kicad-source/include/singleton.h
Seth Hillbrand 09e30adbb1 Move GL_CONTEXT_MGR into PGM_BASE singleton
This is the second try at 5326c36a5f.  The difference here is that we
have moved GL_CONTEXT_MGR into kicommon first which will hopefully
address some of the Windows linkage issues

The GL context lock needs to be shared across kifaces.  Otherwise, we
can end up blocking the lock from one kiface.  Unfortunately, I can't
find the issue in GitLab right now for where the footprint viewer shows
a blank screen after opening too many contexts.  But that's what this
fixes.
2025-01-09 09:03:08 -08:00

58 lines
1.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KICAD_SINGLETON_H
#define KICAD_SINGLETON_H
#include <advanced_config.h>
#include <bs_thread_pool.hpp>
#include <gal/opengl/gl_context_mgr.h>
class KICAD_SINGLETON
{
public:
KICAD_SINGLETON(){};
~KICAD_SINGLETON()
{
// This will wait for all threads to finish and then join them to the main thread
delete m_ThreadPool;
m_ThreadPool = nullptr;
m_GLContextManager->DeleteAll();
delete m_GLContextManager;
m_GLContextManager = nullptr;
};
void Init()
{
int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
m_ThreadPool = new BS::thread_pool( num_threads );
m_GLContextManager = new GL_CONTEXT_MANAGER();
}
BS::thread_pool* m_ThreadPool;
GL_CONTEXT_MANAGER* m_GLContextManager;
};
#endif // KICAD_SINGLETON_H