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This allows for the tool framework to keep track of a universal set of conditions for the UI state (enabled/checked/shown) for controls of actions. It removes the need for the main menubar menus to be CONDITIONAL_MENUs and be rebuilt on each open, and instead makes the updates of the check and enabling of items handled in the native wxWidgets way. This commit switchs the 3d viewer and kicad project manager window over to this system.
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 Ian McInerney <ian.s.mcinerney at ieee.org>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <3d_canvas/board_adapter.h>
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#include <3d_viewer/tools/3d_conditions.h>
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#include <functional>
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using namespace std::placeholders;
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SELECTION_CONDITION EDA_3D_CONDITIONS::MaterialMode( MATERIAL_MODE aMaterial )
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{
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return std::bind( &EDA_3D_CONDITIONS::materialModeFunction, _1, m_adapter, aMaterial );
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}
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SELECTION_CONDITION EDA_3D_CONDITIONS::Flag( DISPLAY3D_FLG aFlag )
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{
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return std::bind( &EDA_3D_CONDITIONS::flagFunction, _1, m_adapter, aFlag );
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}
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SELECTION_CONDITION EDA_3D_CONDITIONS::GridSize( GRID3D_TYPE aGridSize )
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{
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return std::bind( &EDA_3D_CONDITIONS::gridSizeFunction, _1, m_adapter, aGridSize );
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}
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bool EDA_3D_CONDITIONS::materialModeFunction( const SELECTION& aSelection,
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BOARD_ADAPTER* aAdapter,
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MATERIAL_MODE aMaterial )
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{
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return aAdapter->MaterialModeGet() == aMaterial;
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}
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bool EDA_3D_CONDITIONS::flagFunction( const SELECTION& aSelection,
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BOARD_ADAPTER* aAdapter,
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DISPLAY3D_FLG aFlag )
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{
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return aAdapter->GetFlag( aFlag );
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}
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bool EDA_3D_CONDITIONS::gridSizeFunction( const SELECTION& aSelection,
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BOARD_ADAPTER* aAdapter,
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GRID3D_TYPE aGridSize )
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{
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return aAdapter->GridGet() == aGridSize;
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}
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