mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-15 02:33:15 +02:00
The new shape architecture gives us the opportunity to make text selection much more intuitive by actually looking at the glyph shapes. Before text would be selected when you clicked in the descenders area (which was usually blank given uppercase letters and digits). Fixes https://gitlab.com/kicad/code/kicad/issues/6525
673 lines
21 KiB
C++
673 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007-2008 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COLLECTORS_H
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#define COLLECTORS_H
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/*
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* This module contains a number of COLLECTOR implementations which are used
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* to augment the functionality of class PCB_EDIT_FRAME.
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*/
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#include <collector.h>
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#include <layers_id_colors_and_visibility.h> // LAYER_COUNT, layer defs
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#include <view/view.h>
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#include <board_item.h>
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/**
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* An abstract base class whose derivatives may be passed to a GENERAL_COLLECTOR,
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* telling GENERAL_COLLECTOR what should be collected (aside from HitTest()ing
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* and KICAD_T scanTypes[], information which are provided to the GENERAL_COLLECTOR
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* through attributes or arguments separately).
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* <p>
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* A justification for this class is to keep the structural storage details of
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* the program's "global preferences" or "configuration options" out of
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* GENERAL_COLLECTOR::Inspect(). This class carries all the necessary details
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* in with it to the Inspect() call. The constructors or other functions of
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* this class's derivatives are then the only place where knowledge of the
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* specific structure of the global preference storage is needed. Thus,
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* GENERAL_COLLECTOR::Inspect() can be kept as simple as possible, and insulated
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* from changes in global preference storage (and even then it is
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* not simple enough).
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* </p>
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* This class introduces the notion of layer locking.
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*/
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class COLLECTORS_GUIDE
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{
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public:
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virtual ~COLLECTORS_GUIDE() {}
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/**
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* @return bool - true if the given layer is locked, else false.
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*/
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virtual bool IsLayerLocked( PCB_LAYER_ID layer ) const = 0;
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/**
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* @return bool - true if the given layer is visible, else false.
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*/
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virtual bool IsLayerVisible( PCB_LAYER_ID layer ) const = 0;
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/**
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* @return bool - true if should ignore locked layers, else false.
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*/
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virtual bool IgnoreLockedLayers() const = 0;
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/**
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* @return bool - true if should ignore non-visible layers, else false.
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*/
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virtual bool IgnoreNonVisibleLayers() const = 0;
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/**
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* @return int - the preferred layer for HitTest()ing.
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*/
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virtual PCB_LAYER_ID GetPreferredLayer() const = 0;
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/**
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* Provide wildcard behavior regarding the preferred layer.
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*
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* @return bool - true if should ignore preferred layer, else false.
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*/
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virtual bool IgnorePreferredLayer() const = 0;
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/**
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* @return bool - true if should ignore locked items, else false.
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*/
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virtual bool IgnoreLockedItems() const = 0;
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/**
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* Determine if the secondary criteria or 2nd choice items should be included.
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*
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* @return bool - true if should include, else false.
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*/
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virtual bool IncludeSecondary() const = 0;
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/**
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* @return bool - true if footprint texts marked as "no show" should be ignored.
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*/
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virtual bool IgnoreHiddenFPText() const = 0;
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/**
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* @return bool - true if should ignore footprint text on back layers
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*/
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virtual bool IgnoreFPTextOnBack() const = 0;
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/**
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* @return bool - true if should ignore footprint text on front layers.
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*/
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virtual bool IgnoreFPTextOnFront() const = 0;
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/**
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* @return bool - true if should ignore FOOTPRINTs on Back Side.
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*/
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virtual bool IgnoreFootprintsOnBack() const = 0;
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/**
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* @return bool - ture if should ignore FOOTPRINTs on Front Side.
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*/
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virtual bool IgnoreFootprintsOnFront() const = 0;
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/**
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* @return bool - true if should ignore Pads on Back Side.
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*/
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virtual bool IgnorePadsOnBack() const = 0;
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/**
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* @return bool - ture if should ignore PADSs on Front Side.
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*/
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virtual bool IgnorePadsOnFront() const = 0;
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/**
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* @return bool - ture if should ignore through-hole PADSs.
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*/
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virtual bool IgnoreThroughHolePads() const = 0;
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/**
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* @return bool - true if should ignore PADSs on Front side and Back side.
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*/
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virtual bool IgnorePads() const
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{
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return IgnorePadsOnFront() && IgnorePadsOnBack() && IgnoreThroughHolePads();
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}
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/**
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* @return bool - true if should ignore footprint values.
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*/
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virtual bool IgnoreFPValues() const = 0;
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/**
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* @return bool - true if should ignore footprint references.
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*/
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virtual bool IgnoreFPReferences() const = 0;
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/**
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* @return true if should ignore through-hole vias
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*/
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virtual bool IgnoreThroughVias() const = 0;
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/**
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* @return true if should ignore blind/buried vias
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*/
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virtual bool IgnoreBlindBuriedVias() const = 0;
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/**
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* @return true if should ignore micro vias
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*/
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virtual bool IgnoreMicroVias() const = 0;
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/**
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* @return true if should ignore tracks
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*/
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virtual bool IgnoreTracks() const = 0;
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/**
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* @return true if should ignore the interiors of zones
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*/
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virtual bool IgnoreZoneFills() const = 0;
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virtual double OnePixelInIU() const = 0;
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/**
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* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
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* or false if Inspect() should use BOARD_ITEM::BoundsTest().
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virtual bool UseHitTesting() const = 0;
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*/
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};
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/**
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* Collect #BOARD_ITEM objects.
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*
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* All this object really does is override the [] operator and return a #BOARD_ITEM instead
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* of a #EDA_ITEM. Derive all board collector objects from this class instead of the base
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* #COLLECTOR object.
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*
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* @see class COLLECTOR
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*/
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class PCB_COLLECTOR : public COLLECTOR
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{
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public:
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/**
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* Overload the COLLECTOR::operator[](int) to return a #BOARD_ITEM instead of an #EDA_ITEM.
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*
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* @param ndx The index into the list.
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* @return BOARD_ITEM* - or something derived from it, or NULL.
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*/
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BOARD_ITEM* operator[]( int ndx ) const override
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{
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if( (unsigned)ndx < (unsigned)GetCount() )
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return (BOARD_ITEM*) m_list[ ndx ];
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return NULL;
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}
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};
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/**
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* Used when the right click button is pressed, or when the select tool is in effect.
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* This class can be used by window classes such as PCB_EDIT_FRAME.
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*
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* Philosophy: this class knows nothing of the context in which a BOARD is used
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* and that means it knows nothing about which layers are visible or current,
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* but can handle those concerns by the SetPreferredLayer() function and the
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* SetLayerSet() function.
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*/
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class GENERAL_COLLECTOR : public PCB_COLLECTOR
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{
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protected:
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/**
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* A place to hold collected objects which don't match precisely the search
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* criteria, but would be acceptable if nothing else is found.
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* "2nd" choice, which will be appended to the end of COLLECTOR's prime
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* "list" at the end of the search.
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*/
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std::vector<BOARD_ITEM*> m_List2nd;
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/**
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* Determines which items are to be collected by Inspect()
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*/
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const COLLECTORS_GUIDE* m_Guide;
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/**
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* The number of items that were originally in the primary list before the
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* m_List2nd was concatenated onto the end of it.
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*/
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int m_PrimaryLength;
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public:
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/**
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* A scan list for all editable board items
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*/
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static const KICAD_T AllBoardItems[];
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/**
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* A scan list for zones outlines only
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*/
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static const KICAD_T Zones[];
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/**
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* A scan list for all primary board items, omitting items which are subordinate to
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* a FOOTPRINT, such as PAD and FP_TEXT.
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*/
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static const KICAD_T BoardLevelItems[];
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/**
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* A scan list for only FOOTPRINTs
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*/
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static const KICAD_T Footprints[];
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/**
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* A scan list for PADs, TRACKs, or VIAs
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*/
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static const KICAD_T PadsOrTracks[];
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/**
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* A scan list for primary footprint items.
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*/
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static const KICAD_T FootprintItems[];
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/**
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* A scan list for only TRACKs
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*/
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static const KICAD_T Tracks[];
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/**
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* A scan list for TRACKs, VIAs, FOOTPRINTs
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*/
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static const KICAD_T LockableItems[];
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/**
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* A scan list for dimensions
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*/
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static const KICAD_T Dimensions[];
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/**
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* Constructor GENERALCOLLECTOR
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*/
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GENERAL_COLLECTOR()
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{
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m_Guide = NULL;
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m_PrimaryLength = 0;
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SetScanTypes( AllBoardItems );
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}
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void Empty2nd()
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{
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m_List2nd.clear();
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}
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void Append2nd( BOARD_ITEM* item )
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{
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m_List2nd.push_back( item );
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}
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/**
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* Record which COLLECTORS_GUIDE to use.
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*
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* @param aGuide Which guide to use in the collection.
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*/
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void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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const COLLECTORS_GUIDE* GetGuide() const { return m_Guide; }
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/**
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* @return int - The number if items which met the primary search criteria
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*/
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int GetPrimaryCount() { return m_PrimaryLength; }
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/**
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* The examining function within the INSPECTOR which is passed to the Iterate function.
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*
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* Searches and collects all the objects which match the test data.
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*
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* @param testItem An EDA_ITEM to examine.
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* @param testData is not used in this class.
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* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
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* else SCAN_CONTINUE;
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*/
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SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
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/**
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* Scan a BOARD_ITEM using this class's Inspector method, which does the collection.
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*
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* @param aItem A BOARD_ITEM to scan, may be a BOARD or FOOTPRINT, or whatever.
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* @param aScanList A list of KICAD_Ts with a terminating EOT, that specs
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* what is to be collected and the priority order of the resultant
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* collection in "m_list".
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* @param aRefPos A wxPoint to use in hit-testing.
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* @param aGuide The COLLECTORS_GUIDE to use in collecting items.
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*/
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void Collect( BOARD_ITEM* aItem, const KICAD_T aScanList[],
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const wxPoint& aRefPos, const COLLECTORS_GUIDE& aGuide );
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};
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/**
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* A general implementation of a COLLECTORS_GUIDE. One of its constructors is
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* entitled to grab information from the program's global preferences.
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*/
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class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE
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{
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private:
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// the storage architecture here is not important, since this is only
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// a carrier object and its functions are what is used, and data only indirectly.
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PCB_LAYER_ID m_preferredLayer;
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bool m_ignorePreferredLayer;
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LSET m_lockedLayers; ///< bit-mapped layer locked bits
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bool m_ignoreLockedLayers;
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LSET m_visibleLayers; ///< bit-mapped layer visible bits
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bool m_ignoreNonVisibleLayers;
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bool m_ignoreLockedItems;
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bool m_includeSecondary;
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bool m_ignoreHiddenFPText;
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bool m_ignoreFPTextOnBack;
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bool m_ignoreFPTextOnFront;
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bool m_ignoreFootprintsOnBack;
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bool m_ignoreFootprintsOnFront;
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bool m_ignorePadsOnFront;
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bool m_ignorePadsOnBack;
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bool m_ignoreThroughHolePads;
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bool m_ignoreFPValues;
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bool m_ignoreFPReferences;
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bool m_ignoreThroughVias;
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bool m_ignoreBlindBuriedVias;
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bool m_ignoreMicroVias;
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bool m_ignoreTracks;
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bool m_ignoreZoneFills;
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double m_onePixelInIU;
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public:
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/**
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* Grab stuff from global preferences and uses reasonable defaults.
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*
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* Add more constructors as needed.
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*
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* @param aVisibleLayerMask = current visible layers (bit mask)
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* @param aPreferredLayer = the layer to search first
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*/
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GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer,
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KIGFX::VIEW* aView )
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{
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VECTOR2I one( 1, 1 );
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m_preferredLayer = aPreferredLayer;
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m_ignorePreferredLayer = false;
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m_visibleLayers = aVisibleLayerMask;
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m_ignoreLockedLayers = true;
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m_ignoreNonVisibleLayers = true;
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m_ignoreLockedItems = false;
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#if defined(USE_MATCH_LAYER)
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m_IncludeSecondary = false;
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#else
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m_includeSecondary = true;
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#endif
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m_ignoreHiddenFPText = true; // g_ModuleTextNOVColor;
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m_ignoreFPTextOnBack = true;
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m_ignoreFPTextOnFront = false;
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m_ignoreFootprintsOnBack = true; // !Show_footprints_Cmp;
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m_ignoreFootprintsOnFront = false;
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m_ignorePadsOnFront = false;
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m_ignorePadsOnBack = false;
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m_ignoreThroughHolePads = false;
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m_ignoreFPValues = false;
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m_ignoreFPReferences = false;
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m_ignoreThroughVias = false;
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m_ignoreBlindBuriedVias = false;
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m_ignoreMicroVias = false;
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m_ignoreTracks = false;
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m_ignoreZoneFills = true;
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m_onePixelInIU = abs( aView->ToWorld( one, false ).x );
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}
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/**
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* @return bool - true if the given layer is locked, else false.
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*/
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bool IsLayerLocked( PCB_LAYER_ID aLayerId ) const override
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{
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return m_lockedLayers[aLayerId];
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}
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void SetLayerLocked( PCB_LAYER_ID aLayerId, bool isLocked )
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{
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m_lockedLayers.set( aLayerId, isLocked );
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}
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/**
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* @return bool - true if the given layer is visible, else false.
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*/
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bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override
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{
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return m_visibleLayers[aLayerId];
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}
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void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible )
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{
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m_visibleLayers.set( aLayerId, isVisible );
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}
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void SetLayerVisibleBits( LSET aLayerBits ) { m_visibleLayers = aLayerBits; }
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/**
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* @return bool - true if should ignore locked layers, else false.
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*/
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bool IgnoreLockedLayers() const override { return m_ignoreLockedLayers; }
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void SetIgnoreLockedLayers( bool ignore ) { m_ignoreLockedLayers = ignore; }
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/**
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* @return bool - true if should ignore non-visible layers, else false.
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*/
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bool IgnoreNonVisibleLayers() const override { return m_ignoreNonVisibleLayers; }
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void SetIgnoreNonVisibleLayers( bool ignore ) { m_ignoreLockedLayers = ignore; }
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/**
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* @return int - the preferred layer for HitTest()ing.
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*/
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PCB_LAYER_ID GetPreferredLayer() const override { return m_preferredLayer; }
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void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_preferredLayer = aLayer; }
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/**
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* Provide wildcard behavior regarding the preferred layer.
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*
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* @return bool - true if should ignore preferred layer, else false.
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*/
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bool IgnorePreferredLayer() const override { return m_ignorePreferredLayer; }
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void SetIgnorePreferredLayer( bool ignore ) { m_ignorePreferredLayer = ignore; }
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/**
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* @return bool - true if should ignore locked items, else false.
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*/
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bool IgnoreLockedItems() const override { return m_ignoreLockedItems; }
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void SetIgnoreLockedItems( bool ignore ) { m_ignoreLockedItems = ignore; }
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/**
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* Determine if the secondary criteria, or 2nd choice items should be included.
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*
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* @return bool - true if should include, else false.
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*/
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bool IncludeSecondary() const override { return m_includeSecondary; }
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void SetIncludeSecondary( bool include ) { m_includeSecondary = include; }
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/**
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* @return bool - true if MTexts marked as "no show" should be ignored.
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*/
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bool IgnoreHiddenFPText() const override { return m_ignoreHiddenFPText; }
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void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_ignoreHiddenFPText = ignore; }
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/**
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* @return bool - true if should ignore MTexts on back layers
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*/
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bool IgnoreFPTextOnBack() const override { return m_ignoreFPTextOnBack; }
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void SetIgnoreMTextsOnBack( bool ignore ) { m_ignoreFPTextOnBack = ignore; }
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/**
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|
* @return bool - true if should ignore MTexts on front layers
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*/
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bool IgnoreFPTextOnFront() const override { return m_ignoreFPTextOnFront; }
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void SetIgnoreMTextsOnFront( bool ignore ) { m_ignoreFPTextOnFront = ignore; }
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|
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/**
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|
* @return bool - true if should ignore MODULEs on the back side
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*/
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bool IgnoreFootprintsOnBack() const override { return m_ignoreFootprintsOnBack; }
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void SetIgnoreModulesOnBack( bool ignore ) { m_ignoreFootprintsOnBack = ignore; }
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|
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/**
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|
* @return bool - true if should ignore MODULEs on component layer.
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|
*/
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bool IgnoreFootprintsOnFront() const override { return m_ignoreFootprintsOnFront; }
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void SetIgnoreModulesOnFront( bool ignore ) { m_ignoreFootprintsOnFront = ignore; }
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/**
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|
* @return bool - true if should ignore Pads on Back Side.
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|
*/
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|
bool IgnorePadsOnBack() const override { return m_ignorePadsOnBack; }
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void SetIgnorePadsOnBack(bool ignore) { m_ignorePadsOnBack = ignore; }
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|
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/**
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|
* @return bool - true if should ignore PADSs on Front Side.
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|
*/
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|
bool IgnorePadsOnFront() const override { return m_ignorePadsOnFront; }
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void SetIgnorePadsOnFront(bool ignore) { m_ignorePadsOnFront = ignore; }
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|
|
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/**
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|
* @return bool - true if should ignore through-hole PADSs.
|
|
*/
|
|
bool IgnoreThroughHolePads() const override { return m_ignoreThroughHolePads; }
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void SetIgnoreThroughHolePads(bool ignore) { m_ignoreThroughHolePads = ignore; }
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|
|
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/**
|
|
* @return bool - true if should ignore footprints values.
|
|
*/
|
|
bool IgnoreFPValues() const override { return m_ignoreFPValues; }
|
|
void SetIgnoreModulesVals(bool ignore) { m_ignoreFPValues = ignore; }
|
|
|
|
/**
|
|
* @return bool - true if should ignore footprints references.
|
|
*/
|
|
bool IgnoreFPReferences() const override { return m_ignoreFPReferences; }
|
|
void SetIgnoreModulesRefs(bool ignore) { m_ignoreFPReferences = ignore; }
|
|
|
|
bool IgnoreThroughVias() const override { return m_ignoreThroughVias; }
|
|
void SetIgnoreThroughVias( bool ignore ) { m_ignoreThroughVias = ignore; }
|
|
|
|
bool IgnoreBlindBuriedVias() const override { return m_ignoreBlindBuriedVias; }
|
|
void SetIgnoreBlindBuriedVias( bool ignore ) { m_ignoreBlindBuriedVias = ignore; }
|
|
|
|
bool IgnoreMicroVias() const override { return m_ignoreMicroVias; }
|
|
void SetIgnoreMicroVias( bool ignore ) { m_ignoreMicroVias = ignore; }
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|
|
|
bool IgnoreTracks() const override { return m_ignoreTracks; }
|
|
void SetIgnoreTracks( bool ignore ) { m_ignoreTracks = ignore; }
|
|
|
|
bool IgnoreZoneFills() const override { return m_ignoreZoneFills; }
|
|
void SetIgnoreZoneFills( bool ignore ) { m_ignoreZoneFills = ignore; }
|
|
|
|
double OnePixelInIU() const override { return m_onePixelInIU; }
|
|
};
|
|
|
|
|
|
/**
|
|
* Collect all #BOARD_ITEM objects of a given set of #KICAD_T type(s).
|
|
*
|
|
* @see class COLLECTOR
|
|
*/
|
|
class PCB_TYPE_COLLECTOR : public PCB_COLLECTOR
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The examining function within the INSPECTOR which is passed to the Iterate function.
|
|
*
|
|
* @param testItem An EDA_ITEM to examine.
|
|
* @param testData is not used in this class.
|
|
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
|
|
* else SCAN_CONTINUE;
|
|
*/
|
|
SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
|
|
|
|
/**
|
|
* Collect #BOARD_ITEM objects using this class's Inspector method, which does the collection.
|
|
*
|
|
* @param aBoard The BOARD_ITEM to scan.
|
|
* @param aScanList The KICAD_Ts to gather up.
|
|
*/
|
|
void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] );
|
|
};
|
|
|
|
|
|
/**
|
|
* Collect all #BOARD_ITEM objects on a given layer.
|
|
*
|
|
* This only uses the primary object layer for comparison.
|
|
*/
|
|
class PCB_LAYER_COLLECTOR : public PCB_COLLECTOR
|
|
{
|
|
PCB_LAYER_ID m_layer_id;
|
|
|
|
public:
|
|
PCB_LAYER_COLLECTOR( PCB_LAYER_ID aLayerId = UNDEFINED_LAYER ) :
|
|
m_layer_id( aLayerId )
|
|
{
|
|
}
|
|
|
|
void SetLayerId( PCB_LAYER_ID aLayerId ) { m_layer_id = aLayerId; }
|
|
|
|
/**
|
|
* The examining function within the INSPECTOR which is passed to the iterate function.
|
|
*
|
|
* @param testItem An EDA_ITEM to examine.
|
|
* @param testData is not used in this class.
|
|
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
|
|
* else SCAN_CONTINUE;
|
|
*/
|
|
SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
|
|
|
|
/**
|
|
* Tests a BOARD_ITEM using this class's Inspector method, which does the collection.
|
|
*
|
|
* @param aBoard The BOARD_ITEM to scan.
|
|
* @param aScanList The KICAD_Ts to gather up.
|
|
*/
|
|
void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] );
|
|
};
|
|
|
|
#endif // COLLECTORS_H
|