet;
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};
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/*
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p.107
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Shape {
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appearance NULL
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geometry NULL
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}
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*/
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#endif // SG_SHAPE_H
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