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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
277 lines
5.5 KiB
C++
277 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <cmath>
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#include <iostream>
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#include <sstream>
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#include <wx/log.h>
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#include "plugins/3dapi/sg_base.h"
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SGCOLOR::SGCOLOR()
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{
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red = 0.0;
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green = 0.0;
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blue = 0.0;
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}
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SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal )
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{
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if( !checkRange( aRVal, aGVal, aBVal ) )
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{
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wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid value passed to constructor" ),
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__FILE__, __FUNCTION__, __LINE__ );
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red = 0.0;
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green = 0.0;
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blue = 0.0;
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return;
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}
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red = aRVal;
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green = aGVal;
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blue = aBVal;
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}
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void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const noexcept
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{
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aRedVal = red;
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aGreenVal = green;
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aBlueVal = blue;
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}
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void SGCOLOR::GetColor( SGCOLOR& aColor ) const noexcept
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{
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aColor.red = red;
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aColor.green = green;
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aColor.blue = blue;
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}
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void SGCOLOR::GetColor( SGCOLOR* aColor ) const noexcept
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{
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wxCHECK_MSG( aColor, /* void */, wxT( "NULL pointer passed for aRGBColor" ) );
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aColor->red = red;
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aColor->green = green;
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aColor->blue = blue;
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}
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bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal )
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{
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if( !checkRange( aRedVal, aGreenVal, aBlueVal ) )
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return false;
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red = aRedVal;
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green = aGreenVal;
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blue = aBlueVal;
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return true;
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}
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bool SGCOLOR::SetColor( const SGCOLOR& aColor ) noexcept
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{
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red = aColor.red;
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green = aColor.green;
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blue = aColor.blue;
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return true;
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}
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bool SGCOLOR::SetColor( const SGCOLOR* aColor ) noexcept
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{
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wxCHECK_MSG( aColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
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red = aColor->red;
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green = aColor->green;
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blue = aColor->blue;
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return true;
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}
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bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const noexcept
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{
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bool ok = true;
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if( aRedVal < 0.0 || aRedVal > 1.0 )
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{
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wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid RED value: %g" ),
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__FILE__, __FUNCTION__, __LINE__, aRedVal );
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ok = false;
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}
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if( aGreenVal < 0.0 || aGreenVal > 1.0 )
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{
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wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid GREEN value: %g" ),
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__FILE__, __FUNCTION__, __LINE__, aGreenVal );
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ok = false;
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}
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if( aBlueVal < 0.0 || aBlueVal > 1.0 )
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{
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wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid BLUE value: %g" ),
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__FILE__, __FUNCTION__, __LINE__, aBlueVal );
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ok = false;
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}
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return ok;
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}
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SGPOINT::SGPOINT()
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{
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x = 0.0;
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y = 0.0;
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z = 0.0;
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}
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SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal ) noexcept
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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}
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void SGPOINT::GetPoint( const double& aXVal, const double& aYVal, const double& aZVal ) noexcept
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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}
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void SGPOINT::GetPoint( const SGPOINT& aPoint ) noexcept
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{
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x = aPoint.x;
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y = aPoint.y;
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z = aPoint.z;
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}
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void SGPOINT::GetPoint( const SGPOINT* aPoint ) noexcept
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{
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wxCHECK_MSG( aPoint, /* void */, wxT( "NULL pointer passed for aPoint" ) );
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x = aPoint->x;
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y = aPoint->y;
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z = aPoint->z;
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}
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void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal ) noexcept
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{
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x = aXVal;
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y = aYVal;
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z = aZVal;
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}
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void SGPOINT::SetPoint( const SGPOINT& aPoint ) noexcept
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{
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x = aPoint.x;
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y = aPoint.y;
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z = aPoint.z;
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}
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SGVECTOR::SGVECTOR()
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{
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vx = 0.0;
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vy = 0.0;
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vz = 1.0;
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}
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SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal )
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{
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vx = aXVal;
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vy = aYVal;
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vz = aZVal;
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normalize();
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}
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void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const noexcept
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{
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aXVal = vx;
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aYVal = vy;
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aZVal = vz;
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}
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void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal )
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{
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vx = aXVal;
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vy = aYVal;
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vz = aZVal;
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normalize();
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}
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void SGVECTOR::SetVector( const SGVECTOR& aVector )
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{
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aVector.GetVector( vx, vy, vz );
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}
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void SGVECTOR::normalize( void ) noexcept
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{
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double dx = vx * vx;
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double dy = vy * vy;
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double dz = vz * vz;
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double dv2 = sqrt( dx + dy + dz );
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if( ( dx + dy + dz ) < 1e-8 )
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{
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// use the default; the numbers are too small to be believable
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vx = 0.0;
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vy = 0.0;
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vz = 1.0;
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return;
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}
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vx /= dv2;
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vy /= dv2;
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vz /= dv2;
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}
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SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source ) noexcept
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{
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vx = source.vx;
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vy = source.vy;
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vz = source.vz;
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return *this;
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}
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