Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

347 lines
7.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_node.h"
#include "plugins/3dapi/c3dmodel.h"
static const std::string node_names[S3D::SGTYPE_END + 1] = {
"TXFM",
"APP",
"COL",
"COLIDX",
"FACE",
"COORD",
"COORDIDX",
"NORM",
"SHAPE",
"INVALID"
};
static unsigned int node_counts[S3D::SGTYPE_END] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
char const* S3D::GetNodeTypeName( S3D::SGTYPES aType ) noexcept
{
return node_names[aType].c_str();
}
static void getNodeName( S3D::SGTYPES nodeType, std::string& aName )
{
if( nodeType < 0 || nodeType >= S3D::SGTYPE_END )
{
aName = node_names[S3D::SGTYPE_END];
return;
}
unsigned int seqNum = node_counts[nodeType];
++node_counts[nodeType];
std::ostringstream ostr;
ostr << node_names[nodeType] << "_" << seqNum;
aName = ostr.str();
}
SGNODE::SGNODE( SGNODE* aParent )
{
m_Parent = aParent;
m_Association = nullptr;
m_written = false;
m_SGtype = S3D::SGTYPE_END;
}
SGNODE::~SGNODE()
{
if( m_Parent )
m_Parent->unlinkChildNode( this );
if( m_Association )
*m_Association = nullptr;
std::list< SGNODE* >::iterator sBP = m_BackPointers.begin();
std::list< SGNODE* >::iterator eBP = m_BackPointers.end();
while( sBP != eBP )
{
(*sBP)->unlinkRefNode( this );
++sBP;
}
}
S3D::SGTYPES SGNODE::GetNodeType( void ) const noexcept
{
return m_SGtype;
}
SGNODE* SGNODE::GetParent( void ) const noexcept
{
return m_Parent;
}
bool SGNODE::SwapParent( SGNODE* aNewParent )
{
if( aNewParent == m_Parent )
return true;
if( nullptr == aNewParent )
return false;
if( nullptr == m_Parent )
{
if( aNewParent->AddChildNode( this ) )
return true;
return false;
}
if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
return false;
SGNODE* oldParent = m_Parent;
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
aNewParent->unlinkRefNode( this );
aNewParent->AddChildNode( this );
oldParent->AddRefNode( this );
return true;
}
const char* SGNODE::GetName( void )
{
if( m_Name.empty() )
getNodeName( m_SGtype, m_Name );
return m_Name.c_str();
}
void SGNODE::SetName( const char* aName )
{
if( nullptr == aName || 0 == aName[0] )
getNodeName( m_SGtype, m_Name );
else
m_Name = aName;
}
const char* SGNODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const noexcept
{
return node_names[aNodeType].c_str();
}
void SGNODE::addNodeRef( SGNODE* aNode )
{
if( nullptr == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
return;
m_BackPointers.push_back( aNode );
}
void SGNODE::delNodeRef( const SGNODE* aNode )
{
if( nullptr == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
{
m_BackPointers.erase( np );
return;
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] delNodeRef() did not find its target, this "
"node type %d, referenced node type %d" ),
__FILE__, __FUNCTION__, __LINE__,
m_SGtype,
aNode->GetNodeType() );
}
void SGNODE::AssociateWrapper( SGNODE** aWrapperRef ) noexcept
{
wxCHECK( aWrapperRef && *aWrapperRef == this, /* void */ );
// if there is an existing association then break it and emit a warning
// just in case the behavior is undesired
if( m_Association )
{
*m_Association = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [WARNING] association being broken with "
"previous wrapper" ),
__FILE__, __FUNCTION__, __LINE__ );
}
m_Association = aWrapperRef;
}
void SGNODE::DisassociateWrapper( SGNODE** aWrapperRef ) noexcept
{
if( !m_Association )
return;
wxCHECK( aWrapperRef, /* void */ );
wxCHECK( *aWrapperRef == *m_Association && aWrapperRef == m_Association, /* void */ );
m_Association = nullptr;
}
void SGNODE::ResetNodeIndex( void ) noexcept
{
for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
node_counts[i] = 1;
}
bool S3D::GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex )
{
aIndex = 0;
wxCHECK( aNode && S3D::SGTYPE_APPEARANCE == aNode->GetNodeType(), false );
SGAPPEARANCE* node = (SGAPPEARANCE*)aNode;
std::map< SGAPPEARANCE const*, int >::iterator it = aList.matmap.find( node );
if( it != aList.matmap.end() )
{
aIndex = it->second;
return true;
}
int idx = (int)aList.matorder.size();
aList.matorder.push_back( node );
aList.matmap.emplace( node, idx );
aIndex = idx;
return true;
}
void S3D::INIT_SMATERIAL( SMATERIAL& aMaterial )
{
aMaterial = {};
}
void S3D::INIT_SMESH( SMESH& aMesh ) noexcept
{
aMesh = {};
}
void S3D::INIT_S3DMODEL( S3DMODEL& aModel ) noexcept
{
aModel = {};
}
void S3D::FREE_SMESH( SMESH& aMesh ) noexcept
{
if( nullptr != aMesh.m_Positions )
{
delete [] aMesh.m_Positions;
aMesh.m_Positions = nullptr;
}
if( nullptr != aMesh.m_Normals )
{
delete [] aMesh.m_Normals;
aMesh.m_Normals = nullptr;
}
if( nullptr != aMesh.m_Texcoords )
{
delete [] aMesh.m_Texcoords;
aMesh.m_Texcoords = nullptr;
}
if( nullptr != aMesh.m_Color )
{
delete [] aMesh.m_Color;
aMesh.m_Color = nullptr;
}
if( nullptr != aMesh.m_FaceIdx )
{
delete [] aMesh.m_FaceIdx;
aMesh.m_FaceIdx = nullptr;
}
aMesh.m_VertexSize = 0;
aMesh.m_FaceIdxSize = 0;
aMesh.m_MaterialIdx = 0;
}
void S3D::FREE_S3DMODEL( S3DMODEL& aModel )
{
if( nullptr != aModel.m_Materials )
{
delete [] aModel.m_Materials;
aModel.m_Materials = nullptr;
}
aModel.m_MaterialsSize = 0;
if( nullptr != aModel.m_Meshes )
{
for( unsigned int i = 0; i < aModel.m_MeshesSize; ++i )
FREE_SMESH( aModel.m_Meshes[i] );
delete [] aModel.m_Meshes;
aModel.m_Meshes = nullptr;
}
aModel.m_MeshesSize = 0;
}