kicad-source/common/gal/graphics_abstraction_layer.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

294 lines
8.9 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* Graphics Abstraction Layer (GAL) - base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/log.h>
#include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h>
#include <font/font.h>
#include <math/util.h> // for KiROUND
#include <cmath>
using namespace KIGFX;
GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
m_options( aDisplayOptions ),
// m_currentNativeCursor is initialized with KICURSOR::DEFAULT value to avoid
// if comparison with uninitialized value on SetNativeCursorStyle method.
// Some classes inheriting from GAL has different SetNativeCursorStyle method
// implementation and therefore it's called also on constructor
// to change the value from DEFAULT to KICURSOR::ARROW
m_currentNativeCursor( KICURSOR::DEFAULT )
{
// Set the default values for the internal variables
SetIsFill( false );
SetIsStroke( true );
SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetLookAtPoint( VECTOR2D( 0, 0 ) );
SetZoomFactor( 1.0 );
SetRotation( 0.0 );
// this value for SetWorldUnitLength is only suitable for Pcbnew.
// Other editors/viewer must call SetWorldUnitLength with their internal units
SetWorldUnitLength( 1e-9 /* 1 nm */ / 0.0254 /* 1 inch in meters */ );
// wxDC::GetPPI() reports 96 DPI, but somehow this value
// is the closest match to the legacy renderer
SetScreenDPI( 91 );
SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
SetLayerDepth( 0.0 );
SetFlip( false, false );
SetLineWidth( 1.0f );
computeWorldScale();
SetAxesEnabled( false );
// Set grid defaults
SetGridVisibility( true );
SetCoarseGrid( 10 );
m_gridLineWidth = 0.5f;
m_gridStyle = GRID_STYLE::LINES;
m_gridMinSpacing = 10;
// Initialize the cursor shape
SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
m_fullscreenCursor = false;
m_forceDisplayCursor = false;
SetCursorEnabled( false );
// Initialize the native widget to an arrow cursor
SetNativeCursorStyle( KICURSOR::ARROW, false );
// Initialize text properties
ResetTextAttributes();
// subscribe for settings updates
m_observerLink = m_options.Subscribe( this );
}
GAL::~GAL()
{
}
void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions )
{
// defer to the child class first
updatedGalDisplayOptions( aOptions );
// there is no refresh to do at this level
}
bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
{
bool refresh = false;
if( m_options.m_gridStyle != m_gridStyle )
{
m_gridStyle = m_options.m_gridStyle;
refresh = true;
}
if( m_options.m_gridLineWidth != m_gridLineWidth )
{
m_gridLineWidth = m_options.m_scaleFactor * m_options.m_gridLineWidth + 0.25;
refresh = true;
}
if( m_options.m_gridMinSpacing != m_gridMinSpacing )
{
m_gridMinSpacing = m_options.m_gridMinSpacing;
refresh = true;
}
if( m_options.m_axesEnabled != m_axesEnabled )
{
m_axesEnabled = m_options.m_axesEnabled;
refresh = true;
}
if( m_options.m_forceDisplayCursor != m_forceDisplayCursor )
{
m_forceDisplayCursor = m_options.m_forceDisplayCursor;
refresh = true;
}
if( m_options.m_fullscreenCursor != m_fullscreenCursor )
{
m_fullscreenCursor = m_options.m_fullscreenCursor;
refresh = true;
}
// tell the derived class if the base class needs an update or not
return refresh;
}
void GAL::ResetTextAttributes()
{
// Tiny but non-zero - this will always need setting
// there is no built-in default
SetGlyphSize( { 1, 1 } );
SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
SetFontBold( false );
SetFontItalic( false );
SetFontUnderlined( false );
SetTextMirrored( false );
}
void GAL::ComputeWorldScreenMatrix()
{
computeWorldScale();
MATRIX3x3D translation;
translation.SetIdentity();
// We're deliberately dividing integers to avoid fractional pixel offsets.
translation.SetTranslation( VECTOR2D( m_screenSize.x/2, m_screenSize.y/2 ) );
MATRIX3x3D rotate;
rotate.SetIdentity();
rotate.SetRotation( m_rotation );
MATRIX3x3D scale;
scale.SetIdentity();
scale.SetScale( VECTOR2D( m_worldScale, m_worldScale ) );
MATRIX3x3D flip;
flip.SetIdentity();
flip.SetScale( VECTOR2D( m_globalFlipX ? -1.0 : 1.0, m_globalFlipY ? -1.0 : 1.0 ) );
MATRIX3x3D lookat;
lookat.SetIdentity();
lookat.SetTranslation( -m_lookAtPoint );
m_worldScreenMatrix = translation * rotate * flip * scale * lookat;
m_screenWorldMatrix = m_worldScreenMatrix.Inverse();
}
BOX2D GAL::GetVisibleWorldExtents() const
{
const MATRIX3x3D& matrix = GetScreenWorldMatrix();
VECTOR2D halfSize = VECTOR2D( matrix.GetScale().x * m_screenSize.x * 0.5,
matrix.GetScale().y * m_screenSize.y * 0.5 );
BOX2D extents;
extents.SetOrigin( GetLookAtPoint() - halfSize );
extents.SetSize( halfSize * 2 );
return extents;
}
double GAL::computeMinGridSpacing() const
{
// just return the current value. This could be cleverer and take
// into account other settings in future
return m_gridMinSpacing;
}
VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
{
#if 0
// This old code expects a non zero grid size, which can be wrong here.
return VECTOR2D( KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x,
KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y );
#else
// if grid size == 0.0 there is no grid, so use aPoint as grid reference position
double cx = m_gridSize.x > 0.0 ? KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x
: aPoint.x;
double cy = m_gridSize.y > 0.0 ? KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y
: aPoint.y;
return VECTOR2D( cx, cy );
#endif
}
// MIN_DEPTH must be set to be - (VIEW::VIEW_MAX_LAYERS + abs(VIEW::TOP_LAYER_MODIFIER))
// MAX_DEPTH must be set to be VIEW::VIEW_MAX_LAYERS + abs(VIEW::TOP_LAYER_MODIFIER) -1
// VIEW_MAX_LAYERS and TOP_LAYER_MODIFIER are defined in view.h.
// TOP_LAYER_MODIFIER is set as -VIEW_MAX_LAYERS
// Currently KIGFX::VIEW::VIEW_MAX_LAYERS = MAX_LAYERS_FOR_VIEW
const int GAL::MIN_DEPTH = -2*MAX_LAYERS_FOR_VIEW;
const int GAL::MAX_DEPTH = 2*MAX_LAYERS_FOR_VIEW - 1;
const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
COLOR4D GAL::getCursorColor() const
{
COLOR4D color = m_cursorColor;
// dim the cursor if it's only on because it was forced
// (this helps to provide a hint for active tools)
if( !m_isCursorEnabled )
color.a = color.a * 0.5;
return color;
}
/*
* Fallback for implementations that don't implement bitmap text: use stroke font
*/
void GAL::BitmapText( const wxString& aText, const VECTOR2I& aPosition, const EDA_ANGLE& aAngle )
{
KIFONT::FONT* font = KIFONT::FONT::GetFont();
if( aText.IsEmpty() )
return;
TEXT_ATTRIBUTES attrs = m_attributes;
attrs.m_Angle = aAngle;
attrs.m_Mirrored = m_globalFlipX; // Prevent text flipping when view is flipped
// Bitmap font has different metrics than the stroke font so we compensate a bit before
// stroking
attrs.m_Size = VECTOR2I( m_attributes.m_Size.x, m_attributes.m_Size.y * 0.95 );
attrs.m_StrokeWidth = GetLineWidth() * 0.74;
font->Draw( this, aText, aPosition, attrs, KIFONT::METRICS::Default() );
}
bool GAL::SetNativeCursorStyle( KICURSOR aCursor, bool aHiDPI )
{
if( m_currentNativeCursor == aCursor )
return false;
m_currentNativeCursor = aCursor;
return true;
}