kicad-source/common/gal/opengl/gl_builtin_shaders.h
decimad 77f9cd0cb0 remove custom shader header generation build-step in favor of c++11 raw string literals
rework shader loading code to handle an arbitrary amount of to-be-concatenated strings
2017-01-11 16:20:34 +01:00

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240 B
C++

#ifndef GAL_GL_BUILTIN_SHADERS_H__
#define GAL_GL_BUILTIN_SHADERS_H__
namespace KIGFX {
namespace BUILTIN_SHADERS {
extern const char kicad_vertex_shader[];
extern const char kicad_fragment_shader[];
}
}
#endif