kicad-source/plugins/3d/vrml/CMakeLists.txt
Seth Hillbrand a38c2aad1f ADDED: Support compressed STEP and VRML files
This adds support for opening .stpZ, step.gz and .wrz files where the
files have been compressed using ZIP or gzip according to the "standard"
published by the MBx volunteer forum at
https://www.cax-if.org/documents/rec_prac_file_compression_v12.pdf

Fixes https://gitlab.com/kicad/code/kicad/issues/2479
2020-08-19 03:20:30 +00:00

86 lines
2.5 KiB
CMake

include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/v1
${CMAKE_CURRENT_SOURCE_DIR}/v2
${CMAKE_CURRENT_SOURCE_DIR}/x3d
)
# Developers may wish to set one of these parameters on debug
# builds to get informational messages from the various parser
# modules. Valid values are 1..4. Setting a value of 4 is
# generally not recommended since it causes the parsers to
# write a VRML2 equivalent copy of the input file by invoking the
# SceneGraph->WriteVRML() function and depending on the setup
# the object may attempt to write to a protected directory.
#
# add_definitions( -DDEBUG_VRML1=1 -DDEBUG_VRML2=1 -DDEBUG_X3D=1 )
#
# In addition to setting the verbosity of each parser module,
# an appropriate WXTRACE value must be set prior to program
# execution to enable the logging:
#
# export WXTRACE="PLUGIN_VRML"
#
add_library( s3d_plugin_vrml MODULE
${CMAKE_SOURCE_DIR}/common/richio.cpp
${CMAKE_SOURCE_DIR}/common/exceptions.cpp
vrml.cpp
x3d.cpp
wrlproc.cpp
wrlfacet.cpp
v2/vrml2_node.cpp
v2/vrml2_base.cpp
v2/vrml2_transform.cpp
v2/vrml2_shape.cpp
v2/vrml2_appearance.cpp
v2/vrml2_material.cpp
v2/vrml2_faceset.cpp
v2/vrml2_lineset.cpp
v2/vrml2_pointset.cpp
v2/vrml2_coords.cpp
v2/vrml2_norms.cpp
v2/vrml2_color.cpp
v2/vrml2_box.cpp
v2/vrml2_switch.cpp
v2/vrml2_inline.cpp
v1/vrml1_node.cpp
v1/vrml1_base.cpp
v1/vrml1_group.cpp
v1/vrml1_separator.cpp
v1/vrml1_material.cpp
v1/vrml1_matbinding.cpp
v1/vrml1_coords.cpp
v1/vrml1_switch.cpp
v1/vrml1_faceset.cpp
v1/vrml1_transform.cpp
v1/vrml1_shapehints.cpp
x3d/x3d_appearance.cpp
x3d/x3d_base.cpp
x3d/x3d_coords.cpp
x3d/x3d_ifaceset.cpp
x3d/x3d_ops.cpp
x3d/x3d_shape.cpp
x3d/x3d_transform.cpp
)
target_link_libraries( s3d_plugin_vrml kicad_3dsg ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} ${ZLIB_LIBRARIES} )
target_include_directories( s3d_plugin_vrml PRIVATE
$<TARGET_PROPERTY:gzip-hpp,INTERFACE_INCLUDE_DIRECTORIES>
)
if( APPLE )
# puts library into the main kicad.app bundle in build tree
set_target_properties( s3d_plugin_vrml PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_PLUGIN_DIR}/3d"
)
endif()
install( TARGETS
s3d_plugin_vrml
DESTINATION ${KICAD_USER_PLUGIN}/3d
COMPONENT binary
)