Seth Hillbrand 82e728dbf6 Remove drawing of annular rings in high contrast
High contrast should not show the annular rings from other layers.  Once
the ring is removed, we hide the annular when not focused on a flashed
layer

Fixes https://gitlab.com/kicad/code/kicad/issues/6896
2020-12-30 17:38:30 -08:00

755 lines
29 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PAD_H
#define PAD_H
#include <mutex>
#include <zones.h>
#include <board_connected_item.h>
#include <board_item.h>
#include <convert_to_biu.h>
#include <geometry/shape_poly_set.h>
#include <geometry/shape_compound.h>
#include <pad_shapes.h>
#include <pcbnew.h>
class PCB_SHAPE;
class PARAM_CFG;
class SHAPE;
class SHAPE_SEGMENT;
enum CUST_PAD_SHAPE_IN_ZONE
{
CUST_PAD_SHAPE_IN_ZONE_OUTLINE,
CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL
};
class LINE_READER;
class EDA_3D_CANVAS;
class FOOTPRINT;
class FP_SHAPE;
class TRACK;
namespace KIGFX
{
class VIEW;
}
class PAD : public BOARD_CONNECTED_ITEM
{
public:
PAD( FOOTPRINT* parent );
// Copy constructor & operator= are needed because the list of basic shapes
// must be duplicated in copy.
PAD( const PAD& aPad );
PAD& operator=( const PAD &aOther );
/*
* Default layers used for pads, according to the pad type.
* this is default values only, they can be changed for a given pad
*/
static LSET PTHMask(); ///< layer set for a through hole pad
static LSET SMDMask(); ///< layer set for a SMD pad on Front layer
static LSET ConnSMDMask(); ///< layer set for a SMD pad on Front layer
///< used for edge board connectors
static LSET UnplatedHoleMask(); ///< layer set for a mechanical unplated through hole pad
static LSET ApertureMask(); ///< layer set for an aperture pad
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && PCB_PAD_T == aItem->Type();
}
bool IsType( const KICAD_T aScanTypes[] ) const override
{
if( BOARD_CONNECTED_ITEM::IsType( aScanTypes ) )
return true;
for( const KICAD_T* p = aScanTypes; *p != EOT; ++p )
{
if( m_drill.x > 0 && m_drill.y > 0 )
{
if( *p == PCB_LOCATE_HOLE_T )
return true;
else if( *p == PCB_LOCATE_PTH_T && m_attribute != PAD_ATTRIB_NPTH )
return true;
else if( *p == PCB_LOCATE_NPTH_T && m_attribute == PAD_ATTRIB_NPTH )
return true;
}
}
return false;
}
FOOTPRINT* GetParent() const;
bool IsLocked() const override;
/**
* Imports the pad settings from aMasterPad.
* The result is "this" has the same settinds (sizes, shapes ... )
* as aMasterPad
* @param aMasterPad = the template pad
*/
void ImportSettingsFrom( const PAD& aMasterPad );
/**
* @return true if the pad has a footprint parent flipped
* (on the back/bottom layer)
*/
bool IsFlipped() const;
/**
* Set the pad name (sometimes called pad number, although
* it can be an array reference like AA12).
*/
void SetName( const wxString& aName ) { m_name = aName; }
const wxString& GetName() const { return m_name; }
/**
* Set the pad function (pin name in schematic)
*/
void SetPinFunction( const wxString& aName ) { m_pinFunction = aName; }
const wxString& GetPinFunction() const { return m_pinFunction; }
/**
* Before we had custom pad shapes it was common to have multiple overlapping pads to
* represent a more complex shape.
* @param other
* @return
*/
bool SameLogicalPadAs( const PAD* other ) const
{
// hide tricks behind sensible API
return GetParent() == other->GetParent() && m_name == other->m_name;
}
/**
* Set the new shape of this pad.
*/
void SetShape( PAD_SHAPE_T aShape )
{
m_padShape = aShape;
m_shapesDirty = true;
}
/**
* @return the shape of this pad.
*/
PAD_SHAPE_T GetShape() const { return m_padShape; }
void SetPosition( const wxPoint& aPos ) override
{
m_pos = aPos;
m_shapesDirty = true;
}
wxPoint GetPosition() const override { return m_pos; }
/**
* Function GetAnchorPadShape
* @return the shape of the anchor pad shape, for custom shaped pads.
*/
PAD_SHAPE_T GetAnchorPadShape() const { return m_anchorPadShape; }
/**
* @return the option for the custom pad shape to use as clearance area
* in copper zones
*/
CUST_PAD_SHAPE_IN_ZONE GetCustomShapeInZoneOpt() const
{
return m_customShapeClearanceArea;
}
/**
* Set the option for the custom pad shape to use as clearance area
* in copper zones
* @param aOption is the clearance area shape CUST_PAD_SHAPE_IN_ZONE option
*/
void SetCustomShapeInZoneOpt( CUST_PAD_SHAPE_IN_ZONE aOption )
{
m_customShapeClearanceArea = aOption;
}
/**
* Function SetAnchorPadShape
* Set the shape of the anchor pad for custm shped pads.
* @param the shape of the anchor pad shape( currently, only
* PAD_SHAPE_RECT or PAD_SHAPE_CIRCLE.
*/
void SetAnchorPadShape( PAD_SHAPE_T aShape )
{
m_anchorPadShape = ( aShape == PAD_SHAPE_RECT ) ? PAD_SHAPE_RECT : PAD_SHAPE_CIRCLE;
m_shapesDirty = true;
}
/**
* @return true if the pad is on any copper layer, false otherwise.
* pads can be only on tech layers to build special pads.
* they are therefore not always on a copper layer
*/
bool IsOnCopperLayer() const override
{
return ( GetLayerSet() & LSET::AllCuMask() ) != 0;
}
void SetY( int y ) { m_pos.y = y; m_shapesDirty = true; }
void SetX( int x ) { m_pos.x = x; m_shapesDirty = true; }
void SetPos0( const wxPoint& aPos ) { m_pos0 = aPos; }
const wxPoint& GetPos0() const { return m_pos0; }
void SetY0( int y ) { m_pos0.y = y; }
void SetX0( int x ) { m_pos0.x = x; }
void SetSize( const wxSize& aSize ) { m_size = aSize; m_shapesDirty = true; }
const wxSize& GetSize() const { return m_size; }
void SetSizeX( const int aX ) { m_size.x = aX; m_shapesDirty = true; }
const int GetSizeX() const { return m_size.x; }
void SetSizeY( const int aY ) { m_size.y = aY; m_shapesDirty = true; }
const int GetSizeY() const { return m_size.y; }
void SetDelta( const wxSize& aSize ) { m_deltaSize = aSize; m_shapesDirty = true; }
const wxSize& GetDelta() const { return m_deltaSize; }
void SetDrillSize( const wxSize& aSize ) { m_drill = aSize; m_shapesDirty = true; }
const wxSize& GetDrillSize() const { return m_drill; }
void SetDrillSizeX( const int aX ) { m_drill.x = aX; m_shapesDirty = true; }
const int GetDrillSizeX() const { return m_drill.x; }
void SetDrillSizeY( const int aY ) { m_drill.y = aY; m_shapesDirty = true; }
const int GetDrillSizeY() const { return m_drill.y; }
void SetOffset( const wxPoint& aOffset ) { m_offset = aOffset; m_shapesDirty = true; }
const wxPoint& GetOffset() const { return m_offset; }
wxPoint GetCenter() const override { return GetPosition(); }
/**
* Has meaning only for custom shape pads.
* add a free shape to the shape list.
* the shape can be
* a polygon (outline can have a thickness)
* a thick segment
* a filled circle (thickness == 0) or ring
* a filled rect (thickness == 0) or rectangular outline
* a arc
* a bezier curve
*/
void AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled );
void AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aFilled );
void AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness );
void AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aFilled );
void AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness,
bool aFilled );
void AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle,
int aThickness );
void AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1,
const wxPoint& aCtrl2, int aThickness );
bool GetBestAnchorPosition( VECTOR2I& aPos );
/**
* Merge all basic shapes to a SHAPE_POLY_SET
* Note: The results are relative to the pad position, orientation 0.
*/
void MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer ) const;
/**
* clear the basic shapes list
*/
void DeletePrimitivesList();
/**
* Accessor to the basic shape list for custom-shaped pads.
*/
const std::vector<std::shared_ptr<PCB_SHAPE>>& GetPrimitives() const
{
return m_editPrimitives;
}
void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
/**
* Flip (mirror) the primitives left to right or top to bottom, around the anchor position
* in custom pads
*/
void FlipPrimitives( bool aFlipLeftRight );
/**
* Clear the current custom shape primitives list and import a new list. Copies the input,
* which is not altered.
*/
void ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
/**
* Import a custom shape primites list (composed of basic shapes) and add items to the
* current list. Copies the input, which is not altered.
*/
void AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
/**
* Add item to the custom shape primitives list
*/
void AddPrimitive( PCB_SHAPE* aPrimitive );
/**
* Function SetOrientation
* sets the rotation angle of the pad.
* @param aAngle in tenths of degrees. If it is outside of 0 - 3600, then it will be
* normalized before being saved.
*/
void SetOrientation( double aAngle );
/**
* Set orientation in degrees.
*/
void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation*10.0 ); }
/**
* Function GetOrientation
* returns the rotation angle of the pad in a variety of units (the basic call returns
* tenths of degrees).
*/
double GetOrientation() const { return m_orient; }
double GetOrientationDegrees() const { return m_orient/10.0; }
double GetOrientationRadians() const { return m_orient*M_PI/1800; }
void SetDrillShape( PAD_DRILL_SHAPE_T aShape ) { m_drillShape = aShape; m_shapesDirty = true; }
PAD_DRILL_SHAPE_T GetDrillShape() const { return m_drillShape; }
bool IsDirty() const { return m_shapesDirty; }
void SetDirty() { m_shapesDirty = true; }
void SetLayerSet( LSET aLayers ) override { m_layerMask = aLayers; }
LSET GetLayerSet() const override { return m_layerMask; }
void SetAttribute( PAD_ATTR_T aAttribute );
PAD_ATTR_T GetAttribute() const { return m_attribute; }
void SetProperty( PAD_PROP_T aProperty );
PAD_PROP_T GetProperty() const { return m_property; }
// We don't currently have an attribute for APERTURE, and adding one will change the file
// format, so for now just infer a copper-less pad to be an APERTURE pad.
bool IsAperturePad() const { return ( m_layerMask & LSET::AllCuMask() ).none(); }
void SetPadToDieLength( int aLength ) { m_lengthPadToDie = aLength; }
int GetPadToDieLength() const { return m_lengthPadToDie; }
int GetLocalSolderMaskMargin() const { return m_localSolderMaskMargin; }
void SetLocalSolderMaskMargin( int aMargin ) { m_localSolderMaskMargin = aMargin; }
int GetLocalClearance( wxString* aSource ) const override;
int GetLocalClearance() const { return m_localClearance; }
void SetLocalClearance( int aClearance ) { m_localClearance = aClearance; }
int GetLocalSolderPasteMargin() const { return m_localSolderPasteMargin; }
void SetLocalSolderPasteMargin( int aMargin ) { m_localSolderPasteMargin = aMargin; }
double GetLocalSolderPasteMarginRatio() const { return m_localSolderPasteMarginRatio; }
void SetLocalSolderPasteMarginRatio( double aRatio ) { m_localSolderPasteMarginRatio = aRatio; }
/**
* Function TransformShapeWithClearanceToPolygon
* Convert the pad shape to a closed polygon. Circles and arcs are approximated by segments.
* @param aCornerBuffer = a buffer to store the polygon
* @param aClearanceValue = the clearance around the pad
* @param aMaxError = maximum error from true when converting arcs
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
* @param ignoreLineWidth = used for edge cuts where the line width is only for visualization
*/
void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearanceValue,
int aMaxError, ERROR_LOC aErrorLoc,
bool ignoreLineWidth = false ) const override;
/**
* Function TransformHoleWithClearanceToPolygon
* Build the Corner list of the polygonal drill shape in the board coordinate system.
* @param aCornerBuffer = a buffer to fill.
* @param aInflateValue = the clearance or margin value.
* @param aError = maximum deviation of an arc from the polygon approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
* @return false if the pad has no hole, true otherwise
*/
bool TransformHoleWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aInflateValue,
int aError, ERROR_LOC aErrorLoc ) const;
// @copydoc BOARD_ITEM::GetEffectiveShape
virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
const std::shared_ptr<SHAPE_POLY_SET>& GetEffectivePolygon( PCB_LAYER_ID = UNDEFINED_LAYER ) const;
/**
* Function GetEffectiveHoleShape
* Returns a SHAPE object representing the pad's hole.
*/
const SHAPE_SEGMENT* GetEffectiveHoleShape() const;
/**
* Function GetBoundingRadius
* returns the radius of a minimum sized circle which fully encloses this pad.
* The center is the pad position NOT THE SHAPE POS!
*/
int GetBoundingRadius() const;
/**
* Function GetLocalClearanceOverrides
* returns any local clearance overrides set in the "classic" (ie: pre-rule) system.
* @param aSource [out] optionally reports the source as a user-readable string
* @return int - the clearance in internal units.
*/
int GetLocalClearanceOverrides( wxString* aSource ) const override;
// Mask margins handling:
/**
* Function GetSolderMaskMargin
* @return the margin for the solder mask layer
* usually > 0 (mask shape bigger than pad)
* For pads also on copper layers, the value (used to build a default shape) is
* 1 - the local value
* 2 - if 0, the parent footprint value
* 3 - if 0, the global value
* For pads NOT on copper layers, the value is the local value because there is no default
* shape to build
*/
int GetSolderMaskMargin() const;
/**
* Function GetSolderPasteMargin
* @return the margin for the solder mask layer
* usually < 0 (mask shape smaller than pad)
* because the margin can be dependent on the pad size, the margin has a x and a y value
*
* For pads also on copper layers, the value (used to build a default shape) is
* 1 - the local value
* 2 - if 0, the parent footprint value
* 3 - if 0, the global value
*
* For pads NOT on copper layers, the value is the local value because there is
* no default shape to build
*/
wxSize GetSolderPasteMargin() const;
void SetZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; }
ZONE_CONNECTION GetZoneConnection() const { return m_zoneConnection; }
/**
* Return the zone connection in effect (either locally overridden or overridden in the
* parent footprint).
* Optionally reports on the source of the property (pad, parent footprint or zone).
*/
ZONE_CONNECTION GetEffectiveZoneConnection( wxString* aSource = nullptr ) const;
/**
* Set the width of the thermal spokes connecting the pad to a zone. If != 0 this will
* override similar settings in the parent footprint and zone.
* @param aWidth
*/
void SetThermalSpokeWidth( int aWidth ) { m_thermalWidth = aWidth; }
int GetThermalSpokeWidth() const { return m_thermalWidth; }
/**
* Return the effective thermal spoke width having resolved any inheritance.
*/
int GetEffectiveThermalSpokeWidth( wxString* aSource = nullptr ) const;
void SetThermalGap( int aGap ) { m_thermalGap = aGap; }
int GetThermalGap() const { return m_thermalGap; }
/**
* Return the effective thermal gap having resolved any inheritance.
*/
int GetEffectiveThermalGap( wxString* aSource = nullptr ) const;
/**
* Function SetRoundRectCornerRadius
* has meaning only for rounded rect pads
* @return The radius of the rounded corners for this pad.
*/
void SetRoundRectCornerRadius( double aRadius );
int GetRoundRectCornerRadius() const;
wxPoint ShapePos() const;
/**
* has meaning only for rounded rect pads
* Set the ratio between the smaller X or Y size and the rounded corner radius.
* Cannot be > 0.5; the normalized IPC-7351C value is 0.25
*/
void SetRoundRectRadiusRatio( double aRadiusScale );
double GetRoundRectRadiusRatio() const { return m_roundedCornerScale; }
/**
* has meaning only for chamfered rect pads
* Set the ratio between the smaller X or Y size and chamfered corner size.
* Cannot be < 0.5.
*/
void SetChamferRectRatio( double aChamferScale );
double GetChamferRectRatio() const { return m_chamferScale; }
/**
* has meaning only for chamfered rect pads
* set the position of the chamfers for orientation 0.
* @param aPositions a bit-set of RECT_CHAMFER_POSITIONS
*/
void SetChamferPositions( int aPositions ) { m_chamferPositions = aPositions; }
int GetChamferPositions() const { return m_chamferPositions; }
/**
* Function GetSubRatsnest
* @return int - the netcode
*/
int GetSubRatsnest() const { return m_subRatsnest; }
void SetSubRatsnest( int aSubRatsnest ) { m_subRatsnest = aSubRatsnest; }
/**
* Sets the unconnected removal property. If true, the copper is removed on zone fill
* or when specifically requested when the pad is not connected on a layer. This requires
* that there be a through hole.
*/
void SetRemoveUnconnected( bool aSet ) { m_removeUnconnectedLayer = aSet; }
bool GetRemoveUnconnected() const { return m_removeUnconnectedLayer; }
/**
* Sets whether we keep the top and bottom connections even if they are not connected
*/
void SetKeepTopBottom( bool aSet ) { m_keepTopBottomLayer = aSet; }
bool GetKeepTopBottom() const { return m_keepTopBottomLayer; }
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
bool IsOnLayer( PCB_LAYER_ID aLayer ) const override
{
return m_layerMask[aLayer];
}
/**
* Checks to see whether the pad should be flashed on the specific layer
* @param aLayer Layer to check for connectivity
* @param aIncludeZones We include zones in potentially connected elements when drawing
* @return true if connected by pad or track (or optionally zone)
*/
bool FlashLayer( int aLayer, bool aIncludeZones = false ) const;
/**
* Checks to see if the pad should be flashed to any of the layers in the set
* @param aLayers set of layers to check the via against
* @param aIncludeZones We include zones in potentially connected elements when drawing
* @return true if connected by pad or track (or optionally zone) on any of the associated layers
*/
bool FlashLayer( LSET aLayers, bool aIncludeZones = false ) const;
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
wxString GetClass() const override
{
return wxT( "PAD" );
}
/**
* Function GetBoundingBox
* The bounding box is cached, so this will be efficient most of the time.
*/
const EDA_RECT GetBoundingBox() const override;
///> Set absolute coordinates.
void SetDrawCoord();
//todo: Remove SetLocalCoord along with m_pos
///> Set relative coordinates.
void SetLocalCoord();
/**
* Function Compare
* compares two pads and return 0 if they are equal.
* @return int - <0 if left less than right, 0 if equal, >0 if left greater than right.
*/
static int Compare( const PAD* padref, const PAD* padcmp );
void Move( const wxPoint& aMoveVector ) override
{
m_pos += aMoveVector;
SetLocalCoord();
m_shapesDirty = true;
}
void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
BITMAP_DEF GetMenuImage() const override;
/**
* Function ShowPadShape
* @return the GUI-appropriate name of the shape
*/
wxString ShowPadShape() const;
/**
* Function ShowPadAttr
* @return the GUI-appropriate description of the pad type (attribute) : Std, SMD ...
*/
wxString ShowPadAttr() const;
EDA_ITEM* Clone() const override;
/**
* same as Clone, but returns a PAD item.
* Useful mainly for python scripts, because Clone returns an EDA_ITEM.
*/
PAD* ClonePad() const
{
return (PAD*) Clone();
}
/**
* Rebuilds the effective shape cache (and bounding box and radius) for the pad and clears
* the dirty bit.
*/
void BuildEffectiveShapes( PCB_LAYER_ID aLayer ) const;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
virtual const BOX2I ViewBBox() const override;
virtual void SwapData( BOARD_ITEM* aImage ) override;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
private:
void addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer,
int aError, ERROR_LOC aErrorLoc ) const;
private:
wxString m_name; // Pad name (pin number in schematic)
wxString m_pinFunction; // Pin function in schematic
wxPoint m_pos; // Pad Position on board
PAD_SHAPE_T m_padShape; // Shape: PAD_SHAPE_CIRCLE, PAD_SHAPE_RECT,
// PAD_SHAPE_OVAL, PAD_SHAPE_TRAPEZOID,
// PAD_SHAPE_ROUNDRECT, PAD_SHAPE_POLYGON
/*
* Editing definitions of primitives for custom pad shapes. In local coordinates relative
* to m_Pos (NOT shapePos) at orient 0.
*/
std::vector<std::shared_ptr<PCB_SHAPE>> m_editPrimitives;
// Must be set to true to force rebuild shapes to draw (after geometry change for instance)
mutable bool m_shapesDirty;
mutable std::mutex m_shapesBuildingLock;
mutable int m_effectiveBoundingRadius;
mutable EDA_RECT m_effectiveBoundingBox;
mutable std::shared_ptr<SHAPE_COMPOUND> m_effectiveShape;
mutable std::shared_ptr<SHAPE_SEGMENT> m_effectiveHoleShape;
mutable std::shared_ptr<SHAPE_POLY_SET> m_effectivePolygon;
/*
* How to build the custom shape in zone, to create the clearance area:
* CUST_PAD_SHAPE_IN_ZONE_OUTLINE = use pad shape
* CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL = use the convex hull of the pad shape
*/
CUST_PAD_SHAPE_IN_ZONE m_customShapeClearanceArea;
int m_subRatsnest; // Variable used to handle subnet (block) number in
// ratsnest computations
wxSize m_drill; // Drill diameter (x == y) or slot dimensions (x != y)
wxSize m_size; // X and Y size (relative to orient 0)
PAD_DRILL_SHAPE_T m_drillShape; // PAD_DRILL_SHAPE_CIRCLE, PAD_DRILL_SHAPE_OBLONG
double m_roundedCornerScale; // Scaling factor of min(width, hieght) to corner
// radius, default 0.25
double m_chamferScale; // Scaling factor of min(width, height) to chamfer
// size, default 0.25
int m_chamferPositions; // The positions of the chamfers (at orient 0)
PAD_SHAPE_T m_anchorPadShape; // For custom shaped pads: shape of pad anchor,
// PAD_SHAPE_RECT, PAD_SHAPE_CIRCLE
/*
* Most of the time the hole is the center of the shape (m_Offset = 0). But some designers
* use oblong/rect pads with a hole moved to one of the oblong/rect pad shape ends.
* In all cases the hole is at the pad position. This offset is from the hole to the center
* of the pad shape (ie: the copper area around the hole).
* ShapePos() returns the board shape position according to the offset and the pad rotation.
*/
wxPoint m_offset;
LSET m_layerMask; // Bitwise layer: 1 = copper layer, 15 = cmp,
// 2..14 = internal layers, 16..31 = technical layers
wxSize m_deltaSize; // Delta for PAD_SHAPE_TRAPEZOID; half the delta squeezes
// one end and half expands the other. It is only valid
// to have a single axis be non-0.
wxPoint m_pos0; // Initial Pad position (i.e. pad position relative to the
// footprint anchor, orientation 0)
PAD_ATTR_T m_attribute; // PAD_ATTRIB_NORMAL, PAD_ATTRIB_SMD, PAD_ATTRIB_CONN,
// PAD_ATTRIB_NPTH
PAD_PROP_T m_property; // Property in fab files (BGA, FIDUCIAL, TESTPOINT, etc.)
double m_orient; // in 1/10 degrees
int m_lengthPadToDie; // Length net from pad to die, inside the package
bool m_removeUnconnectedLayer; // If true, the pad copper is removed for layers that are not connected
bool m_keepTopBottomLayer; // When removing unconnected pads, keep the top and bottom pads
/*
* Pad clearances, margins, etc. exist in a hiearchy. If a given level is specified then
* the remaining levels are NOT consulted.
*
* LEVEL 1: (highest priority) local overrides (pad, footprint, etc.)
* LEVEL 2: Rules
* LEVEL 3: Accumulated local settings, netclass settings, & board design settings
*
* These are the LEVEL 1 settings for a pad.
*/
int m_localClearance;
int m_localSolderMaskMargin; // Local solder mask margin
int m_localSolderPasteMargin; // Local solder paste margin absolute value
double m_localSolderPasteMarginRatio; // Local solder mask margin ratio of pad size
// The final margin is the sum of these 2 values
ZONE_CONNECTION m_zoneConnection; // No connection, thermal relief, etc.
int m_thermalWidth; // Thermal spoke width.
int m_thermalGap;
};
#endif // PAD_H